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3 D Computer Vision


3 D Computer Vision
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An Introduction To 3d Computer Vision Techniques And Algorithms


An Introduction To 3d Computer Vision Techniques And Algorithms
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Author : Boguslaw Cyganek
language : en
Publisher: John Wiley & Sons
Release Date : 2011-08-10

An Introduction To 3d Computer Vision Techniques And Algorithms written by Boguslaw Cyganek and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-10 with Science categories.


Computer vision encompasses the construction of integrated vision systems and the application of vision to problems of real-world importance. The process of creating 3D models is still rather difficult, requiring mechanical measurement of the camera positions or manual alignment of partial 3D views of a scene. However using algorithms, it is possible to take a collection of stereo-pair images of a scene and then automatically produce a photo-realistic, geometrically accurate digital 3D model. This book provides a comprehensive introduction to the methods, theories and algorithms of 3D computer vision. Almost every theoretical issue is underpinned with practical implementation or a working algorithm using pseudo-code and complete code written in C++ and MatLab®. There is the additional clarification of an accompanying website with downloadable software, case studies and exercises. Organised in three parts, Cyganek and Siebert give a brief history of vision research, and subsequently: present basic low-level image processing operations for image matching, including a separate chapter on image matching algorithms; explain scale-space vision, as well as space reconstruction and multiview integration; demonstrate a variety of practical applications for 3D surface imaging and analysis; provide concise appendices on topics such as the basics of projective geometry and tensor calculus for image processing, distortion and noise in images plus image warping procedures. An Introduction to 3D Computer Vision Algorithms and Techniques is a valuable reference for practitioners and programmers working in 3D computer vision, image processing and analysis as well as computer visualisation. It would also be of interest to advanced students and researchers in the fields of engineering, computer science, clinical photography, robotics, graphics and mathematics.



3d Computer Vision


3d Computer Vision
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Author : Christian Wöhler
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-07-23

3d Computer Vision written by Christian Wöhler and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-07-23 with Computers categories.


This indispensable text introduces the foundations of three-dimensional computer vision and describes recent contributions to the field. Fully revised and updated, this much-anticipated new edition reviews a range of triangulation-based methods, including linear and bundle adjustment based approaches to scene reconstruction and camera calibration, stereo vision, point cloud segmentation, and pose estimation of rigid, articulated, and flexible objects. Also covered are intensity-based techniques that evaluate the pixel grey values in the image to infer three-dimensional scene structure, and point spread function based approaches that exploit the effect of the optical system. The text shows how methods which integrate these concepts are able to increase reconstruction accuracy and robustness, describing applications in industrial quality inspection and metrology, human-robot interaction, and remote sensing.



3d Computer Vision


3d Computer Vision
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Author : Christian Wöhler
language : en
Publisher: Springer Science & Business Media
Release Date : 2009-07-28

3d Computer Vision written by Christian Wöhler and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-07-28 with Computers categories.


This work provides an introduction to the foundations of three-dimensional c- puter vision and describes recent contributions to the ?eld, which are of methodical and application-speci?c nature. Each chapter of this work provides an extensive overview of the corresponding state of the art, into which a detailed description of new methods or evaluation results in application-speci?c systems is embedded. Geometric approaches to three-dimensional scene reconstruction (cf. Chapter 1) are primarily based on the concept of bundle adjustment, which has been developed more than 100 years ago in the domain of photogrammetry. The three-dimensional scene structure and the intrinsic and extrinsic camera parameters are determined such that the Euclidean backprojection error in the image plane is minimised, u- ally relying on a nonlinear optimisation procedure. In the ?eld of computer vision, an alternative framework based on projective geometry has emerged during the last two decades, which allows to use linear algebra techniques for three-dimensional scene reconstructionand camera calibration purposes. With special emphasis on the problems of stereo image analysis and camera calibration, these fairly different - proaches are related to each other in the presented work, and their advantages and drawbacks are stated. In this context, various state-of-the-artcamera calibration and self-calibration methods as well as recent contributions towards automated camera calibration systems are described. An overview of classical and new feature-based, correlation-based, dense, and spatio-temporal methods for establishing point c- respondences between pairs of stereo images is given.



3 D Computer Vision


3 D Computer Vision
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Author : Yu-Jin Zhang
language : en
Publisher: Springer Nature
Release Date : 2023-01-31

3 D Computer Vision written by Yu-Jin Zhang and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-01-31 with Computers categories.


