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Visual Development For Web And Mobile Games


Visual Development For Web And Mobile Games
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Visual Design Concepts For Mobile Games


Visual Design Concepts For Mobile Games
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Author : Chirstopher Carman
language : en
Publisher: CRC Press
Release Date : 2018-01-29

Visual Design Concepts For Mobile Games written by Chirstopher Carman and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-29 with Computers categories.


This book is geared towards both students as well as professionals who are looking to enter the mobile (tablet/smartphone) and PC (personal computer) industry as concept artists (for both 2D and 3D production pipelines) or 2D production artists (game-ready assets). This book is not specifically focused on game design or game development and is also not a 3D modeling or animation guide. However, certain aspects of game design, game development, and 3D modeling and animation will impact the visual development and art creation process. So, at points throughout we will explore topics such as game engine performance and game mechanics, though at a very high-level, bird's-eye, vantage point and only as they pertain to the visual development of the various assignments throughout this book. Through the completion of the exercises and assignments contained within Visual Development for Web & Mobile Games readers will be guided through the visual development process and execution of a variety of concepts and assets (final game art). This includes categories such as characters, props, and backgrounds, within an isometric design template. The categories themselves will relate more to their function within a very simple game design template than their completed visual representation (e.g., the "big build-able" category could be anything from a town square to a fire breathing dragon as long as it fits within the bare bones parameters of the asset types functionality). The concept, theme, and style of these assets, as well as the world they inhabit, will be completely up to the individual artist. Key Features Weaves knowledge of classic visual development principles and web/mobile game art production practices. Assignments and exercises at the end of every chapter allow the reader to create a game art project from start to finish. Examines both 2D/3D game art pipelines. Includes a companion website with project files, asset downloads & author created video tutorials.



Windows Mobile Game Development


Windows Mobile Game Development
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Author : Adam Dawes
language : en
Publisher: Apress
Release Date : 2010-08-04

Windows Mobile Game Development written by Adam Dawes and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-08-04 with Computers categories.


This book will provide you with a comprehensive guide to developing games for both the Windows Mobile platform and the Windows Phone using the industry standard programming languages C# and VB .NET. You will be walked through every aspect of developing for the Windows Mobile platform—from setting up your development environment for the first time to creating advanced 3D graphics. Finally, you’ll learn how you can make your applications available to others, whether distributing for free or selling online. Using extensive code samples throughout, you’ll gather all the information needed to create your own games and distribute them successfully for others to enjoy. Aimed primarily at C# developers, almost everything in the book can be used in VB .NET too. For those areas where this is not the case, workarounds are suggested so that VB .NET developers are still able to use the techniques described.



The Starving Artist Myth


The Starving Artist Myth
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Author : Mark J. Jones
language : en
Publisher: Dundurn
Release Date : 2024-08-20

The Starving Artist Myth written by Mark J. Jones and has been published by Dundurn this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-08-20 with Business & Economics categories.


Creative sector jobs are driving our economy and offer a viable career path for today's youth. Careers and business opportunities in creative industries offer flexibility, variety, and security. Why then do people hesitate to go into them? A belief in the myth of the starving artist, which conjures images of penniless writers and artistic bohemians, is to blame. The myth leads many away from choosing a path they would love in favour of more traditional fields. Years later, they may come to regret that choice. Mark J. Jones shows that the persistent stereotype of the starving artist is not just costing youth and working-aged people the opportunity to explore satisfying careers, it could also cost Canada’s economy in lost opportunities. Through education and entrepreneurial strategy, artists, musicians, writers, media makers, designers, actors, and others can come to understand how to reach audiences and customers in a global market. In The Starving Artist Myth, Jones erases any remaining doubt about the opportunities in the creative economy by getting at the origin of the starving artist stereotype, demonstrating the economic resiliency of the sector, and delving into the strategies for achieving career success.



Holistic Mobile Game Development With Unity


Holistic Mobile Game Development With Unity
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Author : Penny de Byl
language : en
Publisher: CRC Press
Release Date : 2014-07-11

Holistic Mobile Game Development With Unity written by Penny de Byl and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07-11 with Games & Activities categories.


