Virtually Human


Virtually Human
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Virtually Human


Virtually Human
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Author : Martine Rothblatt, PhD
language : en
Publisher: St. Martin's Press
Release Date : 2014-09-09

Virtually Human written by Martine Rothblatt, PhD and has been published by St. Martin's Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-09-09 with Computers categories.


Virtually Human explores what the not-too-distant future will look like when cyberconsciousness—simulation of the human brain via software and computer technology—becomes part of our daily lives. Meet Bina48, the world's most sentient robot, commissioned by Martine Rothblatt and created by Hanson Robotics. Bina48 is a nascent Mindclone of Martine's wife that can engage in conversation, answer questions, and even have spontaneous thoughts that are derived from multimedia data in a Mindfile created by the real Bina. If you're active on Twitter or Facebook, share photos through Instagram, or blogging regularly, you're already on your way to creating a Mindfile—a digital database of your thoughts, memories, feelings, and opinions that is essentially a back-up copy of your mind. Soon, this Mindfile can be made conscious with special software—Mindware—that mimics the way human brains organize information, create emotions and achieve self-awareness. This may sound like science-fiction A.I. (artificial intelligence), but the nascent technology already exists. Thousands of software engineers across the globe are working to create cyberconsciousness based on human consciousness and the Obama administration recently announced plans to invest in a decade-long Brain Activity Map project. Virtually Human is the only book to examine the ethical issues relating to cyberconsciousness and Rothblatt, with a Ph.D. in medical ethics, is uniquely qualified to lead the dialogue.



Virtual Humans


Virtual Humans
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Author : David Burden
language : en
Publisher: CRC Press
Release Date : 2019-01-24

Virtual Humans written by David Burden and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-24 with Computers categories.


Virtual Humans provides a much-needed definition of what constitutes a ‘virtual human’ and places virtual humans within the wider context of Artificial Intelligence development. It explores the technical approaches to creating a virtual human, as well as emergent issues such as embodiment, identity, agency and digital immortality, and the resulting ethical challenges. The book presents an overview of current research and practice in this area, and outlines the major challenges faced by today’s developers and researchers. The book examines the possibility for using virtual humans in a variety of roles, from personal assistants to teaching, coaching and knowledge management, and the book situates these discussions around familiar applications (e.g. Siri, Cortana, Alexa) and the portrayal of virtual humans within Science Fiction. Features Presents a comprehensive overview of this rapidly developing field Provides an array of relevant, real-life examples from expert practitioners and researchers from around the globe in how to create the avatar body, mind, senses and ability to communicate Intends to be broad in scope yet practical in approach, so that it can serve the needs of several different audiences, including researchers, teachers, developers and anyone with an interest in where these technologies might take us Covers a wide variety of issues which have been neglected in other research texts; for example, definitions and taxonomies, the ethical challenges of virtual humans and issues around digital immortality Includes numerous examples and extensive references



Virtually Human


Virtually Human
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Author : Ed Brooks
language : en
Publisher: IVP
Release Date : 2015-11-10

Virtually Human written by Ed Brooks and has been published by IVP this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-10 with Religion categories.


Whether you are an early adopter, a sceptic, or just content to go with the flow, this book will help you navigate the digital world in a way that honours Christ and leads to your growth and the growth of those around you.



Coming Of Age In Second Life


Coming Of Age In Second Life
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Author : Tom Boellstorff
language : en
Publisher: Princeton University Press
Release Date : 2015-08-25

Coming Of Age In Second Life written by Tom Boellstorff and has been published by Princeton University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-25 with Social Science categories.


Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are endless, and all encountered through a computer screen. At the time of its initial publication in 2008, Coming of Age in Second Life was the first book of anthropology to examine this thriving alternate universe. Tom Boellstorff conducted more than two years of fieldwork in Second Life, living among and observing its residents in exactly the same way anthropologists traditionally have done to learn about cultures and social groups in the so-called real world. He conducted his research as the avatar "Tom Bukowski," and applied the rigorous methods of anthropology to study many facets of this new frontier of human life, including issues of gender, race, sex, money, conflict and antisocial behavior, the construction of place and time, and the interplay of self and group. Coming of Age in Second Life shows how virtual worlds can change ideas about identity and society. Bringing anthropology into territory never before studied, this book demonstrates that in some ways humans have always been virtual, and that virtual worlds in all their rich complexity build upon a human capacity for culture that is as old as humanity itself. Now with a new preface in which the author places his book in light of the most recent transformations in online culture, Coming of Age in Second Life remains the classic ethnography of virtual worlds.