This textbook offers advanced content on computer vision (basic content can be found in its prerequisite textbook, “2D Computer Vision: Principles, Algorithms and Applications”), including the basic principles, typical methods and practical techniques. It is intended for graduate courses on related topics, e.g. Computer Vision, 3-D Computer Vision, Graphics, Artificial Intelligence, etc. The book is mainly based on my lecture notes for several undergraduate and graduate classes I have offered over the past several years, while a number of topics stem from my research publications co-authored with my students. This book takes into account the needs of learners with various professional backgrounds, as well as those of self-learners. Furthermore, it can be used as a reference guide for practitioners and professionals in related fields. To aid in comprehension, the book includes a wealth of self-test questions (with hints and answers). On the one hand, these questions help teachers to carry out online teaching and interact with students during lectures; on the other, self-learners can use them to assess whether they have grasped the key content.



3d Computer Vision


3d Computer Vision
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Author : Yu-Jin Zhang
language : en
Publisher: Springer Nature
Release Date : 2024-04-26

3d Computer Vision written by Yu-Jin Zhang and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-26 with Computers categories.


This book offers a comprehensive and unbiased introduction to 3D Computer Vision, ranging from its foundations and essential principles to advanced methodologies and technologies. Divided into 11 chapters, it covers the main workflow of 3D computer vision as follows: camera imaging and calibration models; various modes and means of 3D image acquisition; binocular, trinocular and multi-ocular stereo vision matching techniques; monocular single-image and multi-image scene restoration methods; point cloud data processing and modeling; simultaneous location and mapping; generalized image and scene matching; and understanding spatial-temporal behavior. Each topic is addressed in a uniform manner: the dedicated chapter first covers the essential concepts and basic principles before presenting a selection of typical, specific methods and practical techniques. In turn, it introduces readers to the most important recent developments, especially in the last three years. This approachallows them to quickly familiarize themselves with the subject, implement the techniques discussed, and design or improve their own methods for specific applications. The book can be used as a textbook for graduate courses in computer science, computer engineering, electrical engineering, data science, and related subjects. It also offers a valuable reference guide for researchers and practitioners alike.



An Introduction To 3d Computer Vision Techniques And Algorithms


An Introduction To 3d Computer Vision Techniques And Algorithms
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Author : Boguslaw Cyganek
language : en
Publisher: Wiley-Blackwell
Release Date : 2018-02-16

An Introduction To 3d Computer Vision Techniques And Algorithms written by Boguslaw Cyganek and has been published by Wiley-Blackwell this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-16 with categories.




Three Dimensional Computer Vision


Three Dimensional Computer Vision
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Author : Yoshiaki Shirai
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

Three Dimensional Computer Vision written by Yoshiaki Shirai and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.


The purpose of computer vision is to make computers capable of understanding environments from visual information. Computer vision has been an interesting theme in the field of artificial intelligence. It involves a variety of intelligent information processing: both pattern processing for extraction of meaningful symbols from visual information and symbol processing for determining what the symbols represent. The term "3D computer vision" is used if visual information has to be interpreted as three-dimensional scenes. 3D computer vision is more challenging because objects are seen from limited directions and some objects are occluded by others. In 1980, the author wrote a book "Computer Vision" in Japanese to introduce an interesting new approach to visual information processing developed so far. Since then computer vision has made remarkable progress: various rangefinders have become available, new methods have been developed to obtain 3D informa tion, knowledge representation frameworks have been proposed, geometric models which were developed in CAD/CAM have been used for computer vision, and so on. The progress in computer vision technology has made it possible to understand more complex 3 D scenes. There is an increasing demand for 3D computer vision. In factories, for example, automatic assembly and inspection can be realized with fewer con straints than conventional ones which employ two-dimensional computer vision.



3d Computer Vision


3d Computer Vision
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Author : Yousaf H. Ansari
language : en
Publisher:
Release Date : 2003

3d Computer Vision written by Yousaf H. Ansari and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with categories.




3d Computer Graphics


3d Computer Graphics
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Author : Samuel R. Buss
language : en
Publisher: Cambridge University Press
Release Date : 2003-05-19

3d Computer Graphics written by Samuel R. Buss and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-05-19 with Computers categories.


This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.



Practical Algorithms For 3d Computer Graphics


Practical Algorithms For 3d Computer Graphics
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Author : R. Stuart Ferguson
language : en
Publisher: CRC Press
Release Date : 2013-12-19

Practical Algorithms For 3d Computer Graphics written by R. Stuart Ferguson and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-12-19 with Computers categories.


Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis. Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images. New to the Second Edition New chapter on the modern approach to real-time 3D programming using OpenGL New chapter that introduces 3D graphics for mobile devices New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animation Discussions of new topics, such as particle modeling, marching cubes, and techniques for rendering hair and fur More web-only content, including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFX The book is suitable for newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D application program or shader code for a commercial games engine.