Virtual Environments For Dismounted Soldier Training And Performance


Virtual Environments For Dismounted Soldier Training And Performance
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Virtual Environments For Dismounted Soldier Training And Performance


Virtual Environments For Dismounted Soldier Training And Performance
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Author :
language : en
Publisher:
Release Date : 1998

Virtual Environments For Dismounted Soldier Training And Performance written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Computer simulation categories.


"The U.S. Army has made a considerable investment in the use of virtual environments (VE) to train combat forces, to evaluate new systems and operational concepts, and to rehearse specific missions. While these simulations have predominately focused on training and simulation for mounted soldiers, there is also a need to train infantry and other dismounted soldiers. Although VEs have the potential to immerse dismounted soldiers directly in simulations, there are few successful examples of the use of VE to provide effective training. The effective use of VE for training requires identification of the types of tasks for which VE training is most appropriate, the characteristics of VE systems that are required to provide effective training, and the training strategies that are most appropriate for use with VE. This report presents recommendations for the use of VE for dismounted soldier training and mission rehearsal, and identifies needed future research. They are based on the results of an ARI in-house research program, related programs for which ARI scientists have participated, and the work of other VE researchers. Recommendations include types of tasks for which training in VE is and is not appropriate, interface design recommendations, and ways to reduce side- and after-effects. "-- Report documentation page.



Virtual Environments For Infantry Soldiers


Virtual Environments For Infantry Soldiers
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Author : Charlotte H. Campbell
language : en
Publisher:
Release Date : 2004

Virtual Environments For Infantry Soldiers written by Charlotte H. Campbell and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Military education categories.


"This report describes the work on a Science and Technology Objective (STO) entitled Virtual Environments for Dismounted Soldier Simulation, Training and Mission Rehearsal. The four-year (Fiscal Year FY 99-FY 02) STO effort was proposed to address a range of U.S. Army future operational capabilities described in U.S. Army Training and Doctrine Command (TRADOC) Pamphlet 525-66 (U.S. Army Training and Doctrine Command, 1997). The STO activities and goals were focused on overcoming critical technological challenges that prevented effective Infantry Soldier simulation. The U. S. Army Research Institute for the Behavioral and Social Sciences (ARI) led a team of both government and industry developers in examining simulation capabilities for industry. The other government partners vent the U.S. Army Simulation, Training, and Instrumentation Command (STRICOM) and the U.S. Army Research Laboratory Human Research and Engineering Directorate (ARL-HRED) and Computational and information Sciences Directorate (ARL-ClSD). Each of the major players had a particular area of interest but all worked together to explore concepts and systems and to recommend directions for further work on training, concept development, and mission rehearsal."--DTIC.



Training Dismounted Soldier In Virtual Environments


Training Dismounted Soldier In Virtual Environments
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Author : Bob G. Witmer
language : en
Publisher:
Release Date : 2000

Training Dismounted Soldier In Virtual Environments written by Bob G. Witmer and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computer simulation categories.




Virtual Environments For Dismounted Soldier Simulation Training And Mission Rehearsal


Virtual Environments For Dismounted Soldier Simulation Training And Mission Rehearsal
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Author : Bruce W. Knerr
language : en
Publisher:
Release Date : 2002

Virtual Environments For Dismounted Soldier Simulation Training And Mission Rehearsal written by Bruce W. Knerr and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computer simulation categories.


"This report describes the activities and results of the third year culminating event (CE) of the 'Virtual Environments for Dismounted Soldier Simulation, Training and Mission Rehearsal' Science and Technology Objective (STO). This STO is being conducted jointly by the U.S. Army Research Institute for the Behavioral and Social Sciences, the U.S. Army Simulation, Training, and Instrumentation Command (STRICOM), and the U.S. Army Research Laboratory. This four-year effort (FY99-FY02) is focused on overcoming critical technological challenges that currently prevent high fidelity dismounted soldier simulation. The objectives of the CE were to integrate and evaluate the technologies developed during the year. The key technologies included: a Dismounted Infantry Virtual After Action Review (AAR) System; new behaviors and improved operator control for Dismounted Infantry Semi-Automated Forces (DISAF); soldier control of DISAF through Voice Recognition and Synthesis; enhancements to the soldier simulator, the Soldier Visualization Station (SVS); an improved locomotion device, the Omni-Directional Treadmill (ODT); a dynamic terrain server; and a Mission Planning and Training Tool (MPTT). The CE provided a realistic and challenging test of the systems and capabilities under development. The results identified both accomplishments and areas in which improvements and corrections are required."--Report documentation page.



