Virtual History


Virtual History
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Virtual History


Virtual History
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Author : Niall Ferguson
language : en
Publisher: Penguin UK
Release Date : 2011-06-02

Virtual History written by Niall Ferguson and has been published by Penguin UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-06-02 with History categories.


What if Britain had stayed out of the First World War? What if Germany had won the Second? How would England look if there had been no Cromwell? What would the world be like if Communism had never collapsed? And what if John F. Kennedy had lived? In this acclaimed book, leading historians from Andrew Roberts to Michael Burleigh explore what might have been if nine of the most decisive moments in modern history had never happened.



Virtual History


Virtual History
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Author : A. Martin Wainwright
language : en
Publisher: Routledge
Release Date : 2019-06-28

Virtual History written by A. Martin Wainwright and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-06-28 with History categories.


Virtual History examines many of the most popular historical video games released over the last decade and explores their portrayal of history. The book looks at the motives and perspectives of game designers and marketers, as well as the societal expectations addressed, through contingency and determinism, economics, the environment, culture, ethnicity, gender, and violence. Approaching videogames as a compelling art form that can simultaneously inform and mislead, the book considers the historical accuracy of videogames, while also exploring how they depict the underlying processes of history and highlighting their strengths as tools for understanding history. The first survey of the historical content and approach of popular videogames designed with students in mind, it argues that games can depict history and engage players with it in a useful way, encouraging the reader to consider the games they play from a different perspective. Supported by examples and screenshots that contextualize the discussion, Virtual History is a useful resource for students of media and world history as well as those focusing on the portrayal of history through the medium of videogames.



Virtual History Alternatives And Counterfactuals


Virtual History Alternatives And Counterfactuals
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Author : Niall Ferguson
language : en
Publisher: Basic Books
Release Date : 2000-09-01

Virtual History Alternatives And Counterfactuals written by Niall Ferguson and has been published by Basic Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000-09-01 with History categories.


What if there had been no American War of Independence? What if Hitler had invaded Britain? What if Kennedy had lived? What if Russia had won the Cold War? Niall Ferguson, author of the highly acclaimed The Pity of War, leads the charge in this historically rigorous series of separate voyages into “imaginary time” and provides far-reaching answers to these intriguing questions.Ferguson's brilliant 90-page introduction doubles as a manifesto on the methodology of counter-factual history. His equally masterful afterword traces the likely historical ripples that would have proceeded from the maintenance of Stuart rule in England. This breathtaking narrative gives us a convincing, detailed “alternative history” of the West—from the accession of “James III” in 1701, to a Nazi-occupied England, to a U.S. Prime Minister Kennedy who lives to complete his term.



The Virtual Representation Of The Past


The Virtual Representation Of The Past
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Author : Mark Greengrass
language : en
Publisher: Routledge
Release Date : 2017-05-15

The Virtual Representation Of The Past written by Mark Greengrass and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-05-15 with Language Arts & Disciplines categories.


This unique book critically evaluates the virtual representation of the past through digital media. A distinguished team of leading experts in the field approach digital research in history and archaeology from contrasting viewpoints, including philosophical, methodological and technical. They illustrate the challenges involved in representing the past digitally by focusing on specific cases of a particular historical period, place or technical problem.



Virtual History And The Bible


Virtual History And The Bible
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Author : J.Cheryl Exum
language : en
Publisher: BRILL
Release Date : 2021-09-06

Virtual History And The Bible written by J.Cheryl Exum and has been published by BRILL this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-06 with Religion categories.


To mark the new millennium, Virtual History and the Bible asks where we are at the fin de siècle and how we got that way. What if important events in ancient history had turned out differently? How different might the present century be? What if Merneptah’s scribes were telling the truth when they claimed, "Israel has been laid waste?" What if the exodus and conquest had really happened? What if we had no Assyrian account of Sennacherib’s third campaign or the palace reliefs depicting his capture of Lachish? What if the Chronicler did use the Deuteronomistic History? What if Luke had never met Theophilus? What if Paul had travelled east rather than west? This is not fantasy or fiction. The sixteen essays in this volume, by eminent historians of the Bible, engage in serious scholarly inquiry into alternative historical scenarios and their potential consequences. The result is a trenchant demonstration of the ways historians set about working with the evidence in order to reconstruct the past. Contributors Keith W. Whitelam, Lester L. Grabbe, Susan Ackerman, Thomas L. Thompson, Ernst Axel Knauf, Ehud Ben Zvi, Diana Edelman, Robert P. Carroll, Niels Peter Lemche, Joseph Blenkinsopp, A. Graeme Auld, Philip R. Davies, Loveday C. A. Alexander, Richard Bauckham, John Dominic Crossan, Pheme Perkins.



Virtual Jfk


Virtual Jfk
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Author : James G. Blight
language : en
Publisher: Rowman & Littlefield
Release Date : 2010

Virtual Jfk written by James G. Blight and has been published by Rowman & Littlefield this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Biography & Autobiography categories.


