Mastering Game Development

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Mastering Game Development
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Author : Cybellium
language : en
Publisher: Cybellium Ltd
Release Date :
Mastering Game Development written by Cybellium and has been published by Cybellium Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.
Embark on a Journey into the Dynamic World of "Mastering Game Development" In a realm where creativity meets technology, game development stands as a gateway to crafting immersive experiences that captivate players worldwide. "Mastering Game Development" is your ultimate guide to mastering the art and science of creating compelling games that transcend boundaries. Whether you're an aspiring game developer or a curious enthusiast, this book equips you with the knowledge and skills needed to navigate the intricacies of game development. About the Book: "Mastering Game Development" takes you on an enlightening journey through the complexities of game development, from foundational concepts to advanced techniques. From gameplay mechanics to game engines, this book covers it all. Each chapter is meticulously designed to provide both a deep understanding of the concepts and practical applications in real-world scenarios. Key Features: · Foundational Principles: Build a solid foundation by understanding the core principles of game design, mechanics, and interactive storytelling. · Gameplay Mechanics: Explore a range of gameplay mechanics, from character movement and physics to AI behaviors and multiplayer interactions. · Game Engines: Dive into popular game engines, understanding how to utilize their tools and features to bring your game ideas to life. · Content Creation: Master the art of content creation, including 3D modeling, animation, sound design, and level design, for creating immersive game worlds. · User Experience: Learn how to design captivating user experiences, including user interfaces, player feedback, and dynamic gameplay progression. · Game Genres: Gain insights into different game genres, from action and adventure to puzzle and simulation, exploring their unique design considerations. · Monetization and Distribution: Understand strategies for monetizing your games, optimizing user acquisition, and distributing your creations to a global audience. · Challenges and Innovation: Explore the challenges of game development, from optimization to playtesting, and discover emerging trends shaping the future of gaming. Who This Book Is For: "Mastering Game Development" is designed for game developers, designers, programmers, students, and anyone fascinated by the world of game creation. Whether you're aiming to enhance your skills or embark on a journey toward becoming a game development expert, this book provides the insights and tools to navigate the complexities of game design. © 2023 Cybellium Ltd. All rights reserved. www.cybellium.com
Mastering Game Development A Step By Step Guide To Creating Professional Quality Video Games In 2023
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Author : MR. BIG WEALTH
language : en
Publisher: MR. BIG WEALTH
Release Date : 2023-09-06
Mastering Game Development A Step By Step Guide To Creating Professional Quality Video Games In 2023 written by MR. BIG WEALTH and has been published by MR. BIG WEALTH this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-09-06 with Computers categories.
Mastering Game Development: A Step-by-Step Guide to Creating Professional-Quality Video Games in 2023 by MR. BIG WEALTH is the ultimate resource for aspiring game developers. Written by industry expert MR. BIG WEALTH, this comprehensive guide takes you on a journey through the entire game development process, from concept to launch. With step-by-step instructions and insider tips, you'll learn the essential techniques and skills needed to create your own professional-quality video games. Whether you're a beginner or an experienced developer, this book is your roadmap to mastering the art of game development in 2023.
Mastering Game Design With Unity 2021
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Author : Scott Tykoski
language : en
Publisher: BPB Publications
Release Date : 2022-11-15
Mastering Game Design With Unity 2021 written by Scott Tykoski and has been published by BPB Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-11-15 with Computers categories.
