Virtual Reality Real Visuality


Virtual Reality Real Visuality
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Virtual Reality Real Visuality


Virtual Reality Real Visuality
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Author : András Benedek
language : en
Publisher: Visual Learning
Release Date : 2017

Virtual Reality Real Visuality written by András Benedek and has been published by Visual Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with Virtual reality categories.


This book raises the question of what visuality really is and how it is possible to explain it. The authors outline the topic of visuality and virtual reality in an interdisciplinary theoretical frame from philosophy through communication theory, rhetoric and linguistics to pedagogy.



Real Vr Immersive Digital Reality


Real Vr Immersive Digital Reality
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Author : Marcus Magnor
language : en
Publisher: Springer Nature
Release Date : 2020-03-10

Real Vr Immersive Digital Reality written by Marcus Magnor and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-03-10 with Computers categories.


With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a comprehensive overview of the algorithms and methods that make it possible to immerse into real-world recordings. It brings together the expertise of internationally renowned experts from academia and industry who present the state of the art in this fascinating, interdisciplinary new research field. Written by and for scientists, engineers, and practitioners, this book is the definitive reference for anyone interested in finding out about how to import the real world into head-mounted displays.



Virtual Reality Visual Computation Augmented And Mixed I O Interface


Virtual Reality Visual Computation Augmented And Mixed I O Interface
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Author : Dr.J.Shobana
language : en
Publisher: SK Research Group of Companies
Release Date : 2024-03-05

Virtual Reality Visual Computation Augmented And Mixed I O Interface written by Dr.J.Shobana and has been published by SK Research Group of Companies this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-03-05 with Computers categories.


Dr.J.Shobana, Assistant Professor, Department of Computer Science and Engineering, SRM Institute of Science and Technology, Kattankulathur, Chennai, Tamil Nadu, India. Dr.S.Nithya, Assistant Professor, Department of Computer Applications, SRM Institute of Science and Technology, Kattankulathur, Chennai, Tamil Nadu, India. Mrs.G.S.Gayathri, Assistant Professor, Department of Computer Science, SRM Institute of Science and Technology, Ramapuram, Chennai, Tamil Nadu, India. Mrs.H.Deepika, Assistant Professor, Department of Information Technology, Panimalar Engineering College, Chennai, Tamil Nadu, India. Dr.N.Jayashri Karthikeyan, Assistant Professor, Department of Computer Science, SRM Institute of Science and Technology, Ramapuram, Chennai, Tamil Nadu, India.



Virtual Reality Headsets A Theoretical And Pragmatic Approach


Virtual Reality Headsets A Theoretical And Pragmatic Approach
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Author : Philippe Fuchs
language : en
Publisher: CRC Press
Release Date : 2017-02-24

Virtual Reality Headsets A Theoretical And Pragmatic Approach written by Philippe Fuchs and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-02-24 with Computers categories.


The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology have led to a new generation of VR devices such as VR headsets. Accordingly, virtual reality poses many new scientific challenges for researchers and professionals. The aim of this book, a manual meant for both designers and users of virtual reality, is to present the current state of knowledge on the use of VR headsets in the most complete way possible. The book is divided into 13 chapters. The objective of the first chapter is to give an introduction to VR and clarify its scope. The next chapter presents a theoretical approach to virtual reality through our Immersion and Interaction methodology also known as "3I2 model’’. Then, a chapter about human senses is necessary to understand the sensorimotor immersion, especially vision. These chapters are followed by several chapters which present the different visual interfaces and the VR headsets currently available on the market. These devices can impart comfort and health problems due to sensorimotor discrepancies. A chapter is devoted to these problems, followed by a chapter that gives a detailed discussion of methods and 32 solutions to dispel, or at least to decrease, VR sickness. The following three chapters present different VR applications that use VR headsets (behavioural sciences, industrial uses and Digital Art) and the final chapter provides conclusions and discusses future VR challenges.



Get Real


Get Real
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Author : Philip Zhai
language : en
Publisher: Rowman & Littlefield
Release Date : 1998

Get Real written by Philip Zhai and has been published by Rowman & Littlefield this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Computers categories.


A fascinating look at the brave new world of virtual reality.



