Opengl Programming For Windows 95 And Windows Nt


Opengl Programming For Windows 95 And Windows Nt
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Opengl Programming For Windows 95 And Windows Nt


Opengl Programming For Windows 95 And Windows Nt
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Author : Ron Fosner
language : en
Publisher: Addison-Wesley Professional
Release Date : 1997

Opengl Programming For Windows 95 And Windows Nt written by Ron Fosner and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Computers categories.


Ron Fosner provides tips and teaches techniques enabling Windows programmers to optimize OpenGL performance on the Windows platform. Topics include model and view matrices, bitmaps and texturing, and manipulating OpenGL objects. Numerous programming examples in C are provided.



Opengl Superbible


Opengl Superbible
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Author : Richard S. Wright
language : en
Publisher:
Release Date : 1996

Opengl Superbible written by Richard S. Wright and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computer graphics categories.


Until OpenGL SuperBible, there has been scant material explaining how to use OpenGL under Windows. This thorough resource shows developers the basics of OpenGL programming, describes how OpenGL works with Windows, and provides a comprehensive reference to all OpenGL functions and commands.



Open Gl Programming For Windows 95 And Windows Nt


Open Gl Programming For Windows 95 And Windows Nt
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Author : ロンフォスナー
language : ja
Publisher:
Release Date : 1997-08-29

Open Gl Programming For Windows 95 And Windows Nt written by ロンフォスナー and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997-08-29 with categories.




Real Time Shader Programming


Real Time Shader Programming
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Author : Ron Fosner
language : en
Publisher: Elsevier
Release Date : 2003-01-10

Real Time Shader Programming written by Ron Fosner and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-01-10 with Computers categories.


Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs—-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. * Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9 * Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting * Maintains an updated version of the detailed shader reference section at www.directx.com * Teaches the latest shader programming techniques for high-performance real-time 3D graphics



Programming Windows 98 Nt Unleashed


Programming Windows 98 Nt Unleashed
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Author : Viktor Tóth
language : en
Publisher:
Release Date : 1998

Programming Windows 98 Nt Unleashed written by Viktor Tóth and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Computers categories.


The ideal reference for developers creating applications for 32-bit Windows, this authoritative book delivers what every Windows programmer should know about design, code, and implementing cutting-edge Windows applications.1,100 pp.



Opengl Superbible Software


Opengl Superbible Software
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Author : Richard S. Wright
language : en
Publisher:
Release Date : 1996

Opengl Superbible Software written by Richard S. Wright and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computer graphics categories.




Opengl Distilled


Opengl Distilled
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Author : Paul Martz
language : en
Publisher: Addison-Wesley Professional
Release Date : 2006-02-27

Opengl Distilled written by Paul Martz and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-02-27 with Computers categories.


OpenGL opens the door to the world of high-quality, high-performance 3D computer graphics. The preferred application programming interface for developing 3D applications, OpenGL is widely used in video game development, visualization and simulation, CAD, virtual reality, modeling, and computer-generated animation. OpenGL® Distilled provides the fundamental information you need to start programming 3D graphics, from setting up an OpenGL development environment to creating realistic textures and shadows. Written in an engaging, easy-to-follow style, this book makes it easy to find the information you're looking for. You'll quickly learn the essential and most-often-used features of OpenGL 2.0, along with the best coding practices and troubleshooting tips. Topics include Drawing and rendering geometric data such as points, lines, and polygons Controlling color and lighting to create elegant graphics Creating and orienting views Increasing image realism with texture mapping and shadows Improving rendering performance Preserving graphics integrity across platforms A companion Web site includes complete source code examples, color versions of special effects described in the book, and additional resources.



3d Graphics Programming For Windows 95


3d Graphics Programming For Windows 95
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Author : Nigel Thompson
language : en
Publisher:
Release Date : 1996

3d Graphics Programming For Windows 95 written by Nigel Thompson and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computers categories.


This book introduces the basic concepts of Direct3D with engaging hands-on projects. Solid solutions are given to basic, real world 3D programming problems. The book teaches Windows programmers how to apply the Direct 3D API to accomplish typical 3D graphics objectives.



Digital Visual Fortran Programmer S Guide


Digital Visual Fortran Programmer S Guide
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Author : Michael Etzel
language : en
Publisher: Elsevier
Release Date : 1999-04-13

Digital Visual Fortran Programmer S Guide written by Michael Etzel and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999-04-13 with Computers categories.


Digital Visual Fortran is the latest version of a major programming language tool used by scientists and engineers. Written by key technical writers from the Digital Visual Fortran product team, Digital Visual Fortran Programmer's Guide presents in printed form the critical portions of the official programmer's guide, previously only available online. The result is the authoritative book on Digital Visual Fortran's features and how to use them to create effective applications. Digital Visual Fortran is the language of choice for computation-intensive scientific and engineering applications, financial applications, and other programs. Digital recently acquired Fortran technology and rights from Microsoft that allows them to use the Microsoft Developer Studio Integrated Development Environment, which is featured in Microsoft's Visual C++ and Visual Basic. The result is that Digital Visual Fortran is much easier to use and looks and works much like Microsoft's industry-leading programming products for other market segments. The official programmer's guide to Digital Visual Fortran for Version 6.0A Authors are experts from the Digital Visual Fortran product group New Digital Fortran version include Microsoft interface and object technologies



Compaq Visual Fortran


Compaq Visual Fortran
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Author : Norman Lawrence
language : en
Publisher: Digital Press
Release Date : 2002-01-02

Compaq Visual Fortran written by Norman Lawrence and has been published by Digital Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-01-02 with Computers categories.


Compaq Visual Fortran: A Guide to Creating Windows Applications is the only book that shows developers how to create Windows applications using Visual Fortran software. It complements Digital Press's successful reference, the Digital Visual Fortran Programmer's Guide. Lawrence details development methods and techniques for creating Fortran applications for Windows, the platform upon which developers can use Compaq Visual Fortran (CVF; to be Intel Visual Fortran in the future) to create applications. The book teaches CVF programming progressively, beginning with simple tasks and building up to writing professional-level Win32 applications. Readers will learn about the powerful new CVF graphical user interface, as well as the intricacies of Windows development from a CVF perspective. They can master QuickWin, the Win32 APIs including multiple document interfaces, and Open GL with 3D and interactive graphics. Provides practical, step-by-step instructions for developing Visual Fortran applications Only tutorial text for Compaq Visual Fortran (CVF) Doesn't require the programmer to learn C or C++