The Virtual JFK DVD is now available For more information on the film companion to the book, visit http: //www.virtualjfk.com/ It Matters Who Is President--Then and Now At the heart of this provocative book lies the fundamental question: Does it matter who is president on issues of war and peace? The Vietnam War was one of the most catastrophic and bloody in living memory, and its lessons take on resonance in light of America's current devastating involvement in Iraq. Tackling head-on the most controversial and debated "what if" in U.S. foreign policy, this unique work explores what President John F. Kennedy would have done in Vietnam if he had not been assassinated in 1963. Drawing on a wealth of recently declassified documents, frank oral testimony of White House officials from both the Kennedy and Johnson administrations, and the analysis of top historians, this book presents compelling evidence that JFK was ready to end U.S. involvement well before the conflict escalated. With vivid immediacy, readers will feel they are in the president's war room as the debates raged that forever changed the course of American history--and continue to affect us profoundly today as the shadows of Vietnam stretch into Iraq.



Critical Gaming Interactive History And Virtual Heritage


Critical Gaming Interactive History And Virtual Heritage
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Author : Erik Champion
language : en
Publisher: Routledge
Release Date : 2016-03-09

Critical Gaming Interactive History And Virtual Heritage written by Erik Champion and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-03-09 with Language Arts & Disciplines categories.


This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history.



Altered Pasts


Altered Pasts
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Author : Richard J. Evans
language : en
Publisher: Hachette UK
Release Date : 2014-03-27

Altered Pasts written by Richard J. Evans and has been published by Hachette UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03-27 with History categories.


A bullet misses its target in Sarajevo, a would-be Austrian painter gets into the Viennese academy, Lord Halifax becomes British prime minister in 1940: seemingly minor twists of fate on which world-shaking events might have hinged. Alternative history has long been the stuff of parlour games, war-gaming and science fiction, but over the past few decades it has become a popular stomping ground for serious historians. Richard J. Evans now turns a critical, slightly jaundiced eye on the subject. Altered Pasts examines the intellectual fallout from historical counterfactuals. Most importantly, Evans takes counterfactual history seriously, looking at the insights, pitfalls and intellectual implications of changing one thread in the weave of history.



The History Of The Future


The History Of The Future
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Author : Blake J. Harris
language : en
Publisher: HarperCollins
Release Date : 2019-02-19

The History Of The Future written by Blake J. Harris and has been published by HarperCollins this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-19 with Technology & Engineering categories.


The dramatic, larger-than-life true story behind the founding of Oculus and its quest for virtual reality, by the bestselling author of Console Wars. Drawing on over a hundred interviews with the key players driving this revolution, The History of the Future weaves together a rich, cinematic narrative that captures the breakthroughs, breakdowns and human drama of trying to change the world. The result is a super accessible and supremely entertaining look at the birth of a game-changing new industry. From iconic books like Neuromancer to blockbuster films like The Matrix, virtual reality has long been hailed as the ultimate technology. But outside of a few research labs and military training facilities, this tantalizing vision of the future was nothing but science fiction. Until 2012, when Oculus founder Palmer Luckey—then just a rebellious teenage dreamer living alone in a camper trailer—invents a device that has the potential to change everything. With the help of a videogame legend, a serial entrepreneur and many other colorful characters, Luckey’s scrappy startup kickstarts a revolution and sets out to bring VR to the masses. As with most underdog stories, things don’t quite go according to plan. But what happens next turns out to be the ultimate entrepreneurial journey: a tale of battles won and lost, lessons learned and neverending twists and turns—including an unlikely multi-billion-dollar acquisition by Facebook’s Mark Zuckerberg, which shakes up the landscape in Silicon Valley and gives Oculus the chance to forever change our reality. Drawing on over a hundred interviews with the key players driving this revolution, The History of the Future weaves together a rich, cinematic narrative that captures the breakthroughs, breakdowns and human drama of trying to change the world. The result is a super accessible and supremely entertaining look at the birth of a game-changing new industry.



History Of Virtual Work Laws


History Of Virtual Work Laws
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Author : Danilo Capecchi
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-05-11

History Of Virtual Work Laws written by Danilo Capecchi and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05-11 with Technology & Engineering categories.


The book presents a history of classical mechanics by focusing on issues of equilibrium. The historical point of view adopted here restricts attention to cases where the effectiveness of forces is assessed on the basis of the virtual motion of their points of application. For completeness, hints of the alternative approach are also referred, the Archimedean for ancient mechanics and the Newtonian for modern mechanics. The laws resulting from consideration of virtual motions are named laws of virtual work. The modern formulations of the principle of virtual work are only a particular form of them. The book begins with the first documented formulations of laws of virtual work in the IV century BC in Greece and proceeds to the end of the XIX century AD in Europe. A significant space is devoted to Arabic and Latin mechanics of Middle Ages. With the Renaissance it began to appear slightly different wordings of the laws, which were often proposed as unique principles of statics. The process reached its apex with Bernoulli and Lagrange in the XVIII century. The book ends with some chapters dealing with the discussions that took place in the French school on the role of the Lagrangian version of the law of virtual work and its applications to continuum mechanics.