Virtual Light


Virtual Light
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Virtual Light


Virtual Light
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Author : William Gibson
language : en
Publisher: Spectra
Release Date : 2012-11-21

Virtual Light written by William Gibson and has been published by Spectra this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-11-21 with Fiction categories.


NEW YORK TIMES bestseller • 2005: Welcome to NoCal and SoCal, the uneasy sister-states of what used to be California. The millennium has come and gone, leaving in its wake only stunned survivors. In Los Angeles, Berry Rydell is a former armed-response rentacop now working for a bounty hunter. Chevette Washington is a bicycle messenger turned pickpocket who impulsively snatches a pair of innocent-looking sunglasses. But these are no ordinary shades. What you can see through these high-tech specs can make you rich—or get you killed. Now Berry and Chevette are on the run, zeroing in on the digitalized heart of DatAmerica, where pure information is the greatest high. And a mind can be a terrible thing to crash. . . . Praise for Virtual Light “Both exhilarating and terrifying . . . Although considered the master of 'cyberpunk' science fiction, William Gibson is also one fine suspense writer.”—People “A stunner . . . A terrifically stylish burst of kick-butt imagination.”—Entertainment Weekly “Convincing . . . frightening . . . Virtual Light is written with a sense of craft, a sense of humor and a sense of the ultimate seriousness of the problems it explores.”—Chicago Tribune “In the emerging pop culture of the information age, Gibson is the brightest star.”—The San Diego Union-Tribune



Virtual Light


Virtual Light
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Author : William Gibson
language : sv
Publisher:
Release Date : 1995

Virtual Light written by William Gibson and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with California categories.




Human Interface And The Management Of Information Applications And Services


Human Interface And The Management Of Information Applications And Services
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Author : Sakae Yamamoto
language : en
Publisher: Springer
Release Date : 2016-07-04

Human Interface And The Management Of Information Applications And Services written by Sakae Yamamoto and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-07-04 with Computers categories.


The two-volume set LNCS 9734 and 9735 constitutes the refereed proceedings of the Human Interface and the Management of Information thematic track, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, Canada, in July 2016. HCII 2016 received a total of 4354 submissions of which 1287 papers were accepted for publication after a careful reviewing process. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas This volume contains papers addressing the following major topics: communication, collaboration and decision-making support, information in e-learning and e-education, access to cultural heritage, creativity and art, e-science and e-research, information in health and well-being.



Virtual Reality And Light Field Immersive Video Technologies For Real World Applications


Virtual Reality And Light Field Immersive Video Technologies For Real World Applications
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Author : Gauthier Lafruit
language : en
Publisher: IET
Release Date : 2021-12-22

Virtual Reality And Light Field Immersive Video Technologies For Real World Applications written by Gauthier Lafruit and has been published by IET this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-22 with Computers categories.


Inspired by MPEG-I and JPEG-PLENO standardization activities, this book is for readers who want to understand 3D representations and multi-camera video processing for novel immersive media applications. The authors address new challenges that arise beyond compression-only, such as depth acquisition and 3D rendering.



The Post Screen Through Virtual Reality Holograms And Light Projections


The Post Screen Through Virtual Reality Holograms And Light Projections
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Author : DR. ENG Jenna Ng
language : en
Publisher: MediaMatters
Release Date : 2021-10-14

The Post Screen Through Virtual Reality Holograms And Light Projections written by DR. ENG Jenna Ng and has been published by MediaMatters this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-10-14 with categories.


Screens are ubiquitous today. They display information; present image worlds; are portable; connect to mobile networks; mesmerize. However, contemporary screen media also seek to eliminate the presence of the screen and the visibilities of its boundaries. As what is image becomes increasingly indistinguishable against the viewer's actual surroundings, this unsettling prompts re-examination about not only what is the screen, but also how the screen demarcates and what it stands for in relation to our understanding of our realities in, outside and against images. Through case studies drawn from three media technologies - Virtual Reality; holograms; and light projections - this book develops new theories of the surfaces on and spaces in which images are displayed today, interrogating critical lines between art and life; virtuality and actuality; truth and lies. What we have today is not just the contestation of the real against illusion or the unreal, but the disappearance itself of difference and a gluttony of the unreal which both connect up to current politics of distorted truth values and corrupted terms of information. The Post-Screen Through Virtual Reality, Holograms and Light Projections: Where Screen Boundaries Lie is thus about not only where the image's borders and demarcations are established, but also the screen boundary as the instrumentation of today's intense virtualizations that do not tell the truth. In all this, a new imagination for images emerges, with a new space for cultures of presence and absence, definitions of object and representation, and understandings of dis- and re-placement - the post-screen.



Spiral And Multislice Computed Tomography Of The Body


Spiral And Multislice Computed Tomography Of The Body
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Author : Mathias Prokop
language : en
Publisher: Thieme
Release Date : 2011-01-01

Spiral And Multislice Computed Tomography Of The Body written by Mathias Prokop and has been published by Thieme this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-01-01 with Medical categories.


