Where Are You Self And Body Part Localization Using Virtual Reality Setups

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Where Are You Self And Body Part Localization Using Virtual Reality Setups
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Author : Albert van der Veer
language : en
Publisher: Logos Verlag Berlin GmbH
Release Date : 2019-09-19
Where Are You Self And Body Part Localization Using Virtual Reality Setups written by Albert van der Veer and has been published by Logos Verlag Berlin GmbH this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-19 with Psychology categories.
This volume presents a line of original experimental studies on the bodily self, investigating where people locate themselves in their bodies and how accurate they are at localizing their body parts. So far, it was not well known whether people locate themselves in one or more specific regions of their bodies. On the other hand, some systematic distortions in indicating bodily locations were already documented. In the present studies, participants were therefore asked to indicate their self-locations, as well as the locations of several of their body parts, using a self-directed, first-person perspective pointing paradigm in various virtual reality (VR) setups (different head-mounted displays and a large-screen immersive display). Overall, participants were found to locate themselves mainly in the (upper) face and the (upper) torso. However, striking differences in self-localization were found when testing in different VR setups. Upon further investigation, these differences were found to be foremost due to inaccuracies in body part localization. When taking these inaccuracies into account, differences between setups—and also with self-localization outside of VR—largely disappear. Another striking finding was that providing participants—in between pointing phases—with information about their bodies in the form of a real-time animated self-avatar, did not make them more accurate at locating their own body parts. While manipulating their viewpoint to chest-height of their self-avatar did shift the afterwards indicated locations of their own body parts upwards, towards where they were seen on the avatar. Potential explanations for the various new findings, also from tasks outside of VR, are discussed. Taken together, this volume suggests a differential involvement of multi-sensory information processing in experienced self-location within the body and the ability to locate body parts. Self-localization seems to be less flexible, possibly because it is strongly grounded in the 'bodily senses', while body part localization appears more adaptable to the manipulation of sensory stimuli, at least in the visual modality.
Measuring Modelling And Minimizing Perceived Motion Incongruence For Vehicle Motion Simulation
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Author : Diane Cleij
language : en
Publisher: Logos Verlag Berlin GmbH
Release Date : 2020-01-28
Measuring Modelling And Minimizing Perceived Motion Incongruence For Vehicle Motion Simulation written by Diane Cleij and has been published by Logos Verlag Berlin GmbH this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-01-28 with Computers categories.
Humans always wanted to go faster and higher than their own legs could carry them. This led them to invent numerous types of vehicles to move fast over land, water and air. As training how to handle such vehicles and testing new developments can be dangerous and costly, vehicle motion simulators were invented. Motion-based simulators in particular, combine visual and physical motion cues to provide occupants with a feeling of being in the real vehicle. While visual cues are generally not limited in amplitude, physical cues certainly are, due to the limited simulator motion space. A motion cueing algorithm (MCA) is used to map the vehicle motions onto the simulator motion space. This mapping inherently creates mismatches between the visual and physical motion cues. Due to imperfections in the human perceptual system, not all visual/physical cueing mismatches are perceived. However, if a mismatch is perceived, it can impair the simulation realism and even cause simulator sickness. For MCA design, a good understanding of when mismatches are perceived, and ways to prevent these from occurring, are therefore essential. In this thesis a data-driven approach, using continuous subjective measures of the time-varying Perceived Motion Incongruence (PMI), is adopted. PMI in this case refers to the effect that perceived mismatches between visual and physical motion cues have on the resulting simulator realism. The main goal of this thesis was to develop an MCA-independent off-line prediction method for time-varying PMI during vehicle motion simulation, with the aim of improving motion cueing quality. To this end, a complete roadmap, describing how to measure and model PMI and how to apply such models to predict and minimize PMI in motion simulations is presented. Results from several human-in-the-loop experiments are used to demonstrate the potential of this novel approach.
The Metaverse Immersive Virtual Reality And Its Implications On Human Behavior
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Author : Bernady O. Apduhan
language : en
Publisher: Frontiers Media SA
Release Date : 2025-03-21
The Metaverse Immersive Virtual Reality And Its Implications On Human Behavior written by Bernady O. Apduhan and has been published by Frontiers Media SA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-21 with Science categories.
The metaverse is a synthetic environment in which users interact in various ways. The key feature is the user's immersion in the virtual world and the possibility to experience different forms of interaction. The shift into the virtual realm of social interactions in the metaverse introduces a very important complexity in the study of human behavior. Modern immersive virtual reality technologies represents sometimes exciting tools for addressing the complex problems of contemporary life, like telerehabilitation, distance and continuous learning, entertainment and social interactions. This new way of interacting with others, also due to the characteristics of the hardware used and the type of stimuli the user receives that isolate him or her from the real context, can lead to forms of deviance and even, sometimes, to crime.
The Skeptical Inquirer
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Author :
language : en
Publisher:
Release Date : 2007
The Skeptical Inquirer written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Interplanetary voyages categories.
