We Can Code

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The Nature Of Code
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Author : Daniel Shiffman
language : en
Publisher: No Starch Press
Release Date : 2024-09-03
The Nature Of Code written by Daniel Shiffman and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-09-03 with Computers categories.
All aboard The Coding Train! This beginner-friendly creative coding tutorial is designed to grow your skills in a fun, hands-on way as you build simulations of real-world phenomena with “The Coding Train” YouTube star Daniel Shiffman. What if you could re-create the awe-inspiring flocking patterns of birds or the hypnotic dance of fireflies—with code? For over a decade, The Nature of Code has empowered countless readers to do just that, bridging the gap between creative expression and programming. This innovative guide by Daniel Shiffman, creator of the beloved Coding Train, welcomes budding and seasoned programmers alike into a world where code meets playful creativity. This JavaScript-based edition of Shiffman’s groundbreaking work gently unfolds the mysteries of the natural world, turning complex topics like genetic algorithms, physics-based simulations, and neural networks into accessible and visually stunning creations. Embark on this extraordinary adventure with projects involving: A physics engine: Simulate the push and pull of gravitational attraction. Flocking birds: Choreograph the mesmerizing dance of a flock. Branching trees: Grow lifelike and organic tree structures. Neural networks: Craft intelligent systems that learn and adapt. Cellular automata: Uncover the magic of self-organizing patterns. Evolutionary algorithms: Play witness to natural selection in your code. Shiffman’s work has transformed thousands of curious minds into creators, breaking down barriers between science, art, and technology, and inviting readers to see code not just as a tool for tasks but as a canvas for boundless creativity. Whether you’re deciphering the elegant patterns of natural phenomena or crafting your own digital ecosystems, Shiffman’s guidance is sure to inform and inspire. The Nature of Code is not just about coding; it’s about looking at the natural world in a new way and letting its wonders inspire your next creation. Dive in and discover the joy of turning code into art—all while mastering coding fundamentals along the way. NOTE: All examples are written with p5.js, a JavaScript library for creative coding, and are available on the book's website.
Zone
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Author : Philip Blood
language : en
Publisher: Smashwords
Release Date : 2014-02-21
Zone written by Philip Blood and has been published by Smashwords this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-21 with categories.
rofessor Hamilton wakes up in a hospital, wondering if he has had an illegal brain smear, since he is now missing parts of his memory. He must go on a journey of discovery to find out why he is the most wanted man on the planet, and the most wanted Pirate in the Zones. He must enter a series of virtual reality worlds that are based on the great works of entertainment, art and literature. His adventures alternate between an Earth ruled by the iron fist of a totalitarian government, whose agents are nicknamed ‘Zombies’, and the Zones, where he travels through different virtual reality worlds, like: Deathworld, Wonderland, Hyperborea, Trekkie space, and many other famous stories. While in the Zones Thorten is hunted by the faceless Dragoon squads of Zcerebral Incorporated. To survive he must find the secret Pirate stronghold, gain his own amazing Pirate Ship, and use it to set sail across the various Zones to discover the true nature of these strange worlds and how the Zones started. He must face the dark powers that control everything, and while doing so, discover the truth about his life. This is a story of adventure, mystery, romance, science fiction and pirates, all set in the future, taking place inside many of the famous stories we all love and cherish. Come join ‘Z’ as he jumps down the rabbit hole, literally, with his trusty Steward Loki, and his Pirate companion, Mary Read, on an adventure as crazy as Alice in Wonderland mixed with Star Wars and Captain Blood.
Succeed In Software
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Author : Sean Cannon
language : en
Publisher: Alien Creations, Inc.
Release Date : 2023-01-05
Succeed In Software written by Sean Cannon and has been published by Alien Creations, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-01-05 with Computers categories.
