Virtual Interaction Interaction In Virtual Inhabited 3d Worlds

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Virtual Interaction Interaction In Virtual Inhabited 3d Worlds
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Author : E. Granum
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-03-09
Virtual Interaction Interaction In Virtual Inhabited 3d Worlds written by E. Granum and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-03-09 with Computers categories.
Lars Qvortrup The world of interactive 3D multimedia is a cross-institutional world. Here, researchers from media studies, linguistics, dramaturgy, media technology, 3D modelling, robotics, computer science, sociology etc. etc. meet. In order not to create a new tower of Babel, it is important to develop a set of common concepts and references. This is the aim of the first section of the book. In Chapter 2, Jens F. Jensen identifies the roots of interaction and interactivity in media studies, literature studies and computer science, and presents definitions of interaction as something going on among agents and agents and objects, and of interactivity as a property of media supporting interaction. Similarly, he makes a classification of human users, avatars, autonomous agents and objects, demon strating that no universal differences can be made. We are dealing with a continuum. While Jensen approaches these categories from a semiotic point of view, in Chapter 3 Peer Mylov discusses similar isues from a psychological point of view. Seen from the user's perspective, a basic difference is that between stage and back-stage (or rather: front-stage), i. e. between the real "I" and "we" and the virtual, representational "I" and "we". Focusing on the computer as a stage, in Chapter 4 Kj0lner and Lehmann use the theatre metaphor to conceptualize the stage phenomena and the relationship between stage and front-stage.
Gesture And Sign Languages In Human Computer Interaction
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Author : Ipke Wachsmuth
language : en
Publisher: Springer Science & Business Media
Release Date : 2002-04-24
Gesture And Sign Languages In Human Computer Interaction written by Ipke Wachsmuth and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-04-24 with Computers categories.
This book constitutes the thoroughly refereed post-proceedings of the International Workshop on Gesture and Sign Languages in Human-Computer Interaction, GW 2001, held in London, UK, in April 2001. The 25 revised full papers and 8 short papers were carefully reviewed and selected for inclusion in the post-proceedings. The papers are organized in topical sections on gesture recognition, recognition of sign languages, nature and notations of sign languages, gesture and sign language synthesis, gestural action and interaction, and applications based on gesture control.
Virtual Technologies Concepts Methodologies Tools And Applications
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Author : Kisielnicki, Jerzy
language : en
Publisher: IGI Global
Release Date : 2008-05-31
Virtual Technologies Concepts Methodologies Tools And Applications written by Kisielnicki, Jerzy and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-05-31 with Computers categories.
"This publication presents incompassing research of the concepts and realities involved in the field of virtual communities and technologies"--Provided by publisher.
Technologies For Interactive Digital Storytelling And Entertainment
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Author : Stefan Göbel
language : en
Publisher: Springer Science & Business Media
Release Date : 2004-06-16
Technologies For Interactive Digital Storytelling And Entertainment written by Stefan Göbel and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-06-16 with Computers categories.
Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It’s tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence of humankind. It also builds a bridge between current academic trends investigating and formalizing computer games, and developments towards the experience-based design of human-media interaction in general. In Darmstadt, a first national workshop on Digital Storytelling was organized by ZGDV e.V. in 2000, which at that time gave an impression about the breadth of this new research field for computer graphics (DISTEL 2000). An international follow-up was planned: the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003). Taking place in March 2003, it showed a more focussed range of research specifically on concepts and first pro- types for automated storytelling and autonomous characters, including modelling of emotions and the user experience. At TIDSE 2004, an established and still-growing community of researchers ga- ered together to exchange results and visions. This confirms the construction of a series of European conferences on the topic – together with the International Conf- ence on Virtual Storytelling, ICVS (conducted in 2001 and 2003 in France) – which will be further cultivated.
The Metaverse And Its Impact On Social Interactions
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Author : DAVID SANDUA
language : en
Publisher: David Sandua
Release Date : 2024-04-04
The Metaverse And Its Impact On Social Interactions written by DAVID SANDUA and has been published by David Sandua this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-04 with Computers categories.