Subjective Well Being In Online And Mixed Educational Settings
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Author : Juan Carlos Oyanedel
language : en
Publisher: Frontiers Media SA
Release Date : 2023-03-29
Subjective Well Being In Online And Mixed Educational Settings written by Juan Carlos Oyanedel and has been published by Frontiers Media SA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-03-29 with Science categories.
Deep Learning For Cognitive Computing Systems
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Author : M.G. Sumithra
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2022-12-31
Deep Learning For Cognitive Computing Systems written by M.G. Sumithra and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-12-31 with Computers categories.
Cognitive computing simulates human thought processes with self-learning algorithms that utilize data mining, pattern recognition, and natural language processing. The integration of deep learning improves the performance of Cognitive computing systems in many applications, helping in utilizing heterogeneous data sets and generating meaningful insights.
Human Factors In Simple And Complex Systems
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Author : Robert W. Proctor
language : en
Publisher: CRC Press
Release Date : 2018-01-02
Human Factors In Simple And Complex Systems written by Robert W. Proctor and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-02 with Computers categories.
Recently, there have been a number of advances in technology, including in mobile devices, globalization of companies, display technologies and healthcare, all of which require significant input and evaluation from human factors specialists. Accordingly, this textbook has been completely updated, with some chapters folded into other chapters and new chapters added where needed. The text continues to fill the need for a textbook that bridges the gap between the conceptual and empirical foundations of the field.
Human Factors In Simple And Complex Systems Second Edition
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Author : Robert W. Proctor
language : en
Publisher: CRC Press
Release Date : 2008-04-22
Human Factors In Simple And Complex Systems Second Edition written by Robert W. Proctor and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-04-22 with Technology & Engineering categories.
In terms of simple and complex systems, it is a whole new world out there. At the initial publication of this book, fourteen years ago, the web was in its infancy, DVDs did not exist, cell phones were few and far between, and the information superhighway was just a blip upon the horizon. If you used the terms "social engineering," you were most likely a political scientist, and if you were "phishing" you might be listening to a rock band. The second edition of a bestseller, Human Factors in Simple and Complex Systems provides the necessary understanding of the breadth and depth of human factors issues that influence the design, implementation, and evaluation of products and systems. Emphasizing the close relationship between basic theory and application, the authors delineate a framework for the research process, present an integrated view of the current state of knowledge, and examine how these factors can be applied to system design. The new edition addresses such concepts as situation awareness and highlights topics of interest, with a special focus on computer applications and human-computer interaction. See what’s new in the Second Edition New topics, such as situational awareness, that capture the tremendous changes in human factors and ergonomics Tightly integrates basic research and application, strengthening the link between knowledge and practice Each chapter includes a separate box that discusses a topic of current interest related to human interaction with computers and recent technology Demonstrating a general approach to solving a broad range of system problems, the book provides coverage of the theoretical foundation on which the discipline of human factors is built. Structured around human information processing, it covers the full range of contemporary human factors and ergonomics, then shows you how to apply them.
Basics Interactive Design User Experience Design
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Author : Gavin Allanwood
language : en
Publisher: A&C Black
Release Date : 2014-04-24
Basics Interactive Design User Experience Design written by Gavin Allanwood and has been published by A&C Black this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-04-24 with Design categories.
By putting people at the centre of interactive design, user experience (UX) techniques are now right at the heart of digital media design and development. As a designer, you need to create work that will impact positively on everyone who is exposed to it. Whether it's passive and immutable or interactive and dynamic, the success of your design will depend largely on how well the user experience is constructed.User Experience Design shows how researching and understanding users' expectations and motivations can help you develop effective, targeted designs. The authors explore the use of scenarios, personas and prototyping in idea development, and will help you get the most out of the latest tools and techniques to produce interactive designs that users will love.With practical projects to get you started, and stunning examples from some of today's most innovative studios, this is an essential introduction to modern UXD.
Digital And Social Media Marketing
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Author : Nripendra P. Rana
language : en
Publisher: Springer Nature
Release Date : 2019-11-11
Digital And Social Media Marketing written by Nripendra P. Rana and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-11 with Business & Economics categories.
This book examines issues and implications of digital and social media marketing for emerging markets. These markets necessitate substantial adaptations of developed theories and approaches employed in the Western world. The book investigates problems specific to emerging markets, while identifying new theoretical constructs and practical applications of digital marketing. It addresses topics such as electronic word of mouth (eWOM), demographic differences in digital marketing, mobile marketing, search engine advertising, among others. A radical increase in both temporal and geographical reach is empowering consumers to exert influence on brands, products, and services. Information and Communication Technologies (ICTs) and digital media are having a significant impact on the way people communicate and fulfil their socio-economic, emotional and material needs. These technologies are also being harnessed by businesses for various purposes including distribution and selling of goods, retailing of consumer services, customer relationship management, and influencing consumer behaviour by employing digital marketing practices. This book considers this, as it examines the practice and research related to digital and social media marketing.