The Game Audio Strategy Guide

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The Game Audio Strategy Guide
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Author : Gina Zdanowicz
language : en
Publisher: Routledge
Release Date : 2019-12-10
The Game Audio Strategy Guide written by Gina Zdanowicz and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-12-10 with Technology & Engineering categories.
The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.
Game Audio Fundamentals
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Author : Keith Zizza
language : en
Publisher: CRC Press
Release Date : 2023-07-03
Game Audio Fundamentals written by Keith Zizza and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-07-03 with Art categories.
Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape. Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources – including practical examples and incremental DAW exercises – and presents the theory and practice of game audio in detail, and in a format anyone can understand. This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design.
Video Game Audio
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Author : Christopher Hopkins
language : en
Publisher: McFarland
Release Date : 2022-08-17
Video Game Audio written by Christopher Hopkins and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-08-17 with Games & Activities categories.
From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.
The Cambridge Companion To Video Game Music
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Author : Melanie Fritsch
language : en
Publisher: Cambridge University Press
Release Date : 2021-04-29
The Cambridge Companion To Video Game Music written by Melanie Fritsch and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-04-29 with Computers categories.
A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.
The Queerness Of Video Game Music
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Author : Tim Summers
language : en
Publisher: Cambridge University Press
Release Date : 2023-08-03
The Queerness Of Video Game Music written by Tim Summers and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08-03 with Music categories.
Video game music is a significant site of queerness where normative demands are questioned, suspended or loosened. Games resist hegemonic musical logics, challenge musical value systems and use music to complicate essentialist notions of identity. This Element proposes three areas of queerness, each representing different relationships between 'queer design' and 'queer engagement', ranging fromunintentionally resistive to explicit engagement with identity. First, this Element examines musical structures that provide queer temporal alternatives to normative linear development, and interactive systems that reframe the power relationship between musical material and listener. Second, it considers 'retro' or 'chiptune' timbres that queer notions of technological progress to be improvements, rejecting chrononormativity. Finally, the Element discusses music that queers the self/other binary of identity. Games present ways of listening to, engaging with and understanding music that provide opportunities to challenge inherited assumptions and reductive or monolithic values, practices and identities.
The Ludotronics Game Design Methodology
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Author : J. Martin
language : en
Publisher: CRC Press
Release Date : 2023-08-24
The Ludotronics Game Design Methodology written by J. Martin and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08-24 with Computers categories.
This book supports readers to transition to more advanced independent game projects by deepening their understanding of the concept development process. It covers how to make concepts sufficiently viable, ambitious, and innovative to warrant the creation of a polished prototype in preparation of a publisher pitch. The book is divided into six sections. After a brief tutorial (Preliminary Phase), readers embark on a journey along the book’s methodology. They travel through successive conceptual phases (Preparations, Procedures, Processes, and Propositions); advance through levels and action beats in each of these phases; master challenges (conceptual tasks) and overcome level bosses (design decisions) that become successively harder; collect items (fulfilled documentation tasks); and “win” the game by having progressed from a raw, initial idea to a full-fledged, polished game treatment. Additional resources for the book are available at ludotronics.net. This book is designed to support junior and senior year BA or MA students in game design programs, as well as novice indie developers and those in the early stages of their game design career.
Saints Row Iv Strategy Guide
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Author : GamerGuides.com
language : en
Publisher: Gamer Guides
Release Date : 2015-11-07
Saints Row Iv Strategy Guide written by GamerGuides.com and has been published by Gamer Guides this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-07 with Games & Activities categories.
The leader of the 3rd Street Saints has certainly moved up in the world, becoming the President of the United States. Unfortunately, their term is put to the test when the Zin, lead by Zinyak, invades the Earth and kidnaps many people, including members of the 3rd Street Saints. It is up to the President, who has been put in a simulation, to fight back against Zinyak and free everyone from captivity. Join us as we enter this crazy world including: - A complete walkthrough of every story mission in the game. - Every single side mission, collectible and even the Loyalty Missions are covered. - Walkthrough for the DLC missions "How the Saints Save Christmas" and "Enter the Dominatrix".
Lords Of The Fallen Strategy Guide
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Author : GamerGuides.com
language : en
Publisher: Gamer Guides
Release Date : 2015-11-07
Lords Of The Fallen Strategy Guide written by GamerGuides.com and has been published by Gamer Guides this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-07 with Games & Activities categories.
Lords of the Fallen takes us on a journey to a dark and mysterious world where the lands of Keystone are under attack from an interdimensional demonic army. Join Harkyn: a branded, outcast criminal who is freed to seek his redemption through a bid to bring the invaders to their knees. Lords of the Fallen takes many of its cues and gameplay mechanics from the notoriously difficult Dark Souls series (and can be a little tricky itself at times) but puts some new and interesting spins on From Software's winning formula. Let us guide you through Harkyn’s adventure every step of the way. Our comprehensive guide will provide you with: - Complete walkthrough from beginning to end. - Complete list of side-quests incorporated into the main walkthrough. - Winning strategies to take down the assortment of nasty bosses. - Strategies to fight each type of enemy. - Locations of every collectible, including those found only in New Game +. - Locations of all the unique/legendary items. - Locations of every Empty Bottle and Attribute/Spell Point Shard. - Achievement/trophy unlock guide.
Computer Games
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Author : Blair Carter
language : en
Publisher: Nova Publishers
Release Date : 2002
Computer Games written by Blair Carter and has been published by Nova Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Games & Activities categories.
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
Writing Interactive Music For Video Games
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Author : Michael Sweet
language : en
Publisher: Addison-Wesley Professional
Release Date : 2014-09-19
Writing Interactive Music For Video Games written by Michael Sweet and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-09-19 with Computers categories.
“This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.