Women In Gaming 100 Professionals Of Play


Women In Gaming 100 Professionals Of Play
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Women In Gaming 100 Professionals Of Play


Women In Gaming 100 Professionals Of Play
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Author : Meagan Marie
language : en
Publisher: Dorling Kindersley Ltd
Release Date : 2018-12-04

Women In Gaming 100 Professionals Of Play written by Meagan Marie and has been published by Dorling Kindersley Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-04 with History categories.


Women in Gaming: 100 Professionals of Play is a celebration of female accomplishments in the video game industry, ranging from high-level executives to programmers to cosplayers. This insightful and celebratory book highlights women who helped to establish the industry, women who disrupted it, women who fight to diversify it, and young women who will someday lead it. Featuring household names and unsung heroes, each individual profiled is a pioneer in their own right. Key features in this book include: *100 Professionals of Play: Interviews and Special Features with 100 diverse and prominent women highlighting their impact on the gaming industry in the fields of design, programming, animation, marketing, voiceover, and many more. *Pro Tips: Practical and anecdotal advice from industry professionals for young adults working toward a career in the video game industry. *Essays: Short essays covering various topics affecting women in gaming related careers, including "Difficult Women: The Importance of Female Characters Who Go Beyond Being Strong," "NPC: On Being Unseen in the Game Dev Community," and "Motherhood and Gaming: How Motherhood Can Help Rather Than Hinder a Career." *"A Day in the Life of" Features: An inside look at a typical day in the gaming industry across several vocations, including a streamer, a voice actor, and many more.



Ready Player Two


Ready Player Two
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Author : Shira Chess
language : en
Publisher: U of Minnesota Press
Release Date : 2017-10-01

Ready Player Two written by Shira Chess and has been published by U of Minnesota Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-01 with Games & Activities categories.


Cultural stereotypes to the contrary, approximately half of all video game players are now women. A subculture once dominated by men, video games have become a form of entertainment composed of gender binaries. Supported by games such as Diner Dash, Mystery Case Files, Wii Fit, and Kim Kardashian: Hollywood—which are all specifically marketed toward women—the gamer industry is now a major part of imagining what femininity should look like. In Ready Player Two, media critic Shira Chess uses the concept of “Player Two”—the industry idealization of the female gamer—to examine the assumptions implicit in video games designed for women and how they have impacted gaming culture and the larger society. With Player Two, the video game industry has designed specifically for the feminine ideal: she is white, middle class, heterosexual, cis-gendered, and abled. Drawing on categories from time management and caregiving to social networking, consumption, and bodies, Chess examines how games have been engineered to shape normative ideas about women and leisure. Ready Player Two presents important arguments about how gamers and game developers must change their thinking about both women and games to produce better games, better audiences, and better industry practices. Ultimately, this book offers vital prescriptions for how one of our most powerful entertainment industries must evolve its ideas of women.



Feminism In Play


Feminism In Play
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Author : Kishonna L. Gray
language : en
Publisher: Springer
Release Date : 2018-10-04

Feminism In Play written by Kishonna L. Gray and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-04 with Language Arts & Disciplines categories.


Feminism in Play focuses on women as they are depicted in video games, as participants in games culture, and as contributors to the games industry. This volume showcases women’s resistance to the norms of games culture, as well as women’s play and creative practices both in and around the games industry. Contributors analyze the interconnections between games and the broader societal and structural issues impeding the successful inclusion of women in games and games culture. In offering this framework, this volume provides a platform to the silenced and marginalized, offering counter-narratives to the post-racial and post-gendered fantasies that so often obscure the violent context of production and consumption of games culture.



Women In E Sports


Women In E Sports
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Author : Meg Marquardt
language : en
Publisher: Norwood House Press
Release Date : 2018-07-01

Women In E Sports written by Meg Marquardt and has been published by Norwood House Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-01 with Juvenile Nonfiction categories.


Although women are drastically underrepresented in the E-Sports industry, many are working to leave their mark on video game history. Women are making their voices heard by designing games, speaking out about the representation of women in E-Sports, and joining professional teams. Through these efforts, women can make E-Sports more inclusive for everyone.



Combatting Discrimination Against Women In The Gamer Community


Combatting Discrimination Against Women In The Gamer Community
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Author : Marty Gitlin
language : en
Publisher: The Rosen Publishing Group, Inc
Release Date : 2016-07-15

Combatting Discrimination Against Women In The Gamer Community written by Marty Gitlin and has been published by The Rosen Publishing Group, Inc this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-07-15 with Juvenile Nonfiction categories.


Discrimination in the gamer community is rampant, as evidenced by the recent GamerGate controversy. Though females make up 45 percent of all gamers, nearly 90 percent of all game designers are male. This has resulted in troubling portrayals of women in the games, which can leave lasting impressions on young people playing them. Even more serious is the abuse women face in gamer communities and as professionals in the industry. This timely resource will help teens make sense of the issues facing them when they participate in video game culture.