Analyzing Digital Discourse And Human Behavior In Modern Virtual Environments


Analyzing Digital Discourse And Human Behavior In Modern Virtual Environments
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Author : Baggio, Bobbe Gaines
language : en
Publisher: IGI Global
Release Date : 2016-02-09

Analyzing Digital Discourse And Human Behavior In Modern Virtual Environments written by Baggio, Bobbe Gaines and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-02-09 with Computers categories.


Though humans have been communicating through virtual mediators since the invention of the telephone, new technologies make the use of virtual communications even more immediate and pervasive than ever before. By understanding the theories and models behind virtual communication, one can understand the way society has been changed and how it will continue to do so. Analyzing Digital Discourse and Human Behavior in Modern Virtual Environments examines the implications of virtual communication and online interaction and the theories and trends associated with them. It will discuss and address the differences and challenges that develop when communicating virtually and explore the various influences virtual communication plays in work, education, and quotidian life. This title provides a foundation of emerging trends from which new theories and models of communication can grow. This book will become a cherished resource for academics, researchers, technology developers, students, and government or institutional leaders.



Virtually Human


Virtually Human
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Author : Ed Brooks
language : en
Publisher: InterVarsity Press
Release Date : 2015-11-20

Virtually Human written by Ed Brooks and has been published by InterVarsity Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-20 with Religion categories.


The growth of social media and increasingly innovative digital advancements raises questions for every Christian. How should we understand the new digital age? And how can we live well within it? Whether you are an early adopter, a sceptic, or just content to go with the flow, this book will help you navigate the digital world in a way that honours Christ.



Handbook Of Virtual Humans


Handbook Of Virtual Humans
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Author : Nadia Magnenat-Thalmann
language : en
Publisher: John Wiley & Sons
Release Date : 2005-10-31

Handbook Of Virtual Humans written by Nadia Magnenat-Thalmann and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-10-31 with Computers categories.


Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans. Written by a team of current and former researchers at MIRALab, University of Geneva or VRlab, EPFL, this book is the definitive guide to the area. Explains the concept of avatars and autonomous virtual actors and the main techniques to create and animate them (body and face). Presents the concepts of behavioural animation, crowd simulation, intercommunication between virtual humans, and interaction between real humans and autonomous virtual humans Addresses the advanced topics of hair representation and cloth animation with applications in fashion design Discusses the standards for Virtual Humans, such as MPEG-4 Face Animation and MPEG-4 Body Animation.



Virtual Humans


Virtual Humans
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Author : Peter M. Plantec
language : en
Publisher: AMACOM/American Management Association
Release Date : 2004

Virtual Humans written by Peter M. Plantec and has been published by AMACOM/American Management Association this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Business & Economics categories.


"Foreword by Ray Kurzweil, author, The Age of Spiritual Machines ""Virtual humans"" may seem like something out of science fiction, but they are already here. Companies use them as website hosts, individuals use them as personal assistants, and people interact with them in computer games, educational applications, and many other arenas. The possibilities are limitless, but the most amazing thing is that anyone can create a ""V-human"" from scratch. Virtual Humans gives not just start-to-finish instructions for designing a charming synthetic person, but also a CD-ROM containing the tools and techniques to make it real. Readers will learn how to: * create their own authentic and engaging personalities * apply VH technology to business and individual projects * add synthetic voices and realistic faces to virtual humans * use personality psychology and humor in character design * design advanced emotion expression engines This book-and-CD package is the first of its kind and a landmark on a par with the first build-your-own-Web-site products. Readers will be among the first to create ultra-realistic, versatile V-human personalities, and will start well ahead of what is soon to be a tidal wave of worldwide interest."



Virtual Reality The Last Human Narrative


Virtual Reality The Last Human Narrative
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Author : Thorsten Botz-Bornstein
language : en
Publisher: BRILL
Release Date : 2015-07-14

Virtual Reality The Last Human Narrative written by Thorsten Botz-Bornstein and has been published by BRILL this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-14 with Philosophy categories.


Is virtual reality the latest grand narrative that humanity has produced? This book attempts to disentangle the common characteristics of human reality and posthuman virtual reality by examining discourses on psychoanalysis, gene-technology, globalization, and contemporary art.



Human Walking In Virtual Environments


Human Walking In Virtual Environments
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Author : Frank Steinicke
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-05-15

Human Walking In Virtual Environments written by Frank Steinicke and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-05-15 with Technology & Engineering categories.


This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.