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3 D Audio Using Loudspeakers


3 D Audio Using Loudspeakers
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3 D Audio Using Loudspeakers


3 D Audio Using Loudspeakers
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Author : William G. Gardner
language : en
Publisher: Springer Science & Business Media
Release Date : 1998-04-30

3 D Audio Using Loudspeakers written by William G. Gardner and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998-04-30 with Technology & Engineering categories.


3-D Audio Using Loudspeakers is concerned with 3-D audio systems implemented using a pair of conventional loudspeakers. A well-known problem with these systems is the requirement that the listener be properly positioned for the 3-D illusion to function correctly. This book proposes using the tracked position of the listener's head to optimize the acoustical presentation, thus producing a much more realistic illusion over a larger listening area than existing loudspeaker 3-D audio systems. Head-tracking can be accomplished by applying pattern recognition techniques to images obtained from a video camera. Thus, an immersive audio environment can be created without donning headphones or other equipment. 3-D Audio Using Loudspeakers discusses the theory, implementation, and testing of a head-tracked loudspeaker 3-D audio system. Crosstalk cancellers that can be steered to the location of a tracked listener are described. The objective performance of these systems has been evaluated using simulations and acoustical measurements made at the ears of human subjects. Many sound localization experiments were also conducted; the results show that head-tracking both significantly improves localization when the listener is displaced from the ideal listening location, and also enables dynamic localization cues. Much of the theory and experimental results presented are also applicable to loudspeaker 3-D audio systems in general, not just head-tracked ones. 3-D Audio Using Loudspeakers is of interest to researchers studying virtual acoustic displays, and to engineers developing the same. The book serves as a valuable reference to anyone working in this field.



3d Audio


3d Audio
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Author : Justin Paterson
language : en
Publisher: Routledge
Release Date : 2021-07-25

3d Audio written by Justin Paterson and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-25 with Technology & Engineering categories.


3D Audio offers a detailed perspective of this rapidly developing arena. Written by many of the world’s leading researchers and practitioners, it draws from science, technologies, and creative practice to provide insight into cutting-edge research in 3D audio. Through exploring the intersection of these fields, the reader will gain insight into a number of research areas and professional practice in 3D sonic space. As such, the book acts both as a primer that enables readers to gain an understanding of various aspects of 3D audio, and can inform students and audio enthusiasts, but its deep treatment of a diverse range of topics will also inform professional practitioners and academics beyond their core specialisms. The chapters cover areas such as an Ambisonics, binaural technologies and approaches, psychoacoustics, 3D audio recording, composition for 3D space, 3D audio in live sound, broadcast, and movies – and more. Overall, this book offers a definitive insight into an emerging sound world that is increasingly becoming part of our everyday lives.



The Art And Science Of 3d Audio Recording


The Art And Science Of 3d Audio Recording
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Author : Edwin Pfanzagl-Cardone
language : en
Publisher: Springer Nature
Release Date : 2023-03-11

The Art And Science Of 3d Audio Recording written by Edwin Pfanzagl-Cardone and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-03-11 with Technology & Engineering categories.


This professional book offers a unique, comprehensive and timely guide on 3D audio recording. Intended for sound engineers and professionals, and summarizing more than twenty-year research on this topic, it includes extensive information and details on various microphone techniques and loudspeaker layouts, such as Auro-3D®, Dolby® AtmosTM, DTS:X®, MMAD, SONY 360 Reality Audio and Ambisonics. It presents a rich set of results obtained from both objective measurements and subjective listening tests, and a number of case studies for 3D recording, ranging from solo-instrument techniques to full symphony orchestra, and microphone systems for virtual reality applications. Further, it includes a chapter on spatial hearing discussing issues of 3D audio sound reproduction. All in all, this book offers extensive, practical information for sound engineers and professionals.



Adaptive 3d Sound Systems


Adaptive 3d Sound Systems
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Author : John Garas
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

Adaptive 3d Sound Systems written by John Garas and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Technology & Engineering categories.