Whole body computed tomography has developed at a rapid pace in the past decade, spurred on by the introduction of spiral and multislice scanning. These new technologies have not only improved diagnostic accuracy, but also made new applications possible that were previously accessible only through more complex or invasive techniques.This new book expertly fills a gap in the literature by combining the practically relevant technical background with the clinical information required for correctly performing and interpreting CT examinations. The book presents the state-of-the-art capabilities and requirements of CT as a key diagnostic and interventional tool, with special emphasis on the role of spiral and multi-slice CT. You will find a thorough introduction to CT technology from scanner design to 3D image reconstruction, useful practical hints on how to optimize your examination protocols and how to keep the radiation exposure of your patients to a minimum, as well as an extensive clinical section in which symptoms, pathology and CT morphology are integrated to provide you withthe basis for subtle interpretation of CT findings using the most modern CT techniques.Highlights include:- Full coverage of single-slice, 4-slice and 16-slice scanning techniques- Introduction to extended CT applications including cardiac CT,CT fluoroscopy,and 3D image processing- Organ-specific protocols for scanning and contrast administration- Practical guidelines for maximizing image quality and minimizing radiation exposure- Useful suggestions for image interpretation and for avoiding pitfalls and errors- Convenient format by organ systemand disease entity- Full discussion of organ-specific pathology and CT morphology- CT indications integrated with other imaging modalitiesAt a time when CT examinations are becoming more technically demanding and complex, with an increasing number of scan parameters and advances in 3D reconstructions, this book is an essential professional tool. Experienced practitioners will find their diagnostic and technical skills improved by reading the book, and beginners will enjoy the clear, systematic approach that will help them use the technique with confidence.



The Internet Of Things For Smart Urban Ecosystems


The Internet Of Things For Smart Urban Ecosystems
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Author : Franco Cicirelli
language : en
Publisher: Springer
Release Date : 2018-08-10

The Internet Of Things For Smart Urban Ecosystems written by Franco Cicirelli and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-10 with Technology & Engineering categories.


The main objective of this book is to provide a multidisciplinary overview of methodological approaches, architectures, platforms, and algorithms for the realization of an Internet of Things (IoT)-based Smart Urban Ecosystem (SUE). Moreover, the book details a set of real-world applications and case studies related to specific smart infrastructures and smart cities, including structural health monitoring, smart urban drainage networks, smart grids, power efficiency, healthcare, city security, and emergency management. A Smart Urban Ecosystem (SUE) is a people-centric system of systems that involves smart city environments, applications, and infrastructures. SUEs require the close integration of cyber and physical components for monitoring, understanding and controlling the urban environment. In this context, the Internet of Things (IoT) offers a valuable enabling technology, as it bridges the gap between physical things and software components, and empowers cooperation between distributed, pervasive, and heterogeneous entities.



From Animals To Animats 8


From Animals To Animats 8
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Author : Stefan Schaal
language : en
Publisher: MIT Press
Release Date : 2004

From Animals To Animats 8 written by Stefan Schaal and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


New research on the adaptive behavior of natural and synthetic agents.



Virtual Light Fields For Global Illumination In Computer Graphics


Virtual Light Fields For Global Illumination In Computer Graphics
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Author : J. Mortensen
language : en
Publisher:
Release Date : 2011

Virtual Light Fields For Global Illumination In Computer Graphics written by J. Mortensen and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with categories.


This thesis presents novel techniques for the generation and real-time rendering of globally illuminated environments with surfaces described by arbitrary materials. Real-time rendering of globally illuminated virtual environments has for a long time been an elusive goal. Many techniques have been developed which can compute still images with full global illumination and this is still an area of active flourishing research. Other techniques have only dealt with certain aspects of global illumination in order to speed up computation and thus rendering. These include radiosity, ray-tracing and hybrid methods. Radiosity due to its view independent nature can easily be rendered in real-time after pre-computing and storing the energy equilibrium. Ray-tracing however is view-dependent and requires substantial computational resources in order to run in real-time. Attempts at providing full global illumination at interactive rates include caching methods, fast rendering from photon maps, light fields, brute force ray-tracing and GPU accelerated methods. Currently, these methods either only apply to special cases, are incomplete exhibiting poor image quality and/or scale badly such that only modest scenes can be rendered in real-time with current hardware. The techniques developed in this thesis extend upon earlier research and provide a novel, comprehensive framework for storing global illumination in a data structure - the Virtual Light Field - that is suitable for real-time rendering. The techniques trade off rapid rendering for memory usage and precompute time. The main weaknesses of the VLF method are targeted in this thesis. It is the expensive pre-compute stage with best-case O(N 2) performance, where N is the number of faces, which make the light propagation unpractical for all but simple scenes. This is analysed and greatly superior alternatives are presented and evaluated in terms of efficiency and error. Several orders of magnitude improvement in computational efficiency is achieved over the original VLF method. A novel propagation algorithm running entirely on the Graphics Processing Unit (GPU) is presented. It is incremental in that it can resolve visibility along a set of parallel rays in O(N) time and can produce a virtual light field for a moderately complex scene (tens of thousands of faces), with complex illumination stored in millions of elements, in minutes and for simple scenes in seconds. It is approximate but gracefully converges to a correct solution; a linear increase in resolution results in a linear increase in computation time. Finally a GPU rendering technique is presented which can render from Virtual Light Fields at real-time frame rates in high resolution VR presentation devices such as the CAVETM.



Virtual Augmented And Mixed Reality Interaction Navigation Visualization Embodiment And Simulation


Virtual Augmented And Mixed Reality Interaction Navigation Visualization Embodiment And Simulation
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Author : Jessie Y.C. Chen
language : en
Publisher: Springer
Release Date : 2018-07-10

Virtual Augmented And Mixed Reality Interaction Navigation Visualization Embodiment And Simulation written by Jessie Y.C. Chen and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-10 with Computers categories.


This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA. HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 posters were accepted for publication after a careful reviewing process. The 65 papers presented in this volume were organized in topical sections named: interaction, navigation, and visualization in VAMR; embodiment, communication, and collaboration in VAMR; education, training, and simulation; VAMR in psychotherapy, exercising, and health; virtual reality for cultural heritage, entertainment, and games; industrial and military applications.