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Virtual Augmented And Mixed Reality Designing And Developing Augmented And Virtual Environments


Virtual Augmented And Mixed Reality Designing And Developing Augmented And Virtual Environments
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Virtual Augmented And Mixed Reality Designing And Developing Augmented And Virtual Environments


Virtual Augmented And Mixed Reality Designing And Developing Augmented And Virtual Environments
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Author : Randall Shumaker
language : en
Publisher: Springer
Release Date : 2014-06-06

Virtual Augmented And Mixed Reality Designing And Developing Augmented And Virtual Environments written by Randall Shumaker and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-06-06 with Computers categories.


The two-volume set LNCS 8525-8526 constitutes the refereed proceedings of the 6th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCI 2014, in Heraklion, Crete, Greece, in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 82 contributions included in the VAMR proceedings were carefully reviewed and selected for inclusion in this two-volume set. The 39 papers included in this volume are organized in the following topical sections: interaction devices, displays and techniques in VAMR; designing virtual and augmented environments; avatars and virtual characters; developing virtual and augmented environments.



Virtual Augmented And Mixed Realities In Education


Virtual Augmented And Mixed Realities In Education
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Author : Dejian Liu
language : en
Publisher: Springer
Release Date : 2017-11-13

Virtual Augmented And Mixed Realities In Education written by Dejian Liu and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-13 with Education categories.


This book describes the current state of the art of various types of immersive learning: in research, in practice, and in the marketplace. It discusses advanced approaches in the design and development for various forms of immersive learning environments, and also the emerging innovations in assessment and research in the field. In addition, it demonstrates the opportunities and challenges in implementing advances in VR and immersion at scale in formal and informal learning. We are living in a time of rapid advances in terms of both the capabilities and the cost of virtual reality, multi-user virtual environments, and various forms of mixed reality. These new media potentially offer extraordinary opportunities for enhancing both motivation and learning across a range of subject areas, student developmental levels, and educational settings. With the development of practical and affordable virtual reality and mixed reality, people now have the chance to experience immersive learning both in classrooms and informally in homes, libraries, and community centers. The book appeals to a broad readership including teachers, administrators, scholars, policy makers, instructional designers, evaluators and industry leaders.



Virtual And Augmented Reality Applications In Manufacturing


Virtual And Augmented Reality Applications In Manufacturing
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Author : S.K. Ong
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-04-17

Virtual And Augmented Reality Applications In Manufacturing written by S.K. Ong and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-04-17 with Technology & Engineering categories.


Augmented (AR) and Virtual Reality (VR) technologies are increasingly being used in manufacturing processes. These use real and simulated objects to create a simulated environment that can be used to enhance the design and manufacturing processes. Virtual Reality and Augmented Reality Applications in Manufacturing is written by experts from the world’s leading institutions working in virtual manufacturing and gives the state of the art of the field. Features: - Chapters covering the state of the art in VR and AR technology and how these technologies can be applied to manufacturing. - The latest findings in key areas of AR and VR application to manufacturing. - The results of recent cross-disciplinary research projects in the US and Europe showing application solutions of AR and VR technology in real industrial settings. Virtual Reality and Augmented Reality Applications in Manufacturing will be of interest to all engineers wishing to keep up-to-date with technologies that have the potential to revolutionize manufacturing processes over the next few years.



Emerging Technologies Of Augmented Reality Interfaces And Design


Emerging Technologies Of Augmented Reality Interfaces And Design
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Author : Haller, Michael
language : en
Publisher: IGI Global
Release Date : 2006-11-30

Emerging Technologies Of Augmented Reality Interfaces And Design written by Haller, Michael and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-11-30 with Computers categories.


"This book provides a good grounding of the main concepts and terminology for Augmented Reality (AR), with an emphasis on practical AR techniques (from tracking-algorithms to design principles for AR interfaces). The targeted audience is computer-literate readers who wish to gain an initial understanding of this exciting and emerging technology"--Provided by publisher.



Augmented And Mixed Reality For Communities


Augmented And Mixed Reality For Communities
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Author : Joshua A. Fisher
language : en
Publisher: CRC Press
Release Date : 2021-07-14

Augmented And Mixed Reality For Communities written by Joshua A. Fisher and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-14 with Computers categories.


Using mixed and augmented reality in communities is an emerging media practice that is reshaping how we interact with our cities and neighbors. From the politics of city hall to crosswalks and playgrounds, mixed and augmented reality will offer a diverse range of new ways to interact with our communities. In 2016, apps for augmented reality politics began to appear in app stores. Similarly, the blockbuster success of Pokémon Go illustrated how even forgotten street corners can become a magical space for play. In 2019, a court case in Milwaukee, Wisconsin, extended first amendment rights to augmented reality. For all the good that these emerging media provide, there will and have been consequences. Augmented and Mixed Reality for Communities will help students and practitioners navigate the ethical design and development of these kinds of experiences to transform their cities. As one of the first books of its kind, each chapter in the book prepares readers to contribute to the Augmented City. By providing insight into how these emerging media work, the book seeks to democratize the augmented and mixed reality space. Authors within this volume represent some of the leading scholars and practitioners working in the augmented and mixed reality space for civic media, cultural heritage, civic games, ethical design, and social justice. Readers will find practical insights for the design and development to create their own compelling experiences. Teachers will find that the text provides in-depth, critical analyses for thought-provoking classroom discussions.



