Visualization And Virtual Reality

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Information Visualisation And Virtual Environments
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Author : Chaomei Chen
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-11-11
Information Visualisation And Virtual Environments written by Chaomei Chen and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-11 with Computers categories.
Information Visualisation is a fast growing research field and an industry with tremendous potential. Virtual environments provide a unique medium for people to communicate and interact over computer networks. Information Visualisation and Virtual Environments links the two areas together and presents the latest research and development, highlighting the potential of information visualisation as an enabling technology in the design of new generations of virtual environments. This book will be an invaluable source of reference for courses in Information Visualisation, User Interface Design, Virtual Environments, HCI, and Information Retrieval, as well as being a useful resource for consultants and practitioners. The book contains 144 wonderful colour images of intriguing and influential works in information visualisation.
Augmented Reality Virtual Reality And Computer Graphics
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Author : Lucio Tommaso De Paolis
language : en
Publisher: Springer
Release Date : 2016-06-10
Augmented Reality Virtual Reality And Computer Graphics written by Lucio Tommaso De Paolis and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-06-10 with Computers categories.
The 2-volume set LNCS 9768 and 9769 constitutes the refereed proceedings of the Third International Conference on Augmented Reality, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016. The 40 full papers and 29 short papers presented werde carefully reviewed and selected from 131 submissions. The SALENTO AVR 2016 conference intended to bring together researchers, scientists, and practitioners to discuss key issues, approaches, ideas, open problems, innovative applications and trends on virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, industrial andmilitary sectors.
Understanding Virtual Reality
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Author : William R. Sherman
language : en
Publisher: Morgan Kaufmann
Release Date : 2018-11-08
Understanding Virtual Reality written by William R. Sherman and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-08 with Computers categories.
Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. - Features substantive, illuminating coverage designed for technical or business readers and the classroom - Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields - Provides (via a companion website) additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system - Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software, and a new glossary with pictures
Manual Of Digital Earth
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Author : Huadong Guo
language : en
Publisher: Springer Nature
Release Date : 2019-11-18
Manual Of Digital Earth written by Huadong Guo and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-18 with Technology & Engineering categories.
This open access book offers a summary of the development of Digital Earth over the past twenty years. By reviewing the initial vision of Digital Earth, the evolution of that vision, the relevant key technologies, and the role of Digital Earth in helping people respond to global challenges, this publication reveals how and why Digital Earth is becoming vital for acquiring, processing, analysing and mining the rapidly growing volume of global data sets about the Earth. The main aspects of Digital Earth covered here include: Digital Earth platforms, remote sensing and navigation satellites, processing and visualizing geospatial information, geospatial information infrastructures, big data and cloud computing, transformation and zooming, artificial intelligence, Internet of Things, and social media. Moreover, the book covers in detail the multi-layered/multi-faceted roles of Digital Earth in response to sustainable development goals, climate changes, and mitigating disasters, the applications of Digital Earth (such as digital city and digital heritage), the citizen science in support of Digital Earth, the economic value of Digital Earth, and so on. This book also reviews the regional and national development of Digital Earth around the world, and discusses the role and effect of education and ethics. Lastly, it concludes with a summary of the challenges and forecasts the future trends of Digital Earth. By sharing case studies and a broad range of general and scientific insights into the science and technology of Digital Earth, this book offers an essential introduction for an ever-growing international audience.
Virtual Reality In Archaeology
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Author : Juan A. Barceló
language : en
Publisher: British Archaeological Reports Oxford Limited
Release Date : 2000
Virtual Reality In Archaeology written by Juan A. Barceló and has been published by British Archaeological Reports Oxford Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with History categories.
Computer Applications and Quantitative Methods in Archaeology (CAA)
Augmented Reality Virtual Reality And Computer Graphics
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Author : Lucio Tommaso De Paolis
language : en
Publisher: Springer
Release Date : 2018-07-13
Augmented Reality Virtual Reality And Computer Graphics written by Lucio Tommaso De Paolis and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-13 with Computers categories.
The 2-volume set LNCS 10850 and 10851 constitutes the refereed proceedings of the 5th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2018, held in Otranto, Italy, in June 2018. The 67 full papers and 26 short papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in the following topical sections: virtual reality; augmented and mixed reality; computer graphics; human-computer interaction; applications of VR/AR in medicine; and applications of VR/AR in cultural heritage; and applications of VR/AR in industry.
Three Dimensional Imaging Techniques
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Author : Takanori Okoshi
language : en
Publisher:
Release Date : 2011-03
Three Dimensional Imaging Techniques written by Takanori Okoshi and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-03 with Technology & Engineering categories.
A seminal early text on lenticular and holographic imaging, Takanori Okoshi's "Three-Dimensional Imaging Techniques" provides analysis and insights into the fundamentals of 3-D perception and the creation of 3-D imagery as well as a history of its technological development.
Vr Integrated Heritage Recreation
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Author : Abhishek Kumar
language : en
Publisher: Apress
Release Date : 2020-07-26
Vr Integrated Heritage Recreation written by Abhishek Kumar and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-07-26 with Computers categories.
Create assets for history-based games. This book covers the fundamental principles required to understand and create architectural visualizations of historical locations using digital tools. You will explore aspects of 3D design visualization and VR integration using industry-preferred software. Some of the most popular video games in recent years have historical settings (Age of Empires, Call of Duty, etc.). Creating these games requires creating historically accurate game assets. You will use Blender to create VR-ready assets by modeling and unwrapping them. And you will use Substance Painter to texture the assets that you create. You will also learn how to use the Quixel Megascans library to acquire and implement physically accurate materials in the scenes. Finally, you will import the assets into Unreal Engine 4 and recreate a VR integrated heritage that can be explored in real time. Using VR technology and game engines, you can digitally recreate historical settings for games. What You Will Learn Create high-quality, optimized models suitable for any 3D game engine Master the techniques of texturing assets using Substance Painter and Quixel Megascans Keep assets historically accurate Integrate assets with the game engine Create visualizations with Unreal Engine 4 Who Is This Book For Game developers with some experience who are eager to get into VR-based games
Visualization And Virtual Reality
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Author : Lee Adams
language : en
Publisher: TAB/Electronics
Release Date : 1994-01
Visualization And Virtual Reality written by Lee Adams and has been published by TAB/Electronics this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994-01 with Computers categories.
A practical handbook for C++ programmers, this volume opens the door to cutting-edge object- and image-based visualization technology. Readers learn how to combine visual thinking and analysis with Windows graphics to produce applications for problem solving, abstract and scientific analysis, multimedia presentation, and more. More than 600K of Visual Basic code is included on the disk.
Understanding Virtual Reality
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Author : William R. Sherman
language : en
Publisher: Elsevier
Release Date : 2002-09-10
Understanding Virtual Reality written by William R. Sherman and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-09-10 with Computers categories.
Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration is to help you take advantage of this moment, equipping you with the understanding needed to identify and prepare for ways VR can be used in your field, whatever your field may be. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in the application design and implementation, including hardware requirements, system integration, interaction techniques, and usability. This book also counters both exaggerated claims for VR and the view that would reduce it to entertainment, citing dozens of real-world examples from many different fields and presenting (in a series of appendices) four in-depth application case studies.* Substantive, illuminating coverage designed for technical and business readers and well-suited to the classroom.* Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction, and other fields, and explains how they are being united in cohesive VR systems.* Via a companion Web site, provides additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system.