Learn and Leverage the Power of Unity to Create Amazing Video Games! KEY FEATURES ● Discover everything to learn about Game Design, processes, and Unity's 2D and 3D engines. ● Less complicated step-by-step tutorials on building gameplay systems and improving their performance. ● Dedicated help and support for developing prototypes, releasing games, and sharpening the user experience. DESCRIPTION The Unity Engine has been steadily evolving over the past few years into one of the most powerful resources for the game development community. Its feature-rich toolkit and user-friendliness make it an ideal foundation for budding game developers. The book ‘Mastering Game Design with Unity 2021’ will walk you through creating a multimedia game from scratch, covering everything from the basics of game development to advanced design concepts. The book will help you to learn the ins and outs of scenes, game objects, input systems, physics, particles, and post-processing effects, and even get access to instructions to put your newfound skills to use. In addition, this book will help you to learn the fundamentals of game logic design, interactive narratives, game mechanics, storyboarding, and design structure in an easy-to-understand format from a coaching game expert. Whether you're brand new to the gaming industry or a seasoned developer looking to strengthen your Unity skills, this book will provide everything you need to know to design stunning 3D games, animations, 3D content, and virtual reality/augmented reality experiences in Unity 3D. WHAT YOU WILL LEARN ● Use the Unity Game Editor and Assets to design and build 3D animations and games. ● Understand important game design concepts across a variety of genres. ● Take advantage of Unity's pre-built UI, rendering, physics, and graphics systems. ● Create custom gameplay systems and elements using C# scripting. ● Figure out how to make an already existing prototype appear even better. WHO THIS BOOK IS FOR This book is for aspiring game designers, animators, and professional graphic creators who wish to create games with spectacular 3D visuals and high-quality animation effects. Readers can go through the fundamentals of game design and then learn how to use them in Unity to make their own custom video game from scratch. TABLE OF CONTENTS 1. The Unity Engine 2. Components and Prefabs 3. The Basics of Combat 4. Getting to Know UI 5. Mastering the Fundamentals 6. The Physics of Fun 7. The Joy of Animation 8. The Mind of the Enemy 9. Forging Your Weapon System 10. All About Audio 11. A Graphical Upgrade 12. So Many Particles 13. Mastering Player Progression 14. UX 15. 2D vs. 3D 16. Mastering the Genres 17. Platforms and Publishing 18. From Concept to Completion
Mastering Game Development With Unreal Engine 4
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Author : Matt Edmonds
language : en
Publisher:
Release Date : 2018-09-28
Mastering Game Development With Unreal Engine 4 written by Matt Edmonds and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-28 with Computers categories.
A comprehensive guide with coverage on AudioFX, Particle system, shaders, sequencers, and the latest features of Unreal 4.19 that will take your game development skills to the next level Key Features Create a high-performance Combat game using the essential features of Unreal Engine 4.18+. Master the complex competitive features needed in modern games such as Volumetric Lightmaps and Precomputed Lighting on Volumetric Fog, and build an impressive UI. Experience not only VR support for your game but also the inbuilt support of Apple's ARKit and Google's ARCore with UE4's newly released support for these platforms. Book Description To make a basic combat game from scratch, you will quickly override existing UE4 classes, and add and implement simple C++ functions while running and building them. These are all discussed as a short summary for new developers and as a quick refresher for experienced developers. Next, you will build a combat player character with expanded controls, create logic for a character, swap weapons, attack and move, bridge over scene changes and transitions, retain data between scenes, and manage the scene-change process. You will then build an intelligent enemy AI and add physics based particles for weapon impacts. You will also get acquainted with cutting-edge features such as Volumetric Lightmaps for precomputed lighting, and Atmospheric and Volumetric Fog, to build advanced visuals in our ongoing GitHub project. Moving on, you will explore the tools required to build an in-game cut-scene for a more professional gameplay experience and story direction. Along the way, you will implement a solid game UI, including writing a full in-game load and save system that will enable players to resume their game from any point. You will also prepare, build, and work on VR and AR taking them from editor to real-world, building two new projects one in each of these brand new areas of UE4 and integrate classes from the main project into AR! By the end of the book, you will have mastered all major UE features and will be able to bring self-imagined games to life through Unreal Engine 4.18+. What you will learn The fundamentals of a combat-based game that will let you build and work all other systems from the core gameplay: the input, inventory, A.I. enemies, U.I., and audio Manage performance tools and branching shaders based on platform capabilities in the Material Editor Explore scene or level transitions and management strategies Improve visuals using UE4 systems such as Volumetric Lightmaps, Precomputed Lighting, and Cutscenes Implement audio-to-animation timelines and trigger them from visual FX Integrate Augmented Reality into a game with UE4's brand new ARKit and ARCore support Perform almost any game logic needed via Blueprint Visual Scripting, and know when to implement it in Blueprint as opposed to C++ Who this book is for This book is for game developers who want to build high-performance games with amazing UIs. Experience with C++ is required and some knowledge of working with Unreal Engine 4 would be an advantage.