Attention coders! Are you earning less than $300,000 per year as a software engineer? Have you been grinding away as a junior or mid-level developer for too long and the promotions aren't coming? Have you recently completed a coding boot camp and now you're in the deep end with no clear direction on how to advance your career? This book can help you master the skills necessary to stand out at the top of our field. While you wait for your next annual review, you are helping to make your executive team rich while they pay you an entry-level salary and consider you nothing more than a replaceable cog in the machine. Over the past 20 years working as a software professional, I have been collecting extremely valuable lessons that have helped me become one of the highest-paid, most reliable developers in my network. I no longer worry about money, I no longer work overtime, and instead of competing with my peers for promotions, I now have companies competing with each other for my time and skillset. You don't need a college degree and you don't need to master a bunch of programming languages or become an expert at all the new libraries and frameworks to get where I am. That is a waste of time, and money, and all you are doing is helping other people realize their goals instead of realizing your own. The career ladder is simply a game of profits and resources, and once you learn and understand how the people above you perceive value, and who your clients really are, you will soar past your colleagues. If you don't want to spend years crawling your way to the top on your own like I did, working twice as hard as everybody else just to get noticed for promotions, then let me help you cut those years or even decades off that journey - it's time to take control of your software career and kick it into high gear right now.
Perl For Beginners
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Author :
language : en
Publisher: Bookboon
Release Date :
Perl For Beginners written by and has been published by Bookboon this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.
Learning Spring Boot 2 0
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Author : Greg L. Turnquist
language : en
Publisher: Packt Publishing Ltd
Release Date : 2017-11-03
Learning Spring Boot 2 0 written by Greg L. Turnquist and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-03 with Computers categories.
Use Spring Boot to build lightning-fast apps About This Book Get up to date with the defining characteristics of Spring Boot 2.0 in Spring Framework 5 Learn to perform Reactive programming with SpringBoot Learn about developer tools, AMQP messaging, WebSockets, security, MongoDB data access, REST, and more Who This Book Is For This book is designed for both novices and experienced Spring developers. It will teach you how to override Spring Boot's opinions and frees you from the need to define complicated configurations. What You Will Learn Create powerful, production-grade applications and services with minimal fuss Support multiple environments with one artifact, and add production-grade support with features Find out how to tweak your apps through different properties Use custom metrics to track the number of messages published and consumed Enhance the security model of your apps Make use of reactive programming in Spring Boot Build anything from lightweight unit tests to fully running embedded web container integration tests In Detail Spring Boot provides a variety of features that address today's business needs along with today's scalable requirements. In this book, you will learn how to leverage powerful databases and Spring Boot's state-of-the-art WebFlux framework. This practical guide will help you get up and running with all the latest features of Spring Boot, especially the new Reactor-based toolkit. The book starts off by helping you build a simple app, then shows you how to bundle and deploy it to the cloud. From here, we take you through reactive programming, showing you how to interact with controllers and templates and handle data access. Once you're done, you can start writing unit tests, slice tests, embedded container tests, and even autoconfiguration tests. We go into detail about developer tools, AMQP messaging, WebSockets, security, and deployment. You will learn how to secure your application using both routes and method-based rules. By the end of the book, you'll have built a social media platform from which to apply the lessons you have learned to any problem. If you want a good understanding of building scalable applications using the core functionality of Spring Boot, this is the book for you. Style and approach This book takes a tutorial-based approach to teach you all you need to know to get up and running with the latest version of Spring Boot. Filled with examples, you will gain hands-on experience of every area that Spring tackles.
R Programming
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Author : Kingsley Okoye
language : en
Publisher: Springer Nature
Release Date : 2024-07-07
R Programming written by Kingsley Okoye and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-07-07 with Computers categories.