Adaptive 3D Sound Systems focuses on creating multiple virtual sound sources in 3D reverberant spaces using adaptive filters. Adaptive algorithms are introduced and explained, including the multiple-error filtered-x algorithm and the adjoint LMS algorithm. The book covers the physical, psychoacoustical, and signal processing aspects of adaptive and non-adaptive 3D sound systems. Included is an introduction to spatial hearing, sound localization and reverberation, frequency selectivity of the human auditory system, the state of the art in HRTF-based 3D sound systems, binaural synthesis, and loudspeaker displays. The adaptive approach to HRTF-based 3D sound systems is examined in detail for the general case of creating multiple virtual sound sources at the ears of multiple listeners in a reverberant 3D space. The derived solution can be applied to other applications, such as cross-talk cancellation, loudspeakers and room equalization, concert hall simulation, and active sound control. Several solutions for the problem of moving listeners are introduced. Strategies for enlarging the zones of equalization around the listeners' ears, correct loudspeakers positioning, and using multiresolution filters are proposed. Fast multiresolution spectral analysis using non-uniform sampling is developed for implementation of multiresolution filters. The well-focused topics, along with implementation details for adaptive algorithms, make Adaptive 3D Sound Systems suitable for multimedia applications programmers, advanced level students, and researchers in audio and signal processing.



Acoustic Signal Processing For Telecommunication


Acoustic Signal Processing For Telecommunication
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Author : Steven L. Gay
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

Acoustic Signal Processing For Telecommunication written by Steven L. Gay and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Technology & Engineering categories.


158 2. Wiener Filtering 159 3. Speech Enhancement by Short-Time Spectral Modification 3. 1 Short-Time Fourier Analysis and Synthesis 159 160 3. 2 Short-Time Wiener Filter 161 3. 3 Power Subtraction 3. 4 Magnitude Subtraction 162 3. 5 Parametric Wiener Filtering 163 164 3. 6 Review and Discussion Averaging Techniques for Envelope Estimation 169 4. 169 4. 1 Moving Average 170 4. 2 Single-Pole Recursion 170 4. 3 Two-Sided Single-Pole Recursion 4. 4 Nonlinear Data Processing 171 5. Example Implementation 172 5. 1 Subband Filter Bank Architecture 172 173 5. 2 A-Posteriori-SNR Voice Activity Detector 5. 3 Example 175 6. Conclusion 175 Part IV Microphone Arrays 10 Superdirectional Microphone Arrays 181 Gary W. Elko 1. Introduction 181 2. Differential Microphone Arrays 182 3. Array Directional Gain 192 4. Optimal Arrays for Spherically Isotropic Fields 193 4. 1 Maximum Gain for Omnidirectional Microphones 193 4. 2 Maximum Directivity Index for Differential Microphones 195 4. 3 Maximimum Front-to-Back Ratio 197 4. 4 Minimum Peak Directional Response 200 4. 5 Beamwidth 201 5. Design Examples 201 5. 1 First-Order Designs 202 5. 2 Second-Order Designs 207 5. 3 Third-Order Designs 216 5. 4 Higher-Order designs 221 6. Optimal Arrays for Cylindrically Isotropic Fields 222 6. 1 Maximum Gain for Omnidirectional Microphones 222 6. 2 Optimal Weights for Maximum Directional Gain 224 6. 3 Solution for Optimal Weights for Maximum Front-to-Back Ratio for Cylindrical Noise 225 7. Sensitivity to Microphone Mismatch and Noise 230 8.



Virtual Reality


Virtual Reality
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Author : Mr. Rohit Manglik
language : en
Publisher: EduGorilla Publication
Release Date : 2024-03-08

Virtual Reality written by Mr. Rohit Manglik and has been published by EduGorilla Publication this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-03-08 with Computers categories.