Using Virtual Environments For Conducting Small Unit Dismounted Mission Rehearsals


Using Virtual Environments For Conducting Small Unit Dismounted Mission Rehearsals
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Author : Robert J. Pleban
language : en
Publisher:
Release Date : 1995

Using Virtual Environments For Conducting Small Unit Dismounted Mission Rehearsals written by Robert J. Pleban and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Soldiers categories.


"This research examined the use of virtual environments as a viable dismounted infantry mission rehearsal tool. Four squads of soldiers individually conducted two missions that involved clearing a two-story building located at an urban operations training site. Two squads rehearsed the mission in a virtual representation of the exact building they would clear at the urban training site. The remaining squads rehearsed in an actual two-story building that was similar to the one they would clear at the urban training site. Squads executed both missions in each environment. Performance differences between the rehearsal groups across the two real-world' missions were small to negligible. Group performance differences for flatricides and personnel flagging were negatively affected by simulator constraints. Effectiveness ratings for the two rehearsal modes were clearly dependent on the setting where soldiers rehearsed. The research showed that while virtual environments show promise for this type of training, a number of interface and technology problems must be overcome. Currently, virtual environments do not appear to be as effective as real-world tactical training for improving skills underlying specific small unit tasks or battle drills. However, these environments may be used effectively at selected stages of training to enhance cognitive skills development."--DTIC.



Virtual Environments For Infantry Soldiers


Virtual Environments For Infantry Soldiers
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Author : Charlotte H. Campbell
language : en
Publisher:
Release Date : 2004

Virtual Environments For Infantry Soldiers written by Charlotte H. Campbell and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Military education categories.


"This report describes the work on a Science and Technology Objective (STO) entitled Virtual Environments for Dismounted Soldier Simulation, Training and Mission Rehearsal. The four-year (Fiscal Year FY 99-FY 02) STO effort was proposed to address a range of U.S. Army future operational capabilities described in U.S. Army Training and Doctrine Command (TRADOC) Pamphlet 525-66 (U.S. Army Training and Doctrine Command, 1997). The STO activities and goals were focused on overcoming critical technological challenges that prevented effective Infantry Soldier simulation. The U. S. Army Research Institute for the Behavioral and Social Sciences (ARI) led a team of both government and industry developers in examining simulation capabilities for industry. The other government partners vent the U.S. Army Simulation, Training, and Instrumentation Command (STRICOM) and the U.S. Army Research Laboratory Human Research and Engineering Directorate (ARL-HRED) and Computational and information Sciences Directorate (ARL-ClSD). Each of the major players had a particular area of interest but all worked together to explore concepts and systems and to recommend directions for further work on training, concept development, and mission rehearsal."--DTIC.



Virtual Environments For Dismounted Soldier Simulation Training And Mission Rehearsal


Virtual Environments For Dismounted Soldier Simulation Training And Mission Rehearsal
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Author : Bruce W. Knerr
language : en
Publisher:
Release Date : 2002-06

Virtual Environments For Dismounted Soldier Simulation Training And Mission Rehearsal written by Bruce W. Knerr and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-06 with categories.


This report describes the activities and results of the third year culminating event (CE) of the 'Virtual Environments for Dismounted Soldier Simulation, Training and Mission Rehearsal' Science and Technology Objective (STO). This STO is being conducted jointly by the U.S. Army Research Institute for the Behavioral and Social Sciences, the U.S. Army Simulation, Training, and Instrumentation Command (STRICOM), and the U.S. Army Research Laboratory. This four-year effort (FY99-FY02) is focused on overcoming critical technological challenges that currently prevent high fidelity dismounted soldier simulation. The objectives of the CE were to integrate and evaluate the technologies developed during the year. The key technologies included: a Dismounted Infantry Virtual After Action Review (AAR) System; new behaviors and improved operator control for Dismounted Infantry Semi-Automated Forces (DISAF); soldier control of DISAF through Voice Recognition and Synthesis; enhancements to the soldier simulator, the Soldier Visualization Station (SVS); an improved locomotion device, the Omni-Directional Treadmill (ODT); a dynamic terrain server; and a Mission Planning and Training Tool (MPTT). The CE provided a realistic and challenging test of the systems and capabilities under development. The results identified both accomplishments and areas in which improvements and corrections are required.



