[PDF] Virtual Worlds Of Precision - eBooks Review

Virtual Worlds Of Precision


Virtual Worlds Of Precision
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Virtual Worlds And E Commerce Technologies And Applications For Building Customer Relationships


Virtual Worlds And E Commerce Technologies And Applications For Building Customer Relationships
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Author : Ciaramitaro, Barbara
language : en
Publisher: IGI Global
Release Date : 2010-08-31

Virtual Worlds And E Commerce Technologies And Applications For Building Customer Relationships written by Ciaramitaro, Barbara and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-08-31 with Business & Economics categories.


Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships presents various opinions, judgments, and ideas on how the use of digitally created worlds is changing the face of e-commerce and extending the use of internet technologies to create a more immersive experience for customers. Containing current research on various aspects of the use of virtual worlds, this book includes a discussion of the elements of virtual worlds; the evolution of e-commerce to virtual commerce (v-commerce); the convergence of online games and virtual worlds; current examples of virtual worlds in use by various businesses, the military, and educational institutions; the economics of virtual worlds: discussions on legal, security and technological issues facing virtual worlds; a review of some human factor issues in virtual worlds; and the future of virtual worlds and e-commerce.



Smash Hit Winning Tactics


Smash Hit Winning Tactics
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Author : Sebastian Hale
language : en
Publisher: Shubham
Release Date :

Smash Hit Winning Tactics written by Sebastian Hale and has been published by Shubham this book supported file pdf, txt, epub, kindle and other format this book has been release on with Games & Activities categories.


Break glass obstacles in a beautifully ambient world. Time throws for maximum efficiency and manage limited balls to travel far.



Digitising The Industry Internet Of Things Connecting The Physical Digital And Virtualworlds


Digitising The Industry Internet Of Things Connecting The Physical Digital And Virtualworlds
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Author : Ovidiu Vermesan
language : en
Publisher: CRC Press
Release Date : 2022-09-01

Digitising The Industry Internet Of Things Connecting The Physical Digital And Virtualworlds written by Ovidiu Vermesan and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-01 with Science categories.


This book provides an overview of the current Internet of Things (IoT) landscape, ranging from the research, innovation and development priorities to enabling technologies in a global context. A successful deployment of IoT technologies requires integration on all layers, be it cognitive and semantic aspects, middleware components, services, edge devices/machines and infrastructures. It is intended to be a standalone book in a series that covers the Internet of Things activities of the IERC - Internet of Things European Research Cluster from research to technological innovation, validation and deployment. The book builds on the ideas put forward by the European Research Cluster and the IoT European Platform Initiative (IoT-EPI) and presents global views and state of the art results on the challenges facing the research, innovation, development and deployment of IoT in the next years. The IoT is bridging the physical world with virtual world and requires sound information processing capabilities for the "digital shadows" of these real things. The research and innovation in nanoelectronics, semiconductor, sensors/actuators, communication, analytics technologies, cyber-physical systems, software, swarm intelligent and deep learning systems are essential for the successful deployment of IoT applications. The emergence of IoT platforms with multiple functionalities enables rapid development and lower costs by offering standardised components that can be shared across multiple solutions in many industry verticals. The IoT applications will gradually move from vertical, single purpose solutions to multi-purpose and collaborative applications interacting across industry verticals, organisations and people, being one of the essential paradigms of the digital economy. Many of those applications still have to be identified and involvement of end-users including the creative sector in this innovation is crucial. The IoT applications and deployments as integrated building blocks of the new digital economy are part of the accompanying IoT policy framework to address issues of horizontal nature and common interest (i.e. privacy, end-to-end security, user acceptance, societal, ethical aspects and legal issues) for providing trusted IoT solutions in a coordinated and consolidated manner across the IoT activities and pilots. In this, context IoT ecosystems offer solutions beyond a platform and solve important technical challenges in the different verticals and across verticals. These IoT technology ecosystems are instrumental for the deployment of large pilots and can easily be connected to or build upon the core IoT solutions for different applications in order to expand the system of use and allow new and even unanticipated IoT end uses. Technical topics discussed in the book include: • Introduction• Digitising industry and IoT as key enabler in the new era of Digital Economy• IoT Strategic Research and Innovation Agenda• IoT in the digital industrial context: Digital Single Market• Integration of heterogeneous systems and bridging the virtual, digital and physical worlds• Federated IoT platforms and interoperability• Evolution from intelligent devices to connected systems of systems by adding new layers of cognitive behaviour, artificial intelligence and user interfaces.• Innovation through IoT ecosystems• Trust-based IoT end-to-end security, privacy framework• User acceptance, societal, ethical aspects and legal issues• Internet of Things Applications