EduGorilla Publication is a trusted name in the education sector, committed to empowering learners with high-quality study materials and resources. Specializing in competitive exams and academic support, EduGorilla provides comprehensive and well-structured content tailored to meet the needs of students across various streams and levels.



Noise Reduction In Speech Applications


Noise Reduction In Speech Applications
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Author : Gillian M. Davis
language : en
Publisher: CRC Press
Release Date : 2018-10-03

Noise Reduction In Speech Applications written by Gillian M. Davis and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-03 with Technology & Engineering categories.


Noise and distortion that degrade the quality of speech signals can come from any number of sources. The technology and techniques for dealing with noise are almost as numerous, but it is only recently, with the development of inexpensive digital signal processing hardware, that the implementation of the technology has become practical. Noise Reduction in Speech Applications provides a comprehensive introduction to modern techniques for removing or reducing background noise from a range of speech-related applications. Self-contained, it starts with a tutorial-style chapter of background material, then focuses on system aspects, digital algorithms, and implementation. The final section explores a variety of applications and demonstrates to potential users of the technology the results possible with the noise reduction techniques presented. The book offers chapters contributed by international experts, a practical, systems approach, and numerous references. For electrical, acoustics, signal processing, communications, and bioengineers, Noise Reduction in Speech Applications is a valuable resource that shows you how to decide whether noise reduction will solve problems in your own systems and how to make the best use of the technologies available.



Handbook Of Signal Processing In Acoustics


Handbook Of Signal Processing In Acoustics
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Author : David Havelock
language : en
Publisher: Springer Science & Business Media
Release Date : 2008-10-26

Handbook Of Signal Processing In Acoustics written by David Havelock and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-10-26 with Science categories.


The Handbook of Signal Processing in Acoustics brings together a wide range of perspectives from over 100 authors to reveal the interdisciplinary nature of the subject. It brings the key issues from both acoustics and signal processing into perspective and is a unique resource for experts and practitioners alike to find new ideas and techniques within the diversity of signal processing in acoustics.



3d Videocommunication


3d Videocommunication
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Author : Oliver Schreer
language : en
Publisher: John Wiley & Sons
Release Date : 2005-11-01

3d Videocommunication written by Oliver Schreer and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-11-01 with Technology & Engineering categories.


The migration of immersive media towards telecommunication applications is advancing rapidly. Impressive progress in the field of media compression, media representation, and the larger and ever increasing bandwidth available to the customer, will foster the introduction of these services in the future. One of the key components for the envisioned applications is the development from two-dimensional towards three-dimensional audio-visual communications. With contributions from key experts in the field, 3D Videocommunication: provides a complete overview of existing systems and technologies in 3D video communications and provides guidance on future trends and research; considers all aspects of the 3D videocommunication processing chain including video coding, signal processing and computer graphics; focuses on the current state-of-the-art and highlights the directions in which the technology is likely to move; discusses in detail the relevance of 3D videocommunication for telepresence systems and immersive media; and provides an exhaustive bibliography for further reading. Researchers and students interested in the field of 3D audio-visual communications will find 3D Videocommunication a valuable resource, covering a broad overview of the current state-of-the-art. Practical engineers from industry will also find it a useful tool in envisioning and building innovative applications.



Mobile Services For Toy Computing


Mobile Services For Toy Computing
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Author : Patrick C. K. Hung
language : en
Publisher: Springer
Release Date : 2015-08-24

Mobile Services For Toy Computing written by Patrick C. K. Hung and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-24 with Computers categories.


The goal of this book is to crystallize the emerging mobile computing technologies and trends by focusing on the most promising solutions in services computing. The book will provide clear proof that mobile technologies are playing an increasingly important and critical role in supporting toy computing. The goal of this book is to bring together academics and practitioners to describe the use and synergy between the above-mentioned technologies. This book is intended for researchers and students working in computer science and engineering, as well as toy industry technology providers, having particular interests in mobile services.