This book is written for statisticians, data analysts, programmers, researchers, professionals, and general consumers on how to perform different types of statistical data analysis for research purposes using R object-oriented programming language and RStudio integrated development environment (IDE). R is an open-source software with a development environment (RStudio) for computing statistics and graphical displays through data manipulation, modeling, and calculation. R packages and supported libraries provide a wide range of functions for programming and analyzing of data. Unlike many of the existing statistical software, R has the added benefit of allowing the users to write more efficient codes by using command-line scripting and vectors. It has several built-in functions and libraries that are extensible and allows the users to define their own (customized) functions on how they expect the program to behave while handling the data, which can also be stored in the simple object system. Therefore, this book serves as both textbook and manual for R statistics particularly in academic research, data analytics, and computer programming targeted to help inform and guide the work of the users. It provides information about different types of statistical data analysis and methods, and the best scenarios for use of each case in R. It gives a hands-on step-by-step practical guide on how to identify and conduct the different parametric and nonparametric procedures. This includes a description of the different conditions or assumptions that are necessary for performing the various statistical methods or tests, and how to understand the results of the methods. The book also covers the different data formats and sources, and how to test for the reliability and validity of the available datasets. Different research experiments, case scenarios, and examples are explained in this book. The book provides a comprehensive description and step-by-step practical hands-on guide to carrying out the different types of statistical analysis in R particularly for research purposes with examples. Ranging from how to import and store datasets in R as objects, how to code and call the methods or functions for manipulating the datasets or objects, factorization, and vectorization, to better reasoning, interpretation, and storage of the results for future use, and graphical visualizations and representations thus congruence of Statistics and Computer programming in Research.
Deep Learning For Coders With Fastai And Pytorch
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Author : Jeremy Howard
language : en
Publisher: O'Reilly Media
Release Date : 2020-06-29
Deep Learning For Coders With Fastai And Pytorch written by Jeremy Howard and has been published by O'Reilly Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-06-29 with Computers categories.
Deep learning is often viewed as the exclusive domain of math PhDs and big tech companies. But as this hands-on guide demonstrates, programmers comfortable with Python can achieve impressive results in deep learning with little math background, small amounts of data, and minimal code. How? With fastai, the first library to provide a consistent interface to the most frequently used deep learning applications. Authors Jeremy Howard and Sylvain Gugger, the creators of fastai, show you how to train a model on a wide range of tasks using fastai and PyTorch. You’ll also dive progressively further into deep learning theory to gain a complete understanding of the algorithms behind the scenes. Train models in computer vision, natural language processing, tabular data, and collaborative filtering Learn the latest deep learning techniques that matter most in practice Improve accuracy, speed, and reliability by understanding how deep learning models work Discover how to turn your models into web applications Implement deep learning algorithms from scratch Consider the ethical implications of your work Gain insight from the foreword by PyTorch cofounder, Soumith Chintala
Computerworld
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Author :
language : en
Publisher:
Release Date : 1978-01-16
Computerworld written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1978-01-16 with categories.
For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network.
The User S Manual For The Brain Volume I
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Author : Bob G Bodenhamer
language : en
Publisher: Crown House Publishing
Release Date : 1998-09-08
The User S Manual For The Brain Volume I written by Bob G Bodenhamer and has been published by Crown House Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998-09-08 with Psychology categories.
The most comprehensive NLP Practitioner course manual ever written. A fully revised and updated edition, it contains the very latest in Neuro-Linguistic Programming, particularly with regard to the Meta-states model and the Meta-model of language. For all those embarking on Practitioner training or wishing to study at home, this book is your essential companion. Written and designed by two of the most important theorists in NLP today.
Beginning C Game Programming
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Author : John Horton
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-10-07
Beginning C Game Programming written by John Horton and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-07 with Computers categories.
Learn C++ from scratch and get started building your very own games About This Book This book offers a fun way to learn modern C++ programming while building exciting 2D games This beginner-friendly guide offers a fast-paced but engaging approach to game development Dive headfirst into building a wide variety of desktop games that gradually increase in complexity It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creatively Who This Book Is For This book is perfect for you if any of the following describes you: You have no C++ programming knowledge whatsoever or need a beginner level refresher course, if you want to learn to build games or just use games as an engaging way to learn C++, if you have aspirations to publish a game one day, perhaps on Steam, or if you just want to have loads of fun and impress friends with your creations. What You Will Learn Get to know C++ from scratch while simultaneously learning game building Learn the basics of C++, such as variables, loops, and functions to animate game objects, respond to collisions, keep score, play sound effects, and build your first playable game. Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design files Get ready to go and build your own unique games! In Detail This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more. Style and approach This book offers a fun, example-driven approach to learning game development and C++. In addition to explaining game development techniques in an engaging style, the games are built in a way that introduces the key C++ topics in a practical and not theory-based way, with multiple runnable/playable stages in each chapter.