Unreal Engine 4 Virtual Reality Projects


Unreal Engine 4 Virtual Reality Projects
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Author : Kevin Mack
language : en
Publisher: Packt Publishing Ltd
Release Date : 2019-04-30

Unreal Engine 4 Virtual Reality Projects written by Kevin Mack and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-04-30 with Computers categories.


The key problem with VR development is understanding how to set up a project and running it on your desktop or mobile VR device. With this book, you will not only learn the specifics of virtual reality development in Unreal but also build immersive and fun VR projects that can be experienced on your VR devices.



Virtual Reality


Virtual Reality
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Author : Sandra K. Helsel
language : en
Publisher:
Release Date : 1991

Virtual Reality written by Sandra K. Helsel and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1991 with Computers categories.


On the creation of highly interactive, computer-based multimedia environments in which the user becomes a participant with the computer in a "virtually real" world. Essentially, the volume is a republication of articles published in the summer 1990 issue of Multimedia review, plus an additional previously unpublished article on metaphysics, a directory of companies and individuals working with virtual reality concepts and technology, and a suggested readings list. Annotation copyrighted by Book News, Inc., Portland, OR



Virtual Reality Concepts And Technologies


Virtual Reality Concepts And Technologies
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Author : Philippe Fuchs
language : en
Publisher: CRC Press
Release Date : 2011-07-27

Virtual Reality Concepts And Technologies written by Philippe Fuchs and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-07-27 with Computers categories.


A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the reader with the importance of the user’s needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. This book is intended for engineers, computer scientists and computer game developers working on various VR applications. It can further serve as an educational tool in Virtual Reality courses for senior graduate and postgraduate students.



Transforming Education With Virtual Reality


Transforming Education With Virtual Reality
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Author : Reena Malik
language : en
Publisher: John Wiley & Sons
Release Date : 2024-01-30

Transforming Education With Virtual Reality written by Reena Malik and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-30 with Education categories.


TRANSFORMING EDUCATION WITH VIRTUAL REALITY The book provides an in-depth and comprehensive knowledge reviewof the use of virtual reality in the education industry and businesses. Virtual reality (VR) technology has thoroughly transformed education by providing engaging and immersive ways for students to experience their education and by offering visual learning, creative development, etc., to enhance their studies. Moreover, with increasing accessibility, both students and educators can utilize it for effective teaching and learning. By embracing this VR-related technology, teachers can transform traditional classrooms into lively ones. Businesses can also leverage VR for skilling, up-skilling, and re-skilling. This book is divided into two parts. Part I discusses the opportunities, challenges, and application of VR technology, and Part II focuses on reimagining education with the metaverse. Readers will find in this book: a description of the relationship between virtual reality and student behavior; a review of VR-enabled tools and techniques for an immersive environment; a discussion on VR in the context of vocational education by developing a conceptual framework and roadmap for its adoption; an overview of the advantages, disadvantages, and mechanisms of VR through a detailed analysis showing a comparison of the strong and weak points of the technologies being used in education; a look at the future of learning in the context of VR; a description of the relevance of VR in emerging economies with the help of bibliometric analysis and discusses its future potential; a review of Metaverse as a new education avatar showcasing diverse educational experiences and how to reimagine teaching; an explanation of the relevance of emerging digital technologies in upskilling employees in fashion retail to impart an immersive experience for customers; a proposed framework for mapping the use of VR for students with autistic spectrum disorder (ASD). Audience The book is designed for information technologists, educational researchers, teachers, policymakers, government officials, and business managers.



Being Really Virtual


Being Really Virtual
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Author : Frank Steinicke
language : en
Publisher: Springer
Release Date : 2016-10-22

Being Really Virtual written by Frank Steinicke and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-22 with Computers categories.


This book focuses on the recent developments of virtual reality (VR) and immersive technologies, what effect they are having on our modern, digitised society and explores how current developments and advancements in this field are leading to a virtual revolution. Using Ivan Sutherland's ‘The Ultimate Display’ and Moore’s law as a springboard, the author discusses both popular scientific and technological accounts of the past, present and possible futures of VR, looking at current research trends, developments, challenges and ethical considerations to the coming age of differing realities. Being Really Virtual is for researchers, designers and developers of VR and immersive technologies and anyone with an interest in the exponential rise of such technologies and how they are changing the very way we perceive, interact and communicate within our digital society.