Dive into the heart of the metaverse, a reality where physical space is no longer a limitation. This fascinating journey explores how the convergence of virtual and augmented realities is redefining our social, work, and educational interactions. From virtual offices and immersive classrooms to concerts and events that transcend borders, this book offers a window into the future of our digital existence. Its pages unravel the ethical, privacy, and inclusion implications accompanying this new era. Get ready to explore a world where distances fade and experiences intensify, promising a revolution in how we live, work, and connect.
Distributed Ambient And Pervasive Interactions
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Author : Norbert A. Streitz
language : en
Publisher: Springer Nature
Release Date : 2024-05-31
Distributed Ambient And Pervasive Interactions written by Norbert A. Streitz and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-31 with Computers categories.
This book constitutes the refereed proceedings of the 12th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2024, held as part of the 26th International Conference on Human-Computer Interaction, HCI International 2024 (HCII 2024), was held as a hybrid event in Washington DC, USA, during June/July 2024. The total of 1271 papers and 309 posters included in the HCII 2023 proceedings was carefully reviewed and selected from 5108 submissions. The DAPI conference addressed approaches and objectives of information, interaction, and user experience design for DAPI Environments as well as their enabling technologies, methods, and platforms, and relevant application areas. The DAPI 2024 conference covered topics addressing basic research questions and technology issues in the areas of new modalities, immersive environments, smart devices, and much more.
What We Know About Cscl
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Author : Jan-Willem Strijbos
language : en
Publisher: Springer Science & Business Media
Release Date : 2006-04-11
What We Know About Cscl written by Jan-Willem Strijbos and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-04-11 with Education categories.
A Dutch policy scientist once said the information and knowledge in the twenty-first century has the shelf life of fresh fish, and learning in this age often means learning where and how to find something and how to relate it to a specific situation instead of knowing everything one needs to know. On top of this, the world has become so highly interconnected that we have come to realise that every decision that we make can have repercussions somewhere else. To touch as many bases as possible, we need to work with knowledgeable others from different fields (multiple agents) and take heed of their points of view (multiple representations). To do this, we make increasing use of computers and computer-mediated communication. If computer-supported collaborative learning (CSCL) is not simply a newly discovered hype in education, what is it and why are we writing a book about it? Dissecting the phrase into its constituent parts, we see that first of all CSCL is about learning, and in the twenty-first century this usually means constructivist learning.
Interactive Storytelling
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Author : Rebecca Rouse
language : en
Publisher: Springer
Release Date : 2018-11-26
Interactive Storytelling written by Rebecca Rouse and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-26 with Computers categories.
This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018. The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the discipline; theory and analysis; practices and games; virtual reality; theater and performance; generative and assistive tools and techniques; development and analysis of authoring tools; and impact in culture and society.
Human Computer Interaction Concepts Methodologies Tools And Applications
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Author : Ang, Chee Siang
language : en
Publisher: IGI Global
Release Date : 2008-10-31
Human Computer Interaction Concepts Methodologies Tools And Applications written by Ang, Chee Siang and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-10-31 with Computers categories.
Penetrates the human computer interaction (HCI) field with breadth and depth of comprehensive research.
Designing For Networked Communications Strategies And Development
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Author : Heilesen, Simon
language : en
Publisher: IGI Global
Release Date : 2007-01-31
Designing For Networked Communications Strategies And Development written by Heilesen, Simon and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-01-31 with Business & Economics categories.
Designing for Networked Communications: Strategies and Development explains how to plan, use, and understand the products and the dynamic social processes and tasks some of the most vital innovations in the knowledge society depend upon? social as well as technological. Focusing on various forms of design, implementation and integration of computer mediated communication, this book bridges the academic fields of computer science and communication studies. Designing for Networked Communications: Strategies and Development uses an interdisciplinary approach, and presents results from recent and important research in a variety of forms for networked communications. A constructive and critical view of the interplay between the new electronic and the more conventional modes of communication are utilized, while studies of organizational work practices demonstrate that the use of new technologies and media is best understood and integrated into work practices. In this process of merging, both are remodelled and rearranged while being adapted to the practices and activities for which they were designed.