Virtual Worlds For Language Learning

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Virtual Worlds For Language Learning
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Author : Randall Sadler
language : en
Publisher: Peter Lang Publishing
Release Date : 2012
Virtual Worlds For Language Learning written by Randall Sadler and has been published by Peter Lang Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Languages, Modern categories.
This book focuses on one area in the field of Computer-Mediated Communication that has recently exploded in popularity - Virtual Worlds. Virtual Worlds are online multiplayer three-dimensional environments where avatars represent their real world counterparts. In particular, this text explores the potential for these environments to be used for language learning and telecollaboration. After providing an introduction and history of the area, this volume examines learning theories - both old and new - that apply to the use of Virtual Worlds and language learning. The book also examines some of the most popular Virtual Worlds currently available, including a discussion of the strengths and weaknesses of each. The Virtual World of Second Life is explored in depth, including research examining how users of this world are using language there, and how they are using it to enhance their second language skills.
The Handbook Of Technology And Second Language Teaching And Learning
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Author : Carol A. Chapelle
language : en
Publisher: John Wiley & Sons
Release Date : 2017-09-05
The Handbook Of Technology And Second Language Teaching And Learning written by Carol A. Chapelle and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-09-05 with Language Arts & Disciplines categories.
The Handbook of Technology and Second Language Teaching and Learning presents a comprehensive exploration of the impact of technology on the field of second language learning. The rapidly evolving language-technology interface has propelled dramatic changes in, and increased opportunities for, second language teaching and learning. Its influence has been felt no less keenly in the approaches and methods of assessing learners' language and researching language teaching and learning. Contributions from a team of international scholars make up the Handbook consisting of four parts: language teaching and learning through technology; the technology-pedagogy interface; technology for L2 assessment; and research and development of technology for language learning. It considers how technology assists in all areas of language development, the emergence of pedagogy at the intersection of language and technology, technology in language assessment, and major research issues in research and development of technologies for language learning. It covers all aspects of language including grammar, vocabulary, reading, writing, listening, speaking, pragmatics, and intercultural learning, as well as new pedagogical and assessment approaches, and new ways of conceiving and conducting research and development. The Handbook of Technology and Second Language Teaching and Learning demonstrates the extensive, multifaceted implications of technology for language teachers, learners, materials-developers, and researchers.
Teaching Literature In Virtual Worlds
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Author : Allen Webb
language : en
Publisher: Routledge
Release Date : 2012-03-12
Teaching Literature In Virtual Worlds written by Allen Webb and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-03-12 with Education categories.
What are the realities and possibilities of utilizing on-line virtual worlds as teaching tools for specific literary works? Through engaging and surprising stories from classrooms where virtual worlds are in use, this book invites readers to understand and participate in this emerging and valuable pedagogy. It examines the experience of high school and college literature teachers involved in a pioneering project to develop virtual worlds for literary study, detailing how they created, utilized, and researched different immersive and interactive virtual reality environments to support the teaching of a wide range of literary works. Readers see how students role-play as literary characters, extending and altering character conduct in purposeful ways ,and how they explore on-line, interactive literature maps, museums, archives, and game worlds to analyze the impact of historical and cultural setting, language, and dialogue on literary characters and events. This book breaks exciting ground, offering insights, pedagogical suggestions, and ways for readers to consider the future of this innovative approach to teaching literary texts.
Design For Learning In Virtual Worlds
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Author : Brian C. Nelson
language : en
Publisher: Routledge
Release Date : 2012-05-22
Design For Learning In Virtual Worlds written by Brian C. Nelson and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05-22 with Education categories.
Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes, explores: • the history and evolution of virtual worlds • the theories behind the use of virtual worlds for learning • the design of curricula in virtual worlds • design guidelines for elements experienced in virtual worlds that support learning • design guidelines for learning quests and activities in virtual worlds. The authors also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, a framework and methodology is provided to assist professionals in evaluating "off-the-shelf" virtual worlds for use in educational and training settings. Design for Learning in Virtual Worlds will be invaluable both as a professional resource and as a textbook for courses within Educational Technology, Learning Sciences, and Library Media programs that focus on gaming or online learning environments.
