[PDF] What Makes Things Fun To Learn - eBooks Review

What Makes Things Fun To Learn


What Makes Things Fun To Learn
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What Makes Things Fun To Learn


What Makes Things Fun To Learn
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Author : Thomas W. Malone
language : en
Publisher:
Release Date : 1980

What Makes Things Fun To Learn written by Thomas W. Malone and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1980 with Computer-assisted instruction categories.




Global Perspectives On Project Based Language Learning Teaching And Assessment


Global Perspectives On Project Based Language Learning Teaching And Assessment
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Author : Gulbahar Beckett
language : en
Publisher: Routledge
Release Date : 2019-10-08

Global Perspectives On Project Based Language Learning Teaching And Assessment written by Gulbahar Beckett and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10-08 with Language Arts & Disciplines categories.


This volume provides a comprehensive account of project-based language learning (PBLL) which showcases key theoretical approaches, empirical research, technological tools, and research-based frameworks to help further PBLL implementation and research. Taking its cue from the conclusions drawn from project-based learning more broadly, which point to the impact of project-based work on learning and development, discourse socialization, subject engagement, and collaborative skills, the book highlights how these discussions might be extended and enhanced within the context of language learning. The volume begins with discussions of philosophical and theoretical models of PBLL and is followed by case studies from contributors from a range of learning contexts and geographic regions which demonstrate these models in practice, with a focus on the implementation of technology in such instances. The book also introduces resources for aligning projects with government standards in the classroom but also frameworks for researching and assessing PBLL. This comprehensive collection is essential reading for students and researchers in language learning and teaching, language education, curriculum design, and applied linguistics.



Mindstorms


Mindstorms
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Author : Seymour A Papert
language : en
Publisher: Hachette UK
Release Date : 2020-10-06

Mindstorms written by Seymour A Papert and has been published by Hachette UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-06 with Education categories.


In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.



Let S Move It What Makes Things Move For Kiddie Learners


Let S Move It What Makes Things Move For Kiddie Learners
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Author : BABY PROFESSOR.
language : en
Publisher:
Release Date : 2015-08-15

Let S Move It What Makes Things Move For Kiddie Learners written by BABY PROFESSOR. and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-15 with Science categories.


Discover why things move through this picture book. Composed of well-thought of pictures in clean formats, this picture book will teach your child to love learning and science too. This is perfect for early learners, whose imagination is more advanced than their reading skills and sentence comprehension. Order your copy today!



Gamification For Human Factors Integration Social Education And Psychological Issues


Gamification For Human Factors Integration Social Education And Psychological Issues
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Author : Bishop, Jonathan
language : en
Publisher: IGI Global
Release Date : 2014-01-31

Gamification For Human Factors Integration Social Education And Psychological Issues written by Bishop, Jonathan and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-31 with Technology & Engineering categories.


With the popularity and ease-of-access to internet technologies, especially social networking, a number of human-centered issues has developed including internet addiction and cyber bullying. In an effort to encourage positive behavior, it is believed that applying gaming principles to non-gaming environments through gamification can assist in improving human interaction online. Gamification for Human Factors Integration: Social, Educational, and Psychological Issues presents information and best practices for promoting positive behavior online through gamification applications in social, educational, and psychological contexts. Through up-to-date research and practical applications, educators, academicians, information technology professionals, and psychologists will gain valuable insight into human-internet interaction and a possible solution for improving the relationship between society and technology.



Gamification In Education Breakthroughs In Research And Practice


Gamification In Education Breakthroughs In Research And Practice
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Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2018-01-05

Gamification In Education Breakthroughs In Research And Practice written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-05 with Education categories.


Serious games provide a unique opportunity to fully engage students more than traditional teaching approaches. Understanding the best way to utilize these games and the concept of play in an educational setting is imperative for effectual learning in the 21st century. Gamification in Education: Breakthroughs in Research and Practice is an innovative reference source for the latest academic material on the different approaches and issues faced in integrating games within curriculums. Highlighting a range of topics, such as learning through play, virtual worlds, and educational computer games, this publication is ideally designed for educators, administrators, software designers, and stakeholders in all levels of education.



The Effects Of Video Games On Children


The Effects Of Video Games On Children
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Author : Barrie Gunter
language : en
Publisher: A&C Black
Release Date : 1998-01-01

The Effects Of Video Games On Children written by Barrie Gunter and has been published by A&C Black this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998-01-01 with Social Science categories.


The rapid growth in popularity of computer and video games, particularly among children and teenagers, has given rise to public concern about the effects they might have on youngsters. The violent themes of many of these games, coupled with their interactive nature, have led to accusations that they may be worse than televised violence in affecting children's antisocial behaviour. Other allegations are that they have an addictive quality and that excessive playing results in a diminished social contact and poorer school performance. But how bad are video games? There are strong methodological reasons for not accepting the evidence for video games effects at face value. There are also positive signs that playing these games can enhance particular mental competencies in children. This book provides an up-to-date review and critique of research evidence from around the world in an attempt to put the issue of video game effects into perspective.



10th European Conference On Games Based Learning


10th European Conference On Games Based Learning
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Author :
language : en
Publisher: Academic Conferences and publishing limited
Release Date :

10th European Conference On Games Based Learning written by and has been published by Academic Conferences and publishing limited this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Let S Move It What Makes Things Move For Kiddie Learners


Let S Move It What Makes Things Move For Kiddie Learners
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Author : Baby Professor
language : en
Publisher: Speedy Publishing LLC
Release Date : 2015-12-20

Let S Move It What Makes Things Move For Kiddie Learners written by Baby Professor and has been published by Speedy Publishing LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12-20 with Juvenile Nonfiction categories.


Discover why things move through this picture book. Composed of well-thought of pictures in clean formats, this picture book will teach your child to love learning and science too. This is perfect for early learners, whose imagination is more advanced than their reading skills and sentence comprehension. Order your copy today!



Using Games And Simulations For Teaching And Assessment


Using Games And Simulations For Teaching And Assessment
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Author : Harold F. O'Neil
language : en
Publisher: Routledge
Release Date : 2016-03-31

Using Games And Simulations For Teaching And Assessment written by Harold F. O'Neil and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-03-31 with Computers categories.


Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive, motivational, and psychometric issues with a focus on STEM content. Unlike other research-based volumes that focus solely on game design or the theoretical basis behind gaming, this book unites previously disparate communities of researchers—from civilian to military contexts as well as multiple disciplines—to critically explore current problems and illustrate how instructionally effective games and simulations should be planned and evaluated. While computer-based simulations and games have the potential to improve the quality of education and training, Using Games and Simulations for Teaching and Assessment: Key Issues shows how the science of learning should underlie the use of such technologies. Through a wide-ranging yet detailed examination, chapter authors provide suggestions for designing and developing games, simulations, and intelligent tutoring systems that are scientifically-based, outcomes-driven, and cost-conscious.