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3d Environment Design With Blender


3d Environment Design With Blender
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3d Environment Design With Blender


3d Environment Design With Blender
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Author : Abdelilah Hamdani
language : en
Publisher: Packt Publishing Ltd
Release Date : 2023-01-31

3d Environment Design With Blender written by Abdelilah Hamdani and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-01-31 with Computers categories.


Save time and effort when building 3D scenes with this essential guide to creating stunning photorealistic 3D environments in Blender Key Features Reveal modeling tricks to make your Blender 3D environments look realistic Discover techniques to enhance the photorealism of your scenes while saving time Set up realistic lighting in your scenes to make your environment look pleasing to the eye Book DescriptionBlender is a powerful tool for creating all kinds of visual assets, but with such power comes complexity. Creating a photorealistic 3D scene seems like a Herculean task for more than 90% of 3D designers, but don’t be discouraged! 3D Environment Design with Blender will get you up and running. This practical guide helps reduce the complexity of 3D environment design, advance your Blender skills, and produce lifelike scenes and animations in a time-efficient manner. You'll start by learning how to fix the most common mistakes 3D designers make with modeling and scale matching that stop them from achieving photorealism. Next, you’ll understand the basics of realistic texturing, efficient unwrapping and achieving photorealistic lighting by turning an actual reference of a wood cabin into a realistic 3D scene. These skills will be used and expanded as you build a realistic 3D environment with natural assets and materials that you’ll create from scratch. Once you’ve developed your natural environment, you’ll advance to creating realistic render shots by applying cool camera features, and compositing tricks that will make your final render look photorealistic and pleasing to the eye. By the end of this book, you'll be able to implement modeling tricks and best practices to make your 3D environments look stunningly lifelike.What you will learn Understand how to avoid the most common modeling mistakes 3D designers make Create realistic landscapes using Blender s built-in A.N.T Landscape add-on Build natural assets such as rocks, flowers, plants, and rivers that you can customize and use in a variety of projects Create realistic materials such as snow, mud, wood and animated water Use the particle system to generate realistic grass, as well as scatter flowers and rocks Apply the five lighting rules to achieve great photorealistic results Use nodes and materials effectively to produce impressive results Who this book is for This book is for 3D environment artists and open-world game designers who have tried designing 3D environments but have trouble finding the right Blender settings. If you feel overwhelmed understanding how nodes and materials work in Blender, this book will simplify it for you and help you achieve photorealism in your environments in no time. Familiarity with the Blender interface is expected to get the most out of this book.



Low Poly 3d Modeling In Blender


Low Poly 3d Modeling In Blender
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Author : Samuel Sullins
language : en
Publisher: Packt Publishing Ltd
Release Date : 2024-02-02

Low Poly 3d Modeling In Blender written by Samuel Sullins and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-02-02 with Computers categories.


Jump into the world of 3D art with Blender expert, Samuel Sullins in this beginner-friendly, color guide and learn modeling, shading, and rendering low poly 3D creations to transform into the 3D artist you've aspired to become Key Features Create minimalistic low poly 3D models based on reference images Breathe life into your creations by adding vibrant colors and appealing textures using materials Arrange your low poly models in a 3D environment, set up lighting to achieve the desired ambiance, and render the final scene Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionStep into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.What you will learn Understand how Blender's interface works and how to configure it Gain proficiency in navigating 3D space in Blender Familiarize yourself with Blender's core modeling tools Get to grips with the workflow and techniques to create low poly 3D models Texture your low poly models using the UV and Shader editors Configure Blender's Asset Browser for instant access to your models Set up a complete scene, adjust the lighting, and create a high-quality, portfolio-ready render Who this book is for If you're new to 3D modeling, low poly modeling is a great starting point. This book is an invaluable guide for 3D artists, modelers, and beginners to begin without prior knowledge of Blender or 3D modelling experience, although a basic familiarity with these topics will be beneficial.



