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Virtual Systems And Multimedia Vsmm 2001 7th International Conference On


Virtual Systems And Multimedia Vsmm 2001 7th International Conference On
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Virtual Systems And Multimedia Vsmm 2001 7th International Conference On


Virtual Systems And Multimedia Vsmm 2001 7th International Conference On
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Author : IEEE COMPUTER SOCIETY PRESS
language : en
Publisher:
Release Date : 2001-11-01

Virtual Systems And Multimedia Vsmm 2001 7th International Conference On written by IEEE COMPUTER SOCIETY PRESS and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001-11-01 with Computers categories.




Virtual Systems And Multimedia Vsmm 2001


Virtual Systems And Multimedia Vsmm 2001
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Author : IEEE Computer Society Staff
language : en
Publisher: I E E E
Release Date : 2001-11

Virtual Systems And Multimedia Vsmm 2001 written by IEEE Computer Society Staff and has been published by I E E E this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001-11 with Computers categories.


Papers from an October 2001 conference explore technologies and applications of enhanced environments, with a focus on the specific areas of virtual heritage, immersive art and creative technology, and virtual design in industry, architecture, and medicine. Topics include visualizing archaeological reconstruction, cemetery preservation and laser scanning, interactive TV, and a stereo vision-based augmented reality system with marker and natural feature tracking. Other topics include modeling electronic arts and ubiquitous computing in a virtual environment, design considerations for an oxygen flute, character- driven story generation in interactive storytelling, and the role of place in cyberspace. This work lacks a subject index. c. Book News Inc.



Digital Imaging For Cultural Heritage Preservation


Digital Imaging For Cultural Heritage Preservation
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Author : Filippo Stanco
language : en
Publisher: CRC Press
Release Date : 2017-12-19

Digital Imaging For Cultural Heritage Preservation written by Filippo Stanco and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-12-19 with Computers categories.


This edition presents the most prominent topics and applications of digital image processing, analysis, and computer graphics in the field of cultural heritage preservation. The text assumes prior knowledge of digital image processing and computer graphics fundamentals. Each chapter contains a table of contents, illustrations, and figures that elucidate the presented concepts in detail, as well as a chapter summary and a bibliography for further reading. Well-known experts cover a wide range of topics and related applications, including spectral imaging, automated restoration, computational reconstruction, digital reproduction, and 3D models.



Critical Gaming Interactive History And Virtual Heritage


Critical Gaming Interactive History And Virtual Heritage
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Author : Erik Champion
language : en
Publisher: Routledge
Release Date : 2016-03-09

Critical Gaming Interactive History And Virtual Heritage written by Erik Champion and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-03-09 with Language Arts & Disciplines categories.


This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history.



Gaming And Cognition Theories And Practice From The Learning Sciences


Gaming And Cognition Theories And Practice From The Learning Sciences
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Author : Van Eck, Richard
language : en
Publisher: IGI Global
Release Date : 2010-05-31

Gaming And Cognition Theories And Practice From The Learning Sciences written by Van Eck, Richard and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-05-31 with Computers categories.


"This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer engineering, educational psychology, cognitive science, digital media, human-computer interaction, artificial intelligence, computer science, anthropology, education)"--Provided by publisher.



Interactive Multimedia And Next Generation Networks


Interactive Multimedia And Next Generation Networks
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Author : Vincent Roca
language : en
Publisher: Springer Science & Business Media
Release Date : 2004-11-18

Interactive Multimedia And Next Generation Networks written by Vincent Roca and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-11-18 with Computers categories.


This book contributes the refereed proceedings of the Second International Workshop on Multimedia Interactive Protocols and Systems, MIPS 2004, held in Grenoble, France in November 2004. The 20 revised full papers and 5 revised short papers presented were carefully reviewed and selected from 74 submissions. The papers are organized in topical sections on VoIP and audio transport, video encoding, multi-source multimedia, multicasting und broadcasting, scheduling schemes, content management, multimedia services, and security.



Databases In Networked Information Systems


Databases In Networked Information Systems
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Author : Subhash Bhalla
language : en
Publisher: Springer Science & Business Media
Release Date : 2005-03-22

Databases In Networked Information Systems written by Subhash Bhalla and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-03-22 with Computers categories.


This book constitutes the refereed proceedings of the 4th International Workshop on Databases in Networked Information Systems, DNIS 2005, held in Aizu-Wakamatsu, Japan in March 2005. The 17 revised full papers presented together with 8 invited papers were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on information interchange and management systems, Web data management systems, networked information systems applications, and networked information systems implementations.



Applying Innovative Technologies In Heritage Science


Applying Innovative Technologies In Heritage Science
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Author : Pavlidis, George
language : en
Publisher: IGI Global
Release Date : 2020-01-03

Applying Innovative Technologies In Heritage Science written by Pavlidis, George and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-01-03 with Social Science categories.


Heritage science, a cross-disciplinary field of study that emphasizes research on cultural interpretation and management, has seen significant development in recent years. Modern technology has opened new innovations and possibilities for scientific cooperation that produces several benefits that affect multiple aspects of this scientific field. Applying Innovative Technologies in Heritage Science is a collection of progressive studies on the methods and applications of the technological implications and scientific advancements within heritage and cultural research to bridge the once unbridgeable gap between science and humanities. While highlighting topics including digital archives, cultural data, and chemical documentation, this book is ideally designed for archaeologists, museologists, conservationists, preservationists, librarians, researchers, educators, cultural heritage professionals, academicians, and students.



Interactive Technologies And Sociotechnical Systems


Interactive Technologies And Sociotechnical Systems
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Author : Hongbin Zha
language : en
Publisher: Springer
Release Date : 2006-10-12

Interactive Technologies And Sociotechnical Systems written by Hongbin Zha and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-10-12 with Computers categories.


This book constitutes the refereed proceedings of the 13th International Conference on Interactive Technologies and Sociotechnical Systems, VSMM 2006, held in Xi'an, China in October 2006. The 59 revised full papers presented together with one keynote paper were carefully reviewed and selected from more than 180 submissions.



Interactive 3d Multimedia Content


Interactive 3d Multimedia Content
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Author : Wojciech Cellary
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-01-07

Interactive 3d Multimedia Content written by Wojciech Cellary and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-07 with Computers categories.


The book describes recent research results in the areas of modelling, creation, management and presentation of interactive 3D multimedia content. The book describes the current state of the art in the field and identifies the most important research and design issues. Consecutive chapters address these issues. These are: database modelling of 3D content, security in 3D environments, describing interactivity of content, searching content, visualization of search results, modelling mixed reality content, and efficient creation of interactive 3D content. Each chapter is illustrated with example applications based on the proposed approach. The final chapter discusses some important ethical issues related to the widespread use of virtual environments in everyday life. The book provides ready to use solutions for many important problems related to the creation of interactive 3D multimedia applications and will be a primary reading for researchers and developers working in this domain.