The Oxford Handbook Of Networked Communication


The Oxford Handbook Of Networked Communication
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Author : Brooke Foucault Welles
language : en
Publisher:
Release Date : 2020

The Oxford Handbook Of Networked Communication written by Brooke Foucault Welles and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020 with Business & Economics categories.


Online communication technologies have opened up a new world of research questions about how people form relationships, organize into groups and communities, and navigate the boundaries between public and private life. This handbook brings together research from a variety of disciplines that examine these questions through the lens of new data. The result is a new theoretical framework that capitalizes on the constantly pulsating signals of networked communication, and offers an innovative approach to the study of human behavior and opinion formation.



Ai Game Development


Ai Game Development
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Author : Alex J. Champandard
language : en
Publisher: New Riders
Release Date : 2003

Ai Game Development written by Alex J. Champandard and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


With game players expecting greater intelligence, efficiency, and realism with non-player characters, AI plays an ever-increasing important role in game development. This is a tremendous challenge for game developers in methodology, software design, and programming. Creating autonomous synthetic creatures that can adapt in games requires a different kind of understanding of AI than the classical approach used by current game programmers. The Nouvelle Game AI approach presented in this book focuses on creating embodied "animats" that behave in an intelligent and realistic manner. In particular, learning AI is generating much interest among the game development community, as these modern techniques can be used to optimize the development process. Book jacket.



Working Through Synthetic Worlds


Working Through Synthetic Worlds
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Author : Kenneth W. Kisiel
language : en
Publisher: CRC Press
Release Date : 2018-04-17

Working Through Synthetic Worlds written by Kenneth W. Kisiel and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-17 with Computers categories.


Virtual environments (VE) are human-computer interfaces in which the computer creates a sensory-immersing environment that interactively responds to and is controlled by the behaviour of the user. Since these technologies will continue to become more reliable, more resolute and more affordable, it's important to consider the advantages that VEs may offer to support business processes. The term 'synthetic world' refers to a subset of VEs, having a large virtual landscape and a set of rules that govern the interactions among participants. Currently, the primary motivators for participation in these synthetic worlds appear to be fun and novelty. As the novelty wears off, synthetic worlds will need to demonstrate a favourable value proposition if they are to survive. In particular, non-game-oriented worlds will need to facilitate business processes to a degree that exceeds their substantial costs for development and maintenance. Working Through Synthetic Worlds explores a variety of different tasks that might benefit by being performed within a synthetic world. The editors use a distinctive format for the book, consisting of a set of chapters composed of three parts: ¢ a story or vignette that describes work conducted within a synthetic world based loosely on the question, 'what will work be like in the year 2025?', founded on the expert authors' expectations of plausible future technologies ¢ a scholarly review of the technologies described by the stories and the current theories related to those technologies ¢ a prescription for future research required to bridge the current state-of-the-art with the notional worlds described in the stories. The book will appeal to undergraduate and graduate students, professors, scientists and engineers, managers in high-tech industries and software developers.