3d Environments A Complete Guide To Creative And Technical Mastery


3d Environments A Complete Guide To Creative And Technical Mastery
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Author : Pasquale De Marco
language : en
Publisher: Pasquale De Marco
Release Date : 2025-04-05

3d Environments A Complete Guide To Creative And Technical Mastery written by Pasquale De Marco and has been published by Pasquale De Marco this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-04-05 with Technology & Engineering categories.


In the realm of digital creation, 3D environments stand as captivating virtual worlds that transport audiences to new and extraordinary realms. This comprehensive guide unlocks the secrets of crafting these immersive spaces, empowering readers with the knowledge and skills to design and develop stunning 3D environments for games, films, architecture, and beyond. Embark on a journey through the fundamentals of 3D environment design, mastering the core concepts of 3D design, modeling, texturing, lighting, and shading. Delve into the art of environment design, learning how to create believable and immersive virtual worlds that captivate and engage your audience. Explore the technical aspects of 3D environment creation, covering modeling techniques, animation, and rendering, and discover how to optimize your environments for seamless performance. With a wealth of practical tips, tricks, and case studies from industry professionals, this book serves as an invaluable resource for both aspiring and experienced 3D artists. Learn from the experiences of those who have come before you, gaining insights into the challenges and triumphs of 3D environment design. Whether you're a game developer, filmmaker, architect, or simply a creative individual seeking to master the art of 3D environments, this book is your essential guide to creating virtual worlds that leave a lasting impression. Step into the world of 3D environments and unleash your creativity! Key Features: * Comprehensive coverage of 3D environment design fundamentals, from core concepts to advanced techniques * In-depth exploration of modeling, texturing, lighting, shading, and animation * Practical guidance on creating immersive and believable virtual worlds * Tips, tricks, and case studies from industry professionals * Suitable for both aspiring and experienced 3D artists This book is your passport to the world of 3D environment design. With dedication and creativity, you'll master the art of crafting immersive virtual worlds that transport your audience to new and extraordinary realms. If you like this book, write a review!



Smart Infrastructures In The Iot Era


Smart Infrastructures In The Iot Era
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Author : Fadi Al-Turjman
language : en
Publisher: Springer Nature
Release Date : 2025-01-02

Smart Infrastructures In The Iot Era written by Fadi Al-Turjman and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-01-02 with Science categories.


This book provides a comprehensive overview of advanced digital disruptive technologies that can be used or currently used in Construction, and Smart Infrastructures. It provides a holistic collection of such disruptive technologies to address issues or otherwise uplift the technological aspects of various aspects of human lives and projects, impacting the overall culture and society sustainability. These pertinent technologies explored in this book are Artificial Intelligence (AI), Internet of Things (IoT), Unmanned Aerial Vehicles (UAVs), Clouds, and Big Data. It is expected that the book will unify the fields of construction and project management through the integration AI frameworks provided in various chapters.



Augmented Reality Virtual Reality And Computer Graphics


Augmented Reality Virtual Reality And Computer Graphics
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Author : Lucio Tommaso De Paolis
language : en
Publisher: Springer
Release Date : 2018-07-13

Augmented Reality Virtual Reality And Computer Graphics written by Lucio Tommaso De Paolis and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-13 with Computers categories.


The 2-volume set LNCS 10850 and 10851 constitutes the refereed proceedings of the 5th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2018, held in Otranto, Italy, in June 2018. The 67 full papers and 26 short papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in the following topical sections: virtual reality; augmented and mixed reality; computer graphics; human-computer interaction; applications of VR/AR in medicine; and applications of VR/AR in cultural heritage; and applications of VR/AR in industry.



Shaping The Future Of Online Learning Education In The Metaverse


Shaping The Future Of Online Learning Education In The Metaverse
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Author : Durak, Gürhan
language : en
Publisher: IGI Global
Release Date : 2022-12-27

Shaping The Future Of Online Learning Education In The Metaverse written by Durak, Gürhan and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-12-27 with Education categories.


