[PDF] Zbrush Character Sculpting V1 - eBooks Review

Zbrush Character Sculpting V1


Zbrush Character Sculpting V1
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Zbrush Character Sculpting V1


Zbrush Character Sculpting V1
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Author :
language : en
Publisher:
Release Date : 2012

Zbrush Character Sculpting V1 written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computer art categories.


"ZBrush has quickly become an integral part of the 3D industry, particularly when modeling characters. ZBrush character sculpting ... explores the features and tools on offer in this ground-breaking software, as well as presenting complete projects and discussing how ZSpheres make a great starting point for a project. Drawing on the traditional roots of classical sculpture, this book also looks at how these time-honoured teachings can be successfully applied to the 3D medium ..."--Back cover.



Zbrush Character Sculpting


Zbrush Character Sculpting
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Author : Rafael Grassetti
language : en
Publisher:
Release Date : 2012

Zbrush Character Sculpting written by Rafael Grassetti and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computer animation categories.


Explore the versatile modeling features of ZBrush and learn how traditional sculpting techniques can be applied to 3D character creation.



Zbrush Character Creation


Zbrush Character Creation
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Author : Scott Spencer
language : en
Publisher: John Wiley & Sons
Release Date : 2011-05-18

Zbrush Character Creation written by Scott Spencer and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-05-18 with Computers categories.


ZBrush's popularity is exploding giving more CG artists the power to create stunning digital art with a distinctively fine art feel. ZBrush Character Creation: Advanced Digital Sculpting is the must-have guide to creating highly detailed, lush, organic models using the revolutionary ZBrush software. Digital sculptor Scott Spencer guides you through the full array of ZBrush tools, including brushes, textures and detailing. With a focus on both the artistry and the technical know-how, you'll learn how to apply traditional sculpting and painting techniques to 3D art while uncovering the "why" behind the "how" for each step. You'll gain inspiration and insight from the beautiful full-color illustrations and professional tips from experienced ZBrush artists included in the book. And, above all, you'll have a solid understanding of how applying time-honored artistic methods to your workflow can turn ordinary digital art into breathtaking digital masterpieces.



Zbrush Characters And Creatures


Zbrush Characters And Creatures
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Author : Kurt Papstein
language : en
Publisher: 3dtotal Publishing
Release Date : 2014

Zbrush Characters And Creatures written by Kurt Papstein and has been published by 3dtotal Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Computer graphics categories.


Step-by-step guides by industry experts reveal how to get professional results from the revolutionary digital sculpting and painting software ZBrush.



Zbrush Digital Sculpting Human Anatomy


Zbrush Digital Sculpting Human Anatomy
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Author : Scott Spencer
language : en
Publisher: John Wiley & Sons
Release Date : 2010-12-16

Zbrush Digital Sculpting Human Anatomy written by Scott Spencer and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-12-16 with Computers categories.


Taking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.



Sculpting In Zbrush Made Simple


Sculpting In Zbrush Made Simple
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Author : Lukas Kutschera
language : en
Publisher: Packt Publishing Ltd
Release Date : 2024-03-08

Sculpting In Zbrush Made Simple written by Lukas Kutschera and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-03-08 with Computers categories.


Written by 'House of the Dragon' sculptor Lukas Kutschera, jumpstart your sculpting career and learn from the industry's most effective modeling and sculpting tools to create AAA-quality characters, props, and lifelike portraits Key Features Shine in a professional environment with three practical projects and vital design and portfolio tips through this part-color guide Explore organic modeling, concept sculpting, and character creation workflows Discover tools and techniques employed by professionals from the games, VFX and collectibles industries Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionEmbark on a creative journey with ZBrush, the leading software for creating characters, creatures, and props in films, games, and 3D printing. This guide will take you through its powerful yet user-friendly workflows, allowing you to explore its dynamic organic sculpting, painting, and hard-surface modeling tools. The first part of this book is dedicated to helping you become familiar with ZBrush’s user interface and learning the very basics, from sculpting brushes and painting the model with Polypaint to setting up lights and rendering images. You’ll also create a demon bust with the help of ZBrush’s concept sculpting tool, DynaMesh. In the second part, you’ll get to grips with the creation of a humanoid character that is optimized for 3D printing. Focusing on anatomy, poly-modeling, and preparing the model for 3D printing, you’ll acquire the skills essential for sculptors. The final part delves into portrait sculpting, where you’ll learn everything from basic facial anatomy to hair creation with FiberMesh. By the end of this book, you'll have developed the expertise necessary to succeed in the ever-evolving world of 3D character modeling, complemented by portfolio and social media tips for showcasing your standout work.What you will learn Enhance your sculpting skills to craft a variety of organic and hard surface objects Create humanoid characters, focusing on basic anatomy and proportions Explore sculpting techniques for intricate details in human heads and hair Sculpt objects such as armor, clothing, and accessories Create custom brushes to enhance your sculpting workflow Develop skills in detailing and surfacing to add texture and depth to your sculpts Use Polypaint and Materials to add color and enhance your sculptures Render and export your sculpts to share them with others Who this book is for This book is for 3D artists, digital sculptors, modelers, and anyone looking to learn the ZBrush software. It's a valuable resource for professionals switching to ZBrush or looking to broaden their skill set. While prior ZBrush experience and artistic abilities will prove beneficial, they're not prerequisites to understand the content covered. The book covers common and essential ZBrush workflows, making it ideal for both beginner and intermediate artists looking to explore the extensive capabilities of ZBrush.



