Principles Of Game Audio And Sound Design


Principles Of Game Audio And Sound Design
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Principles Of Game Audio And Sound Design


Principles Of Game Audio And Sound Design
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Author : Jean-Luc Sinclair
language : en
Publisher: CRC Press
Release Date : 2020-04-28

Principles Of Game Audio And Sound Design written by Jean-Luc Sinclair and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-28 with Games & Activities categories.


Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.



Game Audio Programming 4


Game Audio Programming 4
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Author : Guy Somberg
language : en
Publisher:
Release Date : 2023

Game Audio Programming 4 written by Guy Somberg and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023 with Computer game music categories.


This book is dedicated to the art of game audio programming. With more than 15 chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about audio programming than any other volume in history.



Game Audio Programming 2


Game Audio Programming 2
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Author : Guy Somberg
language : en
Publisher: CRC Press
Release Date : 2018-08-30

Game Audio Programming 2 written by Guy Somberg and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-30 with Computers categories.


Welcome to the second volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art of game audio programming! This volume features more than 20 chapters containing advanced techniques from some of the top game audio programmers and sound designers in the industry. This book continues the tradition of collecting more knowledge and wisdom about game audio programming than any other volume in history. Both audio programming beginners and seasoned veterans will find content in this book that is valuable, with topics ranging from extreme low-level mixing to high-level game integration. Each chapter contains techniques that were used in games that have shipped, and there is a plethora of code samples and diagrams. There are chapters on threading, DSP implementation, advanced middleware techniques in FMOD Studio and Audiokinetic Wwise, ambiences, mixing, music, and more. This book has something for everyone who is programming audio for a game: programmers new to the art of audio programming, experienced audio programmers, and those souls who just got assigned the audio code. This book is for you!



Game Audio Implementation


Game Audio Implementation
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Author : Richard Stevens
language : en
Publisher: CRC Press
Release Date : 2015-12-22

Game Audio Implementation written by Richard Stevens and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12-22 with Computers categories.


Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools. The accompanying website (www.gameaudioimplementation.com) includes: 12 downloadable demonstration games A unique exercise level for you to develop for your portfolio An up-to-date online bibliography with further reading for each chapter A free sound library with hundreds of game SFX



Game Audio Programming 3 Principles And Practices


Game Audio Programming 3 Principles And Practices
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Author : Guy Somberg
language : en
Publisher: CRC Press
Release Date : 2020-09-21

Game Audio Programming 3 Principles And Practices written by Guy Somberg and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-09-21 with Computers categories.


Welcome to the third volume of Game Audio Programming: Principles and Practices—the first series of its kind dedicated to the art and science of game audio programming. This volume contains 14 chapters from some of the top game audio programmers and sound designers in the industry. Topics range across game genres (ARPG, RTS, FPS, etc.), and from low-level topics such as DSP to high-level topics like using influence maps for audio. The techniques in this book are targeted at game audio programmers of all abilities, from newbies who are just getting into audio programming to seasoned veterans. All of the principles and practices in this book have been used in real shipping games, so they are all very practical and immediately applicable. There are chapters about split-screen audio, dynamic music improvisation, dynamic mixing, ambiences, DSPs, and more. This book continues the tradition of collecting modern, up-to-date knowledge and wisdom about game audio programming. So, whether you’ve been a game audio programmer for one year or ten years, or even if you’ve just been assigned the task and are trying to figure out what it’s all about, this book is for you! Key Features Cutting-edge advanced game audio programming concepts with examples from real game audio engines Includes both high-level and low-level topics Practical code examples, math, and diagrams that you can apply directly to your game audio engine. Guy Somberg has been programming audio engines for his entire career. From humble beginnings writing a low-level audio mixer for slot machines, he quickly transitioned to writing game audio engines for all manner of games. He has written audio engines that shipped AAA games like Hellgate: London, Bioshock 2, The Sims 4, and Torchlight 3, as well as smaller titles like Minion Master, Tales from the Borderlands, and Game of Thrones. Guy has also given several talks at the Game Developer Conference, the Audio Developer Conference, and CppCon. When he’s not programming or writing game audio programming books, he can be found at home reading, playing video games, and playing the flute.