Holistic Mobile Game Development with Unity: An All-In-One Guide to Implementing Mechanics, Art Design and Programming for iOS and Android Games Master mobile game design and development in this all-in-one guide to creating iOS and Android games in the cutting-edge game engine, Unity. By using Penny de Byl’s holistic method, you will learn about the principles of art, design, and code and gain multidisciplinary skills needed to succeed in the independent mobile games industry. In addition, hands-on exercises will help you throughout the process from design to publication in the Apple App Store and Google Play Store. Over 70 practical step-by-step exercises recreating the game mechanics of contemporary mobile games, including Angry Birds, Temple Run, Year Walk, Minecraft, Curiosity Cube, Fruit Ninja, and more. Design principles, art, and programming in unison – the one-stop shop for indie developers requiring interdisciplinary skills in their small teams. An introduction to essential two- and three-dimensional mathematics, geometry and physics concepts. A portfolio of royalty free reusable game mechanics and assets. Accompanying website, www.holistic3d.com, features project source code, instructional videos, art assets, author blog, and teaching resources. Challenge questions and lesson plans are available online for an enhanced learning experience.



Mastering Game Development


Mastering Game Development
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Author : Cybellium
language : en
Publisher: Cybellium Ltd
Release Date :

Mastering Game Development written by Cybellium and has been published by Cybellium Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.


Embark on a Journey into the Dynamic World of "Mastering Game Development" In a realm where creativity meets technology, game development stands as a gateway to crafting immersive experiences that captivate players worldwide. "Mastering Game Development" is your ultimate guide to mastering the art and science of creating compelling games that transcend boundaries. Whether you're an aspiring game developer or a curious enthusiast, this book equips you with the knowledge and skills needed to navigate the intricacies of game development. About the Book: "Mastering Game Development" takes you on an enlightening journey through the complexities of game development, from foundational concepts to advanced techniques. From gameplay mechanics to game engines, this book covers it all. Each chapter is meticulously designed to provide both a deep understanding of the concepts and practical applications in real-world scenarios. Key Features: · Foundational Principles: Build a solid foundation by understanding the core principles of game design, mechanics, and interactive storytelling. · Gameplay Mechanics: Explore a range of gameplay mechanics, from character movement and physics to AI behaviors and multiplayer interactions. · Game Engines: Dive into popular game engines, understanding how to utilize their tools and features to bring your game ideas to life. · Content Creation: Master the art of content creation, including 3D modeling, animation, sound design, and level design, for creating immersive game worlds. · User Experience: Learn how to design captivating user experiences, including user interfaces, player feedback, and dynamic gameplay progression. · Game Genres: Gain insights into different game genres, from action and adventure to puzzle and simulation, exploring their unique design considerations. · Monetization and Distribution: Understand strategies for monetizing your games, optimizing user acquisition, and distributing your creations to a global audience. · Challenges and Innovation: Explore the challenges of game development, from optimization to playtesting, and discover emerging trends shaping the future of gaming. Who This Book Is For: "Mastering Game Development" is designed for game developers, designers, programmers, students, and anyone fascinated by the world of game creation. Whether you're aiming to enhance your skills or embark on a journey toward becoming a game development expert, this book provides the insights and tools to navigate the complexities of game design. © 2023 Cybellium Ltd. All rights reserved. www.cybellium.com



Windows Phone 7 Game Development


Windows Phone 7 Game Development
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Author : Adam Dawes
language : en
Publisher: Apress
Release Date : 2011-07-28

Windows Phone 7 Game Development written by Adam Dawes and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-07-28 with Computers categories.


Windows Phone 7 is a powerful mobile computing platform with huge potential for gaming. With "instant on" capabilities, the promise of gaming on the move is a reality with these devices. The platform is an ideal environment for .NET developers looking to create fun, sophisticated games. Windows Phone 7 Game Development gives you everything you need to maximize your creativity and produce fantastic mobile games. With a gaming device always in your pocket, as a phone always is, this is too good an opportunity to miss!



Head First C


Head First C
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Author : Andrew Stellman
language : en
Publisher: O'Reilly Media
Release Date : 2020-12-04

Head First C written by Andrew Stellman and has been published by O'Reilly Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-12-04 with categories.