Each new technological innovation creates new opportunities in the field of education and affects the learning preferences of individuals. In this respect, it is important to investigate the ways to use these technologies in education to ensure learners receive the best possible education. Shaping the Future of Online Learning: Education in the Metaverse discusses up-to-date knowledge and experience regarding emerging technologies, processes, and applications for online learning. The book also provides a guide for technology enthusiasts, online course designers, and institutions that facilitate the innovative technologies in online learning. Covering critical topics such as augmented reality, virtual reality, immersive learning, and gamification, this reference work is ideal for instructional designers, educational software developers, programmers, teachers, policymakers, administrators, principals, industry professionals, researchers, scholars, practitioners, academicians, instructors, and students.





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Author :
language : en
Publisher: Smocot Ionut Mihai
Release Date :

written by and has been published by Smocot Ionut Mihai this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Digital Information Processing And Communications


Digital Information Processing And Communications
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Author : Vaclav Snasael
language : en
Publisher: Springer
Release Date : 2011-06-28

Digital Information Processing And Communications written by Vaclav Snasael and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-06-28 with Computers categories.


This two-volume-set (CCIS 188 and CCIS 189) constitutes the refereed proceedings of the International Conference on Digital Information Processing and Communications, ICDIPC 2011, held in Ostrava, Czech Republic, in July 2011. The 91 revised full papers of both volumes presented together with 4 invited talks were carefully reviewed and selected from 235 submissions. The papers are organized in topical sections on network security; Web applications; data mining; neural networks; distributed and parallel processing; biometrics technologies; e-learning; information ethics; image processing; information and data management; software engineering; data compression; networks; computer security; hardware and systems; multimedia; ad hoc network; artificial intelligence; signal processing; cloud computing; forensics; security; software and systems; mobile networking; and some miscellaneous topics in digital information and communications.



Handbook Of Computer Programming With Python


Handbook Of Computer Programming With Python
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Author : Dimitrios Xanthidis
language : en
Publisher: CRC Press
Release Date : 2022-12-12

Handbook Of Computer Programming With Python written by Dimitrios Xanthidis and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-12-12 with Computers categories.


This handbook provides a hands-on experience based on the underlying topics, and assists students and faculty members in developing their algorithmic thought process and programs for given computational problems. It can also be used by professionals who possess the necessary theoretical and computational thinking background but are presently making their transition to Python. Key Features: • Discusses concepts such as basic programming principles, OOP principles, database programming, GUI programming, application development, data analytics and visualization, statistical analysis, virtual reality, data structures and algorithms, machine learning, and deep learning. • Provides the code and the output for all the concepts discussed. • Includes a case study at the end of each chapter. This handbook will benefit students of computer science, information systems, and information technology, or anyone who is involved in computer programming (entry-to-intermediate level), data analytics, HCI-GUI, and related disciplines.



Human Systems Engineering And Design Ii


Human Systems Engineering And Design Ii
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Author : Tareq Ahram
language : en
Publisher: Springer
Release Date : 2019-08-13

Human Systems Engineering And Design Ii written by Tareq Ahram and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08-13 with Technology & Engineering categories.


This book focuses on novel design and systems engineering approaches, including theories and best practices, for promoting a better integration of people and engineering systems. It covers a range of hot topics related to: development of human-centered systems; interface design and human-computer interaction; usability and user experience; emergent properties of human behavior; innovative materials in manufacturing, biomechanics, and sports medicine, safety engineering and systems complexity business analytics, design and technology and many more. The book, which gathers selected papers presented at the 2nd International Conference on Human Systems Engineering and Design: Future Trends and Applications (IHSED 2019), held on September 16-18, 2019, at Universität der Bundeswehr München, Munich, Germany, provides researchers, practitioners and program managers with a snapshot of the state-of-the-art and current challenges in the field of human systems engineering and design.