New Perspectives On Virtual And Augmented Reality


New Perspectives On Virtual And Augmented Reality
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Author : Linda Daniela
language : en
Publisher: Routledge
Release Date : 2022-02

New Perspectives On Virtual And Augmented Reality written by Linda Daniela and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-02 with categories.


New Perspectives on Virtual and Augmented Reality discusses the possibilities of using virtual and augmented reality in the role of innovative pedagogy, where there is an urgent need to find ways to teach and support learning in a transformed learning environment. Technology creates opportunities to learn differently and presents challenges for education. Virtual Reality solutions can be exciting, create interest in learning, make learning more accessible, and make learning faster. This book analyzes the capabilities of Virtual, Augmented and Mixed Reality by providing ideas on how to make learning more effective, how existing VR/AR solutions can be used as learning tools, and how a learning process can be structured. The VR solutions can be used successfully for educational purposes as their use can contribute to the construction of knowledge and the development of metacognitive processes. They also contribute to inclusive education by providing access to knowledge that would not otherwise be available. This book will be of great interest to academics, researchers, and post-graduate students in the field of educational technology.



Learning And Collaboration Technologies Designing And Developing Novel Learning Experiences


Learning And Collaboration Technologies Designing And Developing Novel Learning Experiences
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Author : Panayiotis Zaphiris
language : en
Publisher: Springer
Release Date : 2014-06-06

Learning And Collaboration Technologies Designing And Developing Novel Learning Experiences written by Panayiotis Zaphiris and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-06-06 with Computers categories.


The two-volume set LNCS 8523-8524 constitutes the refereed proceedings of the First International Conference on Learning and Collaboration Technologies, LCT 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 93 contributions included in the LCT proceedings were carefully reviewed and selected for inclusion in this two-volume set. The 45 papers included in this volume are organized in the following topical sections: design of learning technologies; novel approaches in eLearning; student modeling and learning behavior; supporting problem-based, inquiry-based, project-based and blended learning.



Augmented Reality And Virtual Reality


Augmented Reality And Virtual Reality
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Author : M. Claudia tom Dieck
language : en
Publisher: Springer Nature
Release Date : 2021-05-04

Augmented Reality And Virtual Reality written by M. Claudia tom Dieck and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-04 with Business & Economics categories.


This book features the latest research in the area of immersive technologies, presented at the 6th International Augmented Reality and Virtual Reality Conference, held in online in 2020. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, health care, tourism, events, fashion, entertainment, retail and the gaming industry. The book is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.



Creating Augmented And Virtual Realities


Creating Augmented And Virtual Realities
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Author : Erin Pangilinan
language : en
Publisher: O'Reilly Media
Release Date : 2019-03-18

Creating Augmented And Virtual Realities written by Erin Pangilinan and has been published by O'Reilly Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-18 with Computers categories.


Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book covers: Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications



Proceedings Of The 2nd International And Interdisciplinary Conference On Digital Environments For Education Arts And Heritage


Proceedings Of The 2nd International And Interdisciplinary Conference On Digital Environments For Education Arts And Heritage
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Author : Alessandro Luigini
language : en
Publisher: Springer Nature
Release Date : 2024-11-29

Proceedings Of The 2nd International And Interdisciplinary Conference On Digital Environments For Education Arts And Heritage written by Alessandro Luigini and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-11-29 with Education categories.


This book gathers peer-reviewed papers presented at the International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage (EARTH2023), held in Brixen, Italy, in June 2023. The papers focus on interdisciplinary and multi-disciplinary research concerning cutting-edge cultural heritage informatics and engineering; the use of technology for the representation, preservation and communication of cultural heritage knowledge; as well as heritage education in digital environments; innovative experiments in the field of digital representation and methodological reflections on the use of IT tools in various educational contexts. The scope of the papers ranges from theoretical research to applications, including education, in several fields of science, technology and art. EARTH 2018 addressed a variety of topics and subtopics, including digital representation technologies, virtual museums and virtual exhibitions, virtual and augmented reality, digital heritage and digital arts, art and heritage education, teaching and technologies for museums, VR and AR technologies in schools, education through digital media, psychology of perception and attention, psychology of arts and communication, as well as serious games and gamification. As such the book provides architects, engineers, computer scientists, pedagogist, psychologist, social scientists and designers interested in computer applications and cultural heritage with an overview of the latest advances in the field, particularly in the context of science, arts and education.