What will you learn from this book? Dive into C# and create apps, user interfaces, games, and more using this fun and highly visual introduction to C#, .NET Core, and Visual Studio. With this completely updated guide, which covers C# 8.0 and Visual Studio 2019, beginning programmers like you will build a fully functional game in the opening chapter. Then you'll learn how to use classes and object-oriented programming, create 3D games in Unity, and query data with LINQ. And you'll do it all by solving puzzles, doing hands-on exercises, and building real-world applications. By the time you're done, you'll be a solid C# programmer--and you'll have a great time along the way! What's so special about this book? Based on the latest research in cognitive science and learning theory, Head First C# uses a visually rich format to engage your mind rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multisensory learning experience is designed for the way your brain really works.



Microsoft Computer Vision Apis Distilled


Microsoft Computer Vision Apis Distilled
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Author : Alessandro Del Sole
language : en
Publisher: Apress
Release Date : 2017-12-01

Microsoft Computer Vision Apis Distilled written by Alessandro Del Sole and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-12-01 with Computers categories.


Dive headfirst into Microsoft’s Computer Vision APIs through sample-driven scenarios! Imagine an app that describes to the visually impaired the objects around them, or reads the Sunday paper, a favorite magazine, or a street sign. Or an app that is capable of monitoring what is happening inside an area without human control, and then makes a decision based on interpreting an occurrence detected with a live camera. This book teaches developers Microsoft's Computer Vision APIs, a service capable of understanding and interpreting the content of any image. Author Del Sole begins by providing a succinct “need to know” overview of the service with descriptions. You then learn from hands-on demonstrations that show how basic C# code examples can be re-used across platforms. From there you will be guided through two different kinds of applications that interact with the service in two different ways: the more common means of calling a REST service to get back JSON data, and via the .NET libraries that Microsoft has been building to simplify the job (this latter one with Xamarin). What You’ll Learn Understand AI’s role and how devices and applications use sophisticated algorithms to improve people’s lives and business tasks. Analyze images for Optical Character Recognition to detect written words and sentences Think about the next-generation applications in relation to your customers’ needs Get up-to-speed on the latest version of the Computer Vision service, which now comes through Azure Set up an Azure subscription in order to access the Cognitive Services within the portal After reading this book, you will be able to get started with AI services from Microsoft in order to begin building powerful new apps for your company or customers. Who This Book Is For Developers just getting familiar with artificial intelligence. A minimal knowledge of C# is required.



Digital Development In Korea


Digital Development In Korea
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Author : Myung Oh
language : en
Publisher: Taylor & Francis
Release Date : 2011-03-14

Digital Development In Korea written by Myung Oh and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-03-14 with Computers categories.


This book explores the role of digital information and communications technology in South Korea’s development, starting with and building upon the crucial developments of the 1980s. Its perspective draws on the information society concept and on a conceptual model of strategic restructuring of telecommunications. It also draws on firsthand experience in formulating and implementing policies. The analysis identifies aspects of the Korean experience from which developing countries around the world might benefit. Oh and Larson describe the revolutionary developments of the 1980s including the TDX electronic switching system, a major surge forward in semiconductors, the start of privatization and color television and the thoroughgoing restructuring of Korea’s telecommunications sector. They further explore government leadership, the growing private sector and international trade pressures in the diffusion of broadband, mobile communication, and convergence toward a ubiquitous network society. The role of education in these developments is explored in detail, along with both the positive and negative aspects of Korea’s vibrant new digital media. The book also looks at Korea’s growing international involvement, its role in efforts to build a world information society, and finally, its future place in cyberspace. This book will be of interest to students, scholars and policy makers interested in communications technologies, Asian/Korean Studies and development studies.



E Learning And Games


E Learning And Games
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Author : Abdennour El Rhalibi
language : en
Publisher: Springer
Release Date : 2019-07-16

E Learning And Games written by Abdennour El Rhalibi and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-07-16 with Education categories.


This book constitutes the refereed proceedings of the 12th International Conference on e-Learning and Games, EDUTAINMENT 2018, held in Xi’an, China, in June 2018. The 32 full and 32 short papers presented in this volume were carefully reviewed and selected from 85 submissions. The papers were organized in topical sections named: virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; game rendering and animation; game rendering and animation and computer vision in edutainment; e-learning and game; and computer vision in edutainment.