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Udio Para Jogos


 Udio Para Jogos
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Essential Game Audio


Essential Game Audio
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Author : Steve Horowitz
language : en
Publisher:
Release Date : 2014

Essential Game Audio written by Steve Horowitz and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with categories.




The Game Audio Strategy Guide


The Game Audio Strategy Guide
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Author : Gina Zdanowicz
language : en
Publisher: Routledge
Release Date : 2019-12-10

The Game Audio Strategy Guide written by Gina Zdanowicz and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-12-10 with Technology & Engineering categories.


The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.



Udio Para Jogos


 Udio Para Jogos
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Author : Felipe Augusto da Silva
language : pt-BR
Publisher: Editora Senac São Paulo
Release Date : 2023-09-20

Udio Para Jogos written by Felipe Augusto da Silva and has been published by Editora Senac São Paulo this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-09-20 with Games & Activities categories.


A Série Universitária foi desenvolvida pelo Senac São Paulo com o intuito de preparar profissionais para o mercado de trabalho. Os títulos abrangem diversas áreas, abordando desde conhecimentos teóricos e práticos adequados às exigências profissionais até a formação ética e sólida. Áudio para jogos apresenta uma visão geral de todo o processo do áudio dentro de jogos digitais, desde a pré-produção até a implementação. São abordados temas como a história do som dentro dos jogos, características do áudio de cada plataforma de acordo com sua época de lançamento, equipamentos e ferramentas para a criação de música e efeitos sonoros, além dos possíveis usos dos sons dentro de um jogo. O autor separa o áudio em quatro grandes categorias – música, efeitos sonoros, vozes e ambiência – e, por meio de exemplos, leva o leitor a analisar seus usos em cada jogo e como cada uma delas enriquece a experiência do jogador. O objetivo desta obra é introduzir o tema aos desenvolvedores de jogos, possibilitando uma conversa mais esclarecida sobre o assunto, além de ser um primeiro passo para pessoas interessadas em iniciar sua jornada como compositor ou sound designer.



The Game Audio Tutorial


The Game Audio Tutorial
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Author : Richard Stevens
language : en
Publisher: Taylor & Francis
Release Date : 2013-05-02

The Game Audio Tutorial written by Richard Stevens and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-05-02 with Computers categories.


Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)



The Essential Guide To Game Audio


The Essential Guide To Game Audio
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Author : Steve Horowitz
language : en
Publisher: Routledge
Release Date : 2017-07-27

The Essential Guide To Game Audio written by Steve Horowitz and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-27 with Computer games categories.


The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.



Game Audio Implementation


Game Audio Implementation
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Author : Richard Stevens
language : en
Publisher: CRC Press
Release Date : 2015-12-22

Game Audio Implementation written by Richard Stevens and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12-22 with Computers categories.


Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools. The accompanying website (www.gameaudioimplementation.com) includes: 12 downloadable demonstration games A unique exercise level for you to develop for your portfolio An up-to-date online bibliography with further reading for each chapter A free sound library with hundreds of game SFX



Principles Of Game Audio And Sound Design


Principles Of Game Audio And Sound Design
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Author : Jean-Luc Sinclair
language : en
Publisher: CRC Press
Release Date : 2020-04-28

Principles Of Game Audio And Sound Design written by Jean-Luc Sinclair and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-28 with Games & Activities categories.


Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.



The Complete Guide To Game Audio


The Complete Guide To Game Audio
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Author : Aaron Marks
language : en
Publisher: CRC Press
Release Date : 2012-10-12

The Complete Guide To Game Audio written by Aaron Marks and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-12 with Computers categories.


Turn your musical passion into a profitable career with this essential guide to the business and technical skills you need to succeed in the multi-billion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process - from developing the essential skills and purchasing the right equipment to keeping your clients happy. Learn everything you need to: Find the jobs. Identify your niche, implement a business and marketing plan that includes a great demo reel, and plug into the established network to find clients. Make the deals. Make the bidding and contract process work for you by knowing the standard industry terminology, understanding how to set fees, and employing non-confrontational negotiating tactics to reach sound agreements that establish acceptable boundaries for change orders, reworks, payment options, and other essentials. Create music and sound effects for games. Master the exacting specifications for composing music and creating sound effects on the various gaming platforms and systems. The companion DVD features audio and cinematic examples, demos of useful sound editing and sequencing programs, and sample business contracts.



Beginning Game Audio Programming


Beginning Game Audio Programming
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Author : Mason McCuskey
language : en
Publisher: Course Technology
Release Date : 2003

Beginning Game Audio Programming written by Mason McCuskey and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


This book gives a step-by-step guide to composing dynamic music and programming 3D sound as well as creating sound effects and music for games.



The Complete Guide To Game Audio


The Complete Guide To Game Audio
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Author : Aaron Marks
language : en
Publisher: Taylor & Francis
Release Date : 2013-04-02

The Complete Guide To Game Audio written by Aaron Marks and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-04-02 with Art categories.


This comprehensive guide gives readers with basic music compositional skills the information they need to become commercially viable artisans. In addition to providing a foundation of prerequisite technical skills, including basic audio considerations and sound file formats, the book teaches the business skills needed to work successfully as an audio technician in the game development business. How-to features take the reader step-by-step, from purchasing the right equipment, understanding the various game platforms, and composing music and creating sound effects specifically for games, to the ins and outs of marketing, producing demo reels, determining fees, bidding projects, and negotiating contracts.