Unity Game Audio Implementation


Unity Game Audio Implementation
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Author : Andrew Coggan
language : en
Publisher: CRC Press
Release Date : 2021-12-30

Unity Game Audio Implementation written by Andrew Coggan and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-30 with Games & Activities categories.


Unity Game Audio Implementation offers a unique, practical, project-based approach to learning about aspects of Interactive Game Audio for those who have never used a game engine before and don’t want to learn computer programming right now. The book offers insight into the skills needed to design game-ready sounds in current Digital Audio Workstation (DAW) and shows how to implement these sounds within the Unity game engine. The reader will also learn about interactive music and how to set this up to respond to a variety of events in the game, with the option of adding in their own story and dialogue. All the information is presented in a practical working context from an established Game Audio Sound Designer with AAA games experience. The chapters are accompanied by several game levels teaching all about the techniques and theories before offering instructive steps for how to put them into action. After completing the practical tasks in this book, not only will the reader create an interactive soundscape for a multilevel playable game featuring all their own audio, they will also receive tips on how to use their finished project in support of an application for Video Game Sound Designer jobs.



The Game Audio Strategy Guide


The Game Audio Strategy Guide
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Author : Gina Zdanowicz
language : en
Publisher: Routledge
Release Date : 2019-12-10

The Game Audio Strategy Guide written by Gina Zdanowicz and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-12-10 with Technology & Engineering categories.


The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.



The Complete Guide To Game Audio


The Complete Guide To Game Audio
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Author : Aaron Marks
language : en
Publisher: Taylor & Francis
Release Date : 2001

The Complete Guide To Game Audio written by Aaron Marks and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.


A gameography lists the computer games Marks has created music for. Assuming readers to be musicians and composers with little or no background in computers, he explains such aspects of the trade as essential skills and tools, getting organized, finding and landing jobs, bidding, creating the actual music and sound effects and blending them together, game platforms, and other topics. The disc contains samples, demonstrations, interviews, forms, and other material. Distributed in the US by Publisher Group West. Annotation copyrighted by Book News, Inc., Portland, OR.



Game Audio Tales Of A Technical Sound Designer Volume 01 Color Edition


Game Audio Tales Of A Technical Sound Designer Volume 01 Color Edition
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Author : Damian Kastbauer
language : en
Publisher:
Release Date : 2017-02-20

Game Audio Tales Of A Technical Sound Designer Volume 01 Color Edition written by Damian Kastbauer and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-02-20 with categories.


(This is the Color Trade Paperback Edition & Includes Colored Text and Color Pictures)Game Audio: Tales of a Technical Sound Designer - Volume 01 includes articles written for the Game Developer Magazine: Aural Fixation column and cover topics ranging from the value of history to our interactive audio future. Additionally, the entire Audio Implementation Greats series from DesigningSound.org is reproduced and stands as a testament to technical sound design in games. When I began writing about sound for games it was with the intention of finding a greater understanding, and hoping that by sharing these words others could learn from my experiences. In fact, it felt fundamental that I try and communicate and extol the niche of implementation and the newly burgeoning specialization of technical sound design as I dove deeper into the fray. Tales of a Technical Sound Designer is the culmination of this intention.



Game Audio With Fmod And Unity


Game Audio With Fmod And Unity
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Author : Ciarán Robinson
language : en
Publisher: Routledge
Release Date : 2019-03-04

Game Audio With Fmod And Unity written by Ciarán Robinson and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-04 with Technology & Engineering categories.


Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game. All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD Audio Middleware, the reader will be able to create a game of their own and develop a portfolio that demonstrates their capacities in interactive sound design. Perfect for classroom use or independent study, Game Audio with FMOD and Unity also comes with a full suite of audio assets provided on a companion website.