Mastering Android Game Development
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Author : Raul Portales
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-06-30
Mastering Android Game Development written by Raul Portales and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-06-30 with Computers categories.
Gaming has historically been a strong driver of technology, whether we're talking about hardware or software performance, the variety of input methods, or graphics support, and the Android game platform is no different. Android is a mature, yet still growing, platform that many game developers have embraced as it provides tools, APIs, and services to help bootstrap Android projects and ensure their success, many of which are specially designed to help game developers. This book is a progressive, hands-on guide to developing highly interactive and complex Android games from scratch. You will learn all the aspects of developing a game using a space shooter game as the example that will evolve with you through the chapters. You will learn all about frame-by-frame animations and resource animations. You will also create beautiful and responsive menus and dialogs and explore the different options for playing sound effects and music in Android. You will then learn the basics of creating a particle system and how to use the Leonids library. Finally, we will configure and use Google Play Services on the developer console and port our game to the big screen.
Mastering Pygame
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Author : Kameron Hussain
language : en
Publisher: Kameron Hussain
Release Date : 2024-04-16
Mastering Pygame written by Kameron Hussain and has been published by Kameron Hussain this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-16 with Computers categories.
"Mastering Pygame: From Basics to Advanced Game Development" is an indispensable resource for both budding and seasoned developers eager to enhance their game programming skills. This comprehensive guide delves deep into the world of Pygame, a popular Python library for creating video games, offering readers a unique blend of theoretical knowledge and practical application. Starting with the fundamentals of Python and Pygame, the book gradually escalates to more complex topics, ensuring a solid foundation before advancing to intricate game mechanics and features. Readers will learn how to set up their development environment, master game loops, handle events, and render graphics. The book also covers crucial aspects such as animating characters, managing audio, and integrating user interfaces. Each chapter is meticulously crafted to build on the previous one, with practical examples and projects that reinforce the concepts taught. By the end of the book, readers will not only have a thorough understanding of Pygame but also have developed several games of varying complexity from scratch. Beyond technical skills, "Mastering Pygame" explores the design and strategy behind successful game development, teaching readers how to think like a game developer. From conceptualization to execution, this book provides all the tools necessary to create engaging and technically sound games. Perfect for programmers of all levels, this guide is your ticket to entering the exciting world of game development. Whether you're looking to start a new hobby or forge a career in the gaming industry, "Mastering Pygame" will equip you with the knowledge and skills to turn your ideas into fully functional games.
Mastering Game Development With Rust
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Author : Jeffrey Nordman
language : en
Publisher: Independently Published
Release Date : 2025-06-05
Mastering Game Development With Rust written by Jeffrey Nordman and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-05 with Computers categories.