Virtual Reality Training S Future


Virtual Reality Training S Future
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Author : Robert J. Seidel
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-06-29

Virtual Reality Training S Future written by Robert J. Seidel and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-06-29 with Computers categories.


In 1988, the NATO panel governing human sciences (Panel 8 on Defence Applica of Human and Bio-Medical Sciences) established a Research Study Group to synthe tions size information relevant to Advanced Technologies Applied to Training Design. During its first phase, the RSG established an active exchange of information on advanced tech nologies applied to training design and stimulated much military application of these tech nologies. With the increased emphasis on training throughout the alliance, Panel 8, during its April 1991 meeting decided to continue with Phase II of this RSG focusing in the area of advanced training technologies that were emerging within the alliance. In order to ac complish its mission, the RSG held a series of workshops. Leaders in technology and training were brought together and exchanged information on the latest developments in technologies applicable to training and education. This volume represents the last in a se ries based on the NATO workshops. In Part One, it details findings from the last work shop, Virtual Reality for Training; and in Part Two, we provide a summary perspective on Virtual Reality and the other emerging technologies previously studied. These include computer-based training, expert systems, authoring systems, cost-effectiveness, and dis tance learning. It is a natural extension to proceed from learning without boundaries to virtual envi ronments. From the extended classroom to the individual or team immersion in a distrib uted, virtual, and collaborative environment is an easy conceptual step.



Effect Of A Body Model On Performance In A Virtual Environment Search Task


Effect Of A Body Model On Performance In A Virtual Environment Search Task
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Author : Michael J. Singer
language : en
Publisher:
Release Date : 1998

Effect Of A Body Model On Performance In A Virtual Environment Search Task written by Michael J. Singer and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Soldiers categories.


The U.S. Army Research Institute is investigating requirements for using Virtual Environments (VE) in training dismounted soldiers. This experiment investigated full body representation (generic) versus a hand linked pointer on movement performance in an office building interior during a search task. The search task was used as a representative dismounted soldier activity in urban environments. The VE used a biocular Head Mounted Display (HMD) with head coupled and body referenced movement control. Sensors enabled participants to walk through the VE while performing the search task in six repeated trials. Movement time and number of collisions during discrete phases of the search task revealed no significant differences found between full body and pointer representations, although significant improvement was found over repeated trials. Field of view is discussed as a possible intervening aspect. A Simulator sickness questionnaire (SSQ) was administered before, during, immediately after the experiment, and after a recovery period. Significant changes in the SSQ were found over the course of the experiment, but were not related to the body representation condition. The results indicate a rapid onset of symptoms followed by some adaptation to the VE, and rapid recovery. The Immersive Tendencies Questionnaire administered pre-experiment, and the Presence Questionnaire administered post-experiment, were not significantly related to the body representation conditions.



Virtual Environments For Dismounted Soldier Simulation Training And Mission Rehearsal


Virtual Environments For Dismounted Soldier Simulation Training And Mission Rehearsal
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Author :
language : en
Publisher:
Release Date : 2003

Virtual Environments For Dismounted Soldier Simulation Training And Mission Rehearsal written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computer simulation categories.


This report describes the work on a Science and Technology Objective (STO) entitled Virtual Environments for Dismounted Soldier Simulation, Training and Mission Rehearsal. The four-year (Fiscal Year FY 99-FY 02) STO effort was proposed to address a range of U.S. Army future operational capabilities described in U.S. Army Training and Doctrine Command (TRADOC) Pamphlet 525-66 (U.S. Army Training and Doctrine Command, 1997). The STO activities and goals were focused on overcoming critical technological challenges that prevented effective Infantry Soldier simulation. The U.S. Army Research Institute for the Behavioral and Social Sciences (ARI) led a team of both government and industry developers in examining simulation capabilities for industry. The other government partners vent the U.S. Army Simulation, Training, and Instrumentation Command (STRICOM) and the U.S. Army Research Laboratory Human Research and Engineering Directorate (ARL-HRED) and Computational and information Sciences Directorate (ARL-ClSD). Each of the major players had a particular area of interest but all worked together to explore concepts and systems and to recommend directions for further work on training, concept development, and mission rehearsal.