Beyond The Realms Navigating The Metaverse


Beyond The Realms Navigating The Metaverse
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Author : Akashdeep Bhardwaj
language : en
Publisher: Bentham Science Publishers
Release Date : 2024-03-26

Beyond The Realms Navigating The Metaverse written by Akashdeep Bhardwaj and has been published by Bentham Science Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-03-26 with Business & Economics categories.


In Beyond Realms: Navigating the Metaverse, the authors explain concepts and features of the virtual world of the metaverse. The book starts with a conceptual understanding of what the metaverse entails, giving examples of popular apps. The authors delve into the intricacies of virtual economies, shedding light on their transformative potential for internet users. Subsequent chapters navigate the complex terrain of virtual currencies, digital assets, blockchain technology, that act as a bridge between virtual and physical experiences. From the early concepts of virtual currencies to the emergence of non-fungible tokens (NFTs) and the integration of blockchain technology, the authors meticulously explore the foundations and advancements that underpin these digital ecosystems. This book is a comprehensive guide to the metaverse and its use cases, unraveling the multifaceted layers of virtual economies and their role in shaping online businesses and social interaction.



Human Centered Metaverse


Human Centered Metaverse
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Author : Chang S. Nam
language : en
Publisher: Elsevier
Release Date : 2024-11-05

Human Centered Metaverse written by Chang S. Nam and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-11-05 with Computers categories.


Human-centered Metaverse: Concepts, Methods, and Applications is a valuable resource in the understanding of the metaverse and the factors that influence human-AI interaction. It provides an up-to-date repository of theory, fundamentals, techniques, and diverse applications, and comprehensively addresses recent and rapid changes in the field of human-centered metaverse. Interest in the human-centered metaverse has grown enormously, including from researchers and practitioners in the areas of extended reality (e.g., VR, AR, MR, etc.), learning technologies, human-computer interaction, education, psychology and sociology, and philosophy. - Offers a unique review of extensive research on human-centered metaverse technology - Provides an in-depth look at the different methods and techniques used to investigate human-human or human-AI interaction in virtual space - Features a repository of the open questions and challenges in human cognition (e.g., trust, emotion, motivation, etc.) in human-centered metaverse today - Explores theories, models, and empirical findings about ways in which human-centered metaverse changes or operates in social interaction in virtual space - Investigates human factors, human-system integrations, and human-computer interface concerns in the design, development and evaluation of human-centered metaverse applications



Developing Future Interactive Systems


Developing Future Interactive Systems
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Author : Maria Isabel Sánchez-Segura
language : en
Publisher: IGI Global
Release Date : 2004-01-01

Developing Future Interactive Systems written by Maria Isabel Sánchez-Segura and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-01-01 with Computers categories.


A compilation of knowledge collected from several researchers in the field of interactive systems, offering an overview of the different parts of the environment that must be taken into account to develop a quality interactive systems from the software engineering discipline.



Biomedical Visualisation


Biomedical Visualisation
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Author : Paul M. Rea
language : en
Publisher: Springer Nature
Release Date : 2020-11-19

Biomedical Visualisation written by Paul M. Rea and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-19 with Medical categories.


This edited book explores the use of technology to enable us to visualise the life sciences in a more meaningful and engaging way. It will enable those interested in visualisation techniques to gain a better understanding of the applications that can be used in visualisation, imaging and analysis, education, engagement and training. The reader will be able to explore the utilisation of technologies from a number of fields to enable an engaging and meaningful visual representation of the biomedical sciences, with a focus in this volume related to anatomy, and clinically applied scenarios. The first six chapters in this volume show the wide variety of tools and methodologies that digital technologies and visualisation techniques can be utilised and adopted in the educational setting. This ranges from body painting, clinical neuroanatomy, histology and veterinary anatomy through to real time visualisations and the uses of digital and social media for anatomical education. The last four chapters represent the diversity that technology has to be able to use differing realities and 3D capture in medical visualisation, and how remote visualisation techniques have developed. Finally, it concludes with an analysis of image overlays and augmented reality and what the wider literature says about this rapidly evolving field.