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Virtual Worlds On The Internet


Virtual Worlds On The Internet
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Avatars


Avatars
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Author : Bruce Damer
language : en
Publisher: Addison Wesley Longman
Release Date : 1998

Avatars written by Bruce Damer and has been published by Addison Wesley Longman this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Computers categories.


With "Avatars!", readers can grab their avatar (a digital representation of themselves) and run to the nearest virtual world where they can experience the Internet. "Avatars!" focuses on what people do inside virtual worlds, such as building three-dimensional structures, navigating through the worlds, and learning digital etiquette and social interaction skills. A CD-ROM provides readers with ready-to-run worlds that connect them with thousands of other people on the Internet, and which are referenced in a companion Web site.



Virtual Worlds On The Internet


Virtual Worlds On The Internet
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Author : John Vince
language : en
Publisher: Wiley-IEEE Computer Society Press
Release Date : 1998

Virtual Worlds On The Internet written by John Vince and has been published by Wiley-IEEE Computer Society Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Computers categories.


Virtual Worlds on the Internet examines how the latest developments in virtual environments, computer animation, communication networks, and the Internet are being configured to create revolutionary tools and systems.



The Immersive Internet


The Immersive Internet
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Author : R. Teigland
language : en
Publisher: Springer
Release Date : 2013-03-25

The Immersive Internet written by R. Teigland and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-03-25 with Social Science categories.


Collecting short thought pieces by some of the leading thinkers on the emerging 'Immersive Internet', Power and Teigland's book questions what a more immersive and intimate internet – based on social media, augmented reality, virtual worlds, online games, 3D internet and beyond – might mean for society and for each of us.



Vrml


Vrml
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Author : Walter Goralski
language : en
Publisher: Prentice Hall
Release Date : 1997

Vrml written by Walter Goralski and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Computers categories.


A guide to installing & using VRML Browser and a tutorial on how to program in VRML to create your own virtual world.



Online Worlds Convergence Of The Real And The Virtual


Online Worlds Convergence Of The Real And The Virtual
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Author : William Sims Bainbridge
language : en
Publisher: Springer Science & Business Media
Release Date : 2009-12-08

Online Worlds Convergence Of The Real And The Virtual written by William Sims Bainbridge and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-12-08 with Computers categories.


William Sims Bainbridge Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most prominent current example is World of Warcraft (Corneliussen and Rettberg 2008), a massively multiplayer online game with 11 million s- scribers. Some other virtual worlds, notably Second Life (Rymaszewski et al. 2007), are not games at all, but Internet-based collaboration contexts in which people can create virtual objects, simulated architecture, and working groups. Although interest in virtual worlds has been growing for at least a dozen years, only today it is possible to bring together an international team of highly acc- plished authors to examine them with both care and excitement, employing a range of theories and methodologies to discover the principles that are making virtual worlds increasingly popular and may in future establish them as a major sector of human-centered computing.



Modelling Of Virtual Worlds Using The Internet Of Things


Modelling Of Virtual Worlds Using The Internet Of Things
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Author : Simar Preet Singh
language : en
Publisher: CRC Press
Release Date : 2024-07-31

Modelling Of Virtual Worlds Using The Internet Of Things written by Simar Preet Singh and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-07-31 with Computers categories.


The text presents aspects of virtual worlds and highlights the emerging trends in simulation and modeling, comprising machine learning, artificial intelligence, deep learning, robotics, cloud computing, and data mining algorithms. It further discusses concepts including multimedia for the Internet of Things, graphical modeling using emerging technologies, and securing communication with secure data transmission in the modeling of virtual worlds. This book: Discusses secure data transmission in the modeling of virtual worlds in the Internet of Things environment. Covers the integration of concepts and technical know-how about multiple technologies in visual world modeling, system configurations, and hardware issues. Explores the use of next-generation technologies such as deep learning, blockchain, and artificial intelligence in visual world modeling scenarios. Presents architectures and system models for the Internet of Things based visual world modeling systems. Provides real-time case scenarios, highlighting emerging challenges and issues. The text is primarily written for senior undergraduate students, graduate students, and academic researchers in the fields of electrical engineering, electronics, communications engineering, computer engineering, and information technology.



Designing Virtual Worlds


Designing Virtual Worlds
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Author : Richard A. Bartle
language : en
Publisher: New Riders
Release Date : 2004

Designing Virtual Worlds written by Richard A. Bartle and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.



The Law Of Virtual Worlds And Internet Social Networks


The Law Of Virtual Worlds And Internet Social Networks
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Author : Andrew Sparrow
language : en
Publisher: CRC Press
Release Date : 2016-03-03

The Law Of Virtual Worlds And Internet Social Networks written by Andrew Sparrow and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-03-03 with Business & Economics categories.


Virtual worlds are the latest manifestation of the internet's inexorable appetite for development. Organisations of all kinds are enthusiastically pursuing the commercial opportunities offered by the growth of this phenomenon. But if you believe that there are no laws which govern internet social networks and virtual worlds this book will persuade you otherwise. There is law, and a good deal of it. Why would there not be? As with many other aspects of the world wide web, this new medium is unregulated and offers many opportunities for companies to damage their reputation, run into a whole host of problems relating to intellectual property, trade marks and copyrights, and compromise the rights of individuals participating within the virtual environment. By reading The Law of Virtual Worlds and Internet Social Networks you will gain a good understanding of the legal issues which govern this expanding and fascinating world - are you ready for the leap from internet plaything to meaningful social and business tool? The Law of Virtual Worlds and Internet Social Networks is an essential reference for advertising and media agencies; television broadcast producers; academic institutions including university law, knowledge and information departments. In fact, it has been written for anyone interested in virtual worlds and social networks whether commercially because you want to explore the possibilities such environments present, or for academic curiosity.



Virtual Politics


Virtual Politics
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Author : Dr David Holmes, Llb
language : en
Publisher: SAGE
Release Date : 1997-12-08

Virtual Politics written by Dr David Holmes, Llb and has been published by SAGE this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997-12-08 with Computers categories.


Virtual Politics is a critical overview of the new - digital - body politic, with new technologies framing the discussion of key themes in social theory. This book shows how these new technologies are altering the nature of identity and agency, the relation of self to other, and the structure of community and political representation.



Electronic Tribes


Electronic Tribes
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Author : Tyrone L. Adams
language : en
Publisher: University of Texas Press
Release Date : 2009-06-03

Electronic Tribes written by Tyrone L. Adams and has been published by University of Texas Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-06-03 with Computers categories.


Whether people want to play games and download music, engage in social networking and professional collaboration, or view pornography and incite terror, the Internet provides myriad opportunities for people who share common interests to find each other. The contributors to this book argue that these self-selected online groups are best understood as tribes, with many of the same ramifications, both positive and negative, that tribalism has in the non-cyber world. In Electronic Tribes, the authors of sixteen competitively selected essays provide an up-to-the-minute look at the social uses and occasional abuses of online communication in the new media era. They explore many current Internet subcultures, including MySpace.com, craftster.org, massively multiplayer online role-playing games (MMORPGs) such as World of Warcraft, music downloading, white supremacist and other counterculture groups, and Nigerian e-mail scams. Their research raises compelling questions and some remarkable answers about the real-life social consequences of participating in electronic tribes. Collectively, the contributors to this book capture a profound shift in the way people connect, as communities formed by geographical proximity are giving way to communities—both online and offline—formed around ideas.