Unified Discourse Analysis
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Author : James Paul Gee
language : en
Publisher: Routledge
Release Date : 2014-06-20
Unified Discourse Analysis written by James Paul Gee and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-06-20 with Language Arts & Disciplines categories.
Discourse Analysis is becoming increasingly "multimodal", concerned primarily with the interplay of language, image and sound. Video Games allow humans to create, live in and have conversations with new multimodal worlds. In this ground-breaking new textbook, best-selling author and experienced gamer, James Paul Gee, sets out a new theory and method of discourse analysis which applies to language, the real world, science and video games. Rather than analysing the language of video games, this book uses discourse analysis to study games as communicational forms. Gee argues that language, science, games and everyday life are deeply related and each is a series of conversations. Discourse analysis should not be just about language, but about human interactions with the world, with games, and with each other, interactions that make meaning and sustain lives amid risk and complexity. Written in a highly accessible style and drawing on a wide range of video games from World of Warcraft and Chibi-Robo to Tetris, this engaging textbook is essential reading for students in discourse analysis, new media and digital culture.
Higher Education In Virtual Worlds
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Author : Charles Wankel
language : en
Publisher: Emerald Group Publishing
Release Date : 2009-11-23
Higher Education In Virtual Worlds written by Charles Wankel and has been published by Emerald Group Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-11-23 with Education categories.
Targeted at educators and researchers wishing to use virtual environments in their teaching practice, this work provides practical advice specifically for educators in higher education. It focuses on the use of Second Life - a free, readily-accessible virtual world which is increasingly being used for both formal and informal learning.
Learning Online With Games Simulations And Virtual Worlds
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Author : Clark Aldrich
language : en
Publisher: Jossey-Bass
Release Date : 2009-10-02
Learning Online With Games Simulations And Virtual Worlds written by Clark Aldrich and has been published by Jossey-Bass this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-10-02 with Education categories.
Higher education institutions are increasingly delivering content online, but the content is often not sufficiently engaging. Learning Online with Games, Simulations, and Virtual Worlds provides a simple and practical guide to identifying when and what kind of games, simulations, and virtual environments should be used, how to get them, how to deploy them, and how to measure their effectiveness. Using frameworks, tips, case studies, real examples, and resources, this cutting-edge tool will help faculty members and instructional designers comfortably use games, simulations, and virtual environments to enhance learning.
Connected Play
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Author : Yasmin B. Kafai
language : en
Publisher: MIT Press
Release Date : 2013-10-11
Connected Play written by Yasmin B. Kafai and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-11 with Computers categories.
How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities.
Computer Assisted Language Learning Concepts Methodologies Tools And Applications
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Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2019-01-04
Computer Assisted Language Learning Concepts Methodologies Tools And Applications written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-04 with Education categories.
In a diverse society, the ability to cross communication barriers is critical to the success of any individual personally, professionally, and academically. With the constant acceleration of course programs and technology, educators are continually being challenged to develop and implement creative methods for engaging English-speaking and non-English-speaking learners. Computer-Assisted Language Learning: Concepts, Methodologies, Tools, and Applications is a vital reference source that examines the relationship between language education and technology and the potential for curriculum enhancements through the use of mobile technologies, flipped instruction, and language-learning software. This multi-volume book is geared toward educators, researchers, academics, linguists, and upper-level students seeking relevant research on the improvement of language education through the use of technology.
Learning And Teaching In The Virtual World Of Second Life
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Author : Judith Molka-Danielsen
language : en
Publisher: Tapir Academic Press
Release Date : 2009
Learning And Teaching In The Virtual World Of Second Life written by Judith Molka-Danielsen and has been published by Tapir Academic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Computers categories.
Virtual worlds are increasingly incorporated into modern universities and teaching pedagogy. Over 190 higher education institutions worldwide have done teaching in the virtual world of Second Life (SL). This book is based on the first Scandinavian project to experiment with the design and testing of teaching platforms for life long learning in SL. In 2007, it created a virtual island or "sim" in SL called "Kamimo Education Island." The project generated a number of courses taught in SL, and instructed educators in the use of SL. This book disseminates the experiences and lessons learned from that project and from other educational projects in SL. The book identifies the gaps in traditional forms of education. It provides a roadmap on issues of instructional design, learner modeling, building simulations, exploring alternatives to design, and integrating tools in education with other learning systems.