Beginner S Guide To Zbrush


Beginner S Guide To Zbrush
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Author : 3dtotal Publishing
language : en
Publisher: Beginner's Guide
Release Date : 2017-12

Beginner S Guide To Zbrush written by 3dtotal Publishing and has been published by Beginner's Guide this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-12 with Computer art categories.


Beginner's Guide to ZBrush is an essential resource for newcomers to this powerful software, packed with detailed instructions and tutorials.



Zbrush Creature Design


Zbrush Creature Design
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Author : Scott Spencer
language : en
Publisher: John Wiley & Sons
Release Date : 2012-04-06

Zbrush Creature Design written by Scott Spencer and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-04-06 with Computers categories.


Zero in on the most cutting-edge trend in creature design for film and games: ZBrush! ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using Photoshop in combination with ZBrush to finely render a creature so you can see how it will appear on screen. Experienced ZBrush author and designer Scott Spencer shows you how to start with your concept in ZBrush as a preliminary digital model and then further refine it in Photoshop in order to fabricate a hyperrealistic image. Guides you through artistic concepts to visualize your creature Walks you through the process of conceptualizing a creature in ZBrush Details techniques for using Photoshop to refine your design Encourages you to use ZBrush as a sculpting and designing tool and then use Photoshop as a painting and finishing tool ZBrush Creature Design helps you bring your creature concepts to life.



Photoshop For 3d Artists Volume 1


Photoshop For 3d Artists Volume 1
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Author :
language : en
Publisher:
Release Date : 2011

Photoshop For 3d Artists Volume 1 written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Adobe Photoshop categories.


Whatever 3D software artists use, Photoshop remains a key tool throughout the production pipeline. The techniques presented in Photoshop for 3D Artists: Volume 1 are intended to show how 2D techniques can be seamlessly blended into the 3D production pipeline, resulting in a high quality image and a versatile and streamlined workflow. The book offers artists the chance to learn from a variety of top professionals, such as Andrzej Sykut, Fabio M. Ragonha, and Zoltan Korcsok, who willingly share the tips and tricks that they have developed over years of working in the 3D industry. The tutorials in Photoshop for 3D Artists: Volume 1 cover a variety of different subjects, from the initial concept stage through to post-production. Previz and concepts are explored, showing the advantages of using Photoshop to plan and visualize projects. Combining library images in Photoshop to create custom textures is also featured, as well as how Photoshop can be used as an efficient alternative to lengthy render tests by focusing on compositing passes, adding particle effects, and improving light and color adjustments. These post-production techniques are becoming increasingly popular within the industry as Photoshop becomes a more powerful and time-saving tool, enabling almost every 3D artist to enhance their final renders. With the expertise of individual contributors, the clearly written tutorials, and work-in-progress images, Photoshop for 3D Artists: Volume 1 is a timeless resource for veteran and beginner artists alike.



Digital Modeling


Digital Modeling
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Author : William Vaughan
language : en
Publisher: New Riders
Release Date : 2011-12-27

Digital Modeling written by William Vaughan and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-12-27 with Computers categories.


Professional modeling is the foundation of every aspect of the 3D production pipeline and is essential to the success of any 3D computer graphics project. [digital] Modeling is unlike any other modeling book you’ve seen—it gets to the core of what it takes to create efficient production-ready models and demystifies the process of producing realistic and jaw-dropping graphics. Taking a software-neutral approach, it teaches you the essential skills and concepts that you can apply to modeling in any industry 3D software, such as 3ds Max, LightWave 3D, Maya, Modo, Silo, XSI, ZBrush and other leading programs. Modelers, animators, texture artists, and technical directors can all benefit from the valuable information covered in this jam-packed guide containing years of industry knowledge. Simply put, if you work in 3D, you must have this book. In this inspiring and informative guide to modeling, industry veteran William Vaughan teaches you how to: Master modeling techniques to produce professional results in any 3D application Use the tools of a professional digital modeler Control your models polygon-count as well as polygon-flow Create both organic and hard surface models Understand a modeler’s role in a production environment Gain the knowledge to land a job in the industry as a digital modeler Model using specific tools such as LightWave and 3ds Max in over 6 hours of video training in the accompanying downloadable lesson files (see below for details) And much more! All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for "Where are the lesson files?" Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.