Lara Croft And The Blade Of Gwynnever


Lara Croft And The Blade Of Gwynnever
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Author : Dan Abnett
language : en
Publisher: Penguin
Release Date : 2016-09-13

Lara Croft And The Blade Of Gwynnever written by Dan Abnett and has been published by Penguin this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-13 with Fiction categories.


This stand-alone novel is an epic Lara Croft adventure, featuring enough dual-pistol wielding action and sharp wit to please nostalgic fans of the franchise. Facing threats from multiple fronts, Lara hunts legendary artifacts around the world in an effort to solve a mystery and avert disaster. Straddling the line between factual history and fantastical extrapolation, the intense and action-packed tale weaves together the modern and ancient worlds. Storyline written in conjunction with the game developers at Crystal Dynamics, and penned by Dan Abnett, a bestselling British novelist and comic book writer.



Gamer Girls


Gamer Girls
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Author : Mary Kenney
language : en
Publisher: Running Press Kids
Release Date : 2022-05-24

Gamer Girls written by Mary Kenney and has been published by Running Press Kids this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-24 with categories.


Discover the women behind the video games we love--the iconic games they created, the genres they invented, the studios and companies they built--and how they changed the industry forever. Women have always made video games, from the 1960s and the first-of-its-kind, projector-based Sumerian Game to the blockbuster Uncharted games that defined the early 2000s. Women have been behind the writing, design, scores, and engines that power one of the most influential industries out there. In Gamer Girls, now you can explore the stories of 25 of those women. Bursting with bold artwork, easy-to-read profiles, and real-life stories of the women working on games like Centipede, Final Fantasy, Halo, and more, this dynamic illustrated book shows what a huge role women have played--and will continue to play--in the creation of video games. With additional sidebars about other influential women in the industry, as well as a glossary and additional resources page, Gamer Girls offers a look into the work and lives of influential pixel queens such as: Roberta Williams (one of the creators of the adventure genre) Mabel Addis Mergardt (the first person to write a video game) Muriel Tramis (the French "knight" of video games) Keiko Erikawa (creator of the otome genre) Yoko Shimomura (composer for Street Fighter, Final Fantasy, and Kingdom Hearts) Rebecca Heineman (first national video game tournament champion) Danielle Bunten Berry (creator of M.U.L.E. and early advocate for multiplayer games) and more! Whether you're a gamer girl who plays video games, a gamer girl who makes video games, or a parent raising a gamer girl, this entertaining, inspiring book will have you itching to pick up a controller or create your own video games!



Gaming Sexism


Gaming Sexism
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Author : Amanda C. Cote
language : en
Publisher: NYU Press
Release Date : 2020-09-01

Gaming Sexism written by Amanda C. Cote and has been published by NYU Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-09-01 with Social Science categories.


Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women’s gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and “core” alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology.



Gamer Girls


Gamer Girls
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Author : Mary Kenney
language : en
Publisher: Hachette UK
Release Date : 2022-07-19

Gamer Girls written by Mary Kenney and has been published by Hachette UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-07-19 with Young Adult Nonfiction categories.


Discover the women behind the video games we love—the iconic games they created, the genres they invented, the studios and companies they built—and how they changed the industry forever. Women have always made video games, from the 1960s and the first-of-its-kind, projector-based Sumerian Game to the blockbuster Uncharted games that defined the early 2000s. Women have been behind the writing, design, scores, and engines that power one of the most influential industries out there. In Gamer Girls, now you can explore the stories of 25 of those women. Bursting with bold artwork, easy-to-read profiles, and real-life stories of the women working on games like Centipede, Final Fantasy, Halo, and more, this dynamic illustrated book shows what a huge role women have played—and will continue to play—in the creation of video games. With additional sidebars about other influential women in the industry, as well as a glossary and additional resources page, Gamer Girls offers a look into the work and lives of influential pixel queens such as: Roberta Williams (one of the creators of the adventure genre) Mabel Addis Mergardt (the first person to write a video game) Muriel Tramis (the French "knight" of video games) Keiko Erikawa (creator of the otome genre) Yoko Shimomura (composer for Street Fighter, Final Fantasy, and Kingdom Hearts) Rebecca Heineman (first national video game tournament champion) Danielle Bunten Berry (creator of M.U.L.E. and early advocate for multiplayer games) and more! Whether you’re a gamer girl who plays video games, a gamer girl who makes video games, or a parent raising a gamer girl, this entertaining, inspiring book will have you itching to pick up a controller or create your own video games!



Paid To Play


Paid To Play
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Author : David S. J. Hodgson
language : en
Publisher: Prima Games
Release Date : 2006

Paid To Play written by David S. J. Hodgson and has been published by Prima Games this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computer games categories.


Offers a review of employment opportunities in the computer games industry, describing the different types of jobs that are available, the qualifications that are needed, responsibilities, and salary potential.