Mastering Game Development with Rust: Advanced Strategies for Learning Game Architecture, Systems Design, and Real-Time Performance with Rust Build modern, reliable, and high-performance games using Rust-one of the fastest-growing systems programming languages. This book teaches you the techniques, architecture, and workflows needed to create robust and extensible games from the ground up. Whether you're developing 2D or 3D games, experimenting with procedural systems, or planning to launch cross-platform, this book provides the practical tools and structure you need to succeed. Rust is gaining momentum in professional game development circles for good reason. With its memory safety guarantees, fearless concurrency, and compile-time checks, it eliminates entire categories of runtime bugs while delivering near C/C++ level performance. Combined with a growing ecosystem of powerful libraries like Bevy, wgpu, hecs, kira, and serde, Rust is now a viable choice for building anything from small indie titles to serious 3D experiences. What's Inside How to architect game systems using modular Rust code and ECS Input handling, state management, UI systems, and audio integration Building real-time game loops and managing delta time 2D and 3D rendering pipelines using wgpu, Bevy, and macroquad Scripting with Lua or Rhai for runtime flexibility Profiling and optimizing for performance, memory, and concurrency Packaging, deployment, cross-platform builds, and WASM support Techniques for extending and contributing to game engines in Rust Who Is This Book For This book is perfect for intermediate to advanced programmers who want to level up their game development capabilities using a modern systems language. It's ideal for Rust developers entering game dev, game devs seeking more control and performance, or anyone building long-term, maintainable games. Prior knowledge of Rust fundamentals is recommended but not strictly required. Rust's game dev ecosystem is growing rapidly. Every month brings new features, contributors, and production-ready libraries. This is the best time to start mastering it-before it becomes the norm and the bar is raised even higher. The sooner you start, the sooner you'll be ahead. You won't need to read a dozen blogs, scan through scattered docs, or guess your way through engine internals. This book accelerates your learning curve by providing the structure and working examples that would otherwise take months to figure out on your own. This book distills real-world game architecture, hard-earned performance lessons, and modern Rust design patterns into a single, coherent resource. You're not just learning syntax-you're learning how to structure real games that scale, ship, and impress. Whether you're building the next great indie title, creating tools for other developers, or contributing to open-source game engines, this is your starting point. Get the clarity, confidence, and control Rust gives-and build games that last. Start mastering Rust for game development today.
Mastering Cocos2d Game Development
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Author : Alex Ogorek
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-04-24
Mastering Cocos2d Game Development written by Alex Ogorek and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-04-24 with Computers categories.
If you are a developer who is experienced with Cocos2d and Objective-C, and want to take your game development skills to the next level, this book is going to help you achieve your goal.
Mastering C Game Development
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Author : Mickey MacDonald
language : en
Publisher:
Release Date : 2018-01-25
Mastering C Game Development written by Mickey MacDonald and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-25 with Computers categories.
High-end game development with advanced C++ 17 programming techniques Key Features Make the best use of object-oriented capabilities of C++ 17 to develop high-end games Create reusable C++ 17 libraries and editor tools for your game Series of example projects demonstrating advanced techniques to build games of any genre Book Description Although many languages are now being used to develop games, C++ remains the standard for professional development. The majority of professional libraries and toolchains are still built using C++. The primary goal of this book is to teach you how to harness the power of the language and provide you with the ability to build high-quality games. To begin, you will be presented with, an overview of popular development methodologies, and a short guide to updated features of the C++ 17 standard. You will learn how to leverage existing libraries such as OpenGL and the STL (standard library) to build complex systems. Throughout the journey, you will also build a set of C++ 17 compatible libraries that can be reused in your own development projects. In the last half of the book, you will work with demos designed to introduce you to advanced rendering techniques, interactive physics, advanced AI techniques, and even multiplayer game concerns with modern networks. What you will learn Work and communicate effectively in the modern games industry Develop simple and advanced gameplay systems How to leverage the standard core C++ libraries Use modern real-time rendering techniques to achieve immersive 3D visuals Achieve a narrative-driven game experience using a variety of data management techniques Implement scripting using LUA Learn AI algorithms and concepts for handling motion, behavior, and decision making Implementation of the OpenGL, Bullet Physics, GLM, SteamVR and other common libraries Who this book is for This book is intended for aspiring game developers who are proficient in C++ 17 programming and are interested in developing professional games with C++.17
Mastering Unity 2d Game Development
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Author : Simon Jackson
language : en
Publisher: Packt Publishing Ltd
Release Date : 2014-08-26
Mastering Unity 2d Game Development written by Simon Jackson and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08-26 with Computers categories.
If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.