3d Graphics Programming For Windows 95

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3d Graphics Programming For Windows 95
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Author : Nigel Thompson
language : en
Publisher:
Release Date : 1996
3d Graphics Programming For Windows 95 written by Nigel Thompson and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computers categories.
This book introduces the basic concepts of Direct3D with engaging hands-on projects. Solid solutions are given to basic, real world 3D programming problems. The book teaches Windows programmers how to apply the Direct 3D API to accomplish typical 3D graphics objectives.
Opengl Programming For Windows 95 And Windows Nt
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Author : Ron Fosner
language : en
Publisher: Addison-Wesley Professional
Release Date : 1997
Opengl Programming For Windows 95 And Windows Nt written by Ron Fosner and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Computers categories.
Ron Fosner provides tips and teaches techniques enabling Windows programmers to optimize OpenGL performance on the Windows platform. Topics include model and view matrices, bitmaps and texturing, and manipulating OpenGL objects. Numerous programming examples in C are provided.
Windows Graphics Programming
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Author : Feng Yuan
language : en
Publisher: Prentice Hall Professional
Release Date : 2001
Windows Graphics Programming written by Feng Yuan and has been published by Prentice Hall Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.
Currently, there aren't any good books on Windows graphics programming. Programmers looking for help are left to muddle their way through online documentation and API books that don't focus on this topic. This book paves new ground, covering actual graphics implementation, hidden restrictions, and performance issues programmers need to know about.
Opengl Programming For Windows 95 And Windows Nt
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Author : Ron Fosner
language : en
Publisher: Addison-Wesley
Release Date : 1997
Opengl Programming For Windows 95 And Windows Nt written by Ron Fosner and has been published by Addison-Wesley this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Computer graphics categories.
The licensing of OpenGL to many leading computer companies, including Microsoft, has made it possible for graphics programmers to learn to write stunning 3D graphics programs using the industry graphics standard on the world's most popular operating system. And OpenGL Programming of Windows 95 and Windows NT is the key to the door of opportunity for those who see the tremendous potential for programmers who can produce high-quality 3D applications on these platforms. Using numerous examples, Microsoft's Visual C++ programming platform, the C++ programming language, and the Microsoft Foundation Classes, Fosner starts with a generic C application that can be compiled from any 32-bit C compiler and, step by step, covers the basics of creating an OpenGL program selecting the appropriate pixel format; arranging the device context and rendering contexts; enhancing OpenGL programs to achieve maximum speed; using display lists and texture maps; finding OpenGL enhancements hidden in your video driver; programming OpenGL's Modelview matrix to get the effects you want; and providing rapid animation under Windows - without bogging down the user interface. Most important, you'll absorb this knowledge within the context of developing a Windows application that you can experiment with and actually use in your Windows programs. You will gain hands-on experience in designing, creating, programming, measuring, and optimizing a real OpenGL 3D animation program.
3d Graphics Programming In Windows
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Author : Philip H. Taylor
language : en
Publisher: Addison Wesley Longman
Release Date : 1994
3d Graphics Programming In Windows written by Philip H. Taylor and has been published by Addison Wesley Longman this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994 with Computers categories.
This exciting book/disk package completely outfits the serious programmer for 3D graphics work in Windows. It explains 3D graphics programming fundamentals from a Windows perspective. Readers will understand the Windows graphic interface and how they can use a graphics library to create sophisticated graphics applications. Disk contains a professional 3D graphics library for Windows.
Learn 3d Graphics Programming On The Pc
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Author : Richard F. Ferraro
language : en
Publisher: Addison-Wesley Professional
Release Date : 1996
Learn 3d Graphics Programming On The Pc written by Richard F. Ferraro and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computers categories.
With this book/CD-ROM package PC programmers of all ability levels can learn to create 3D graphics applications. The guide walks readers step-by-step through the creation of several complete applications, using a commercial 3D graphics library. The CD contains Criterion's RenderWare, a commercial 3D graphics library worth $1,000.
Real Time Shader Programming
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Author : Ron Fosner
language : en
Publisher: Morgan Kaufmann
Release Date : 2003-01-14
Real Time Shader Programming written by Ron Fosner and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-01-14 with Computers categories.
Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, this title provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders.
Advanced Graphics Programming Using Opengl
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Author : Tom McReynolds
language : en
Publisher: Elsevier
Release Date : 2005-02-17
Advanced Graphics Programming Using Opengl written by Tom McReynolds and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-02-17 with Computers categories.
Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques—beyond those learned in introductory computer graphics texts—is not as easy to come by as inexpensive hardware. This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniques—those that don't require esoteric hardware or custom graphics libraries—that are written in a comprehensive style and do useful things. It covers graphics that are not covered well in your old graphics textbook. But it also goes further, teaching you how to apply those techniques in real world applications, filling real world needs. - Emphasizes the algorithmic side of computer graphics, with a practical application focus, and provides usable techniques for real world problems. - Serves as an introduction to the techniques that are hard to obtain outside of an intensive computer graphics work environment. - Sophisticated and novel programming techniques are implemented in C using the OpenGL library, including coverage of color and lighting; texture mapping; blending and compositing; antialiasing; image processing; special effects; natural phenomena; artistic and non-photorealistic techniques, and many others.
Programming With Mfc For Windows 95
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Author : Victor E. Broquard
language : en
Publisher: Prentice Hall
Release Date : 1996
Programming With Mfc For Windows 95 written by Victor E. Broquard and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computers categories.
Class libraries are the programmer's equivalent of a full filing cabinet and make programming simpler. This book is a reference to the two Windows 95 libraries that programmers developing applications will use everyday. Ideal for a programmer who does know C and C++ but has no Windows programming experience. The CD contains sample programs.
3d Graphics Programming
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Author : Sergei Savchenko
language : en
Publisher: Sams Publishing
Release Date : 2000
3d Graphics Programming written by Sergei Savchenko and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computers categories.
This comprehensive guide to polygonal 3D graphics emphasizes techniques used in computer games. It contains descriptions of the most useful algorithms and combines them with practical programming examples to give programmers more control over their programs.