3ds Max Essentials 2 In 1

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3ds Max Essentials 2 In 1
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Author : AMC College
language : en
Publisher: Advanced Micro Systems Sdn Bhd
Release Date : 2023-01-01
3ds Max Essentials 2 In 1 written by AMC College and has been published by Advanced Micro Systems Sdn Bhd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-01-01 with Computers categories.
This eBook consists of 2 titles: 3D Modeling (3ds Max) Level 1 3D Modeling (3ds Max) Level 2
3ds Max Maxscript Essentials
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Author : Autodesk,
language : en
Publisher: Taylor & Francis
Release Date : 2013-05-29
3ds Max Maxscript Essentials written by Autodesk, and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-05-29 with Art categories.
Write your own MAXScript functions and utilities to automate repetitive tasks and create custom tools and UI elements. Beginning with an introduction to essential programming concepts, you learn the MAXScript basics that include cloning objects, MAX commands, toolbar access, picking scene nodes, picking points, and using the mousetrack command and painter interface. Real-world tutorial examples are provided throughout the book to demonstrate how to use the MAXScript techniques in your own production environment.
Essential 3ds Max 2008
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Author : Sean McBride
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2008-03-05
Essential 3ds Max 2008 written by Sean McBride and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-03-05 with Computers categories.
Essential 3ds Max 2008 offers a user-friendly introduction to the newest version of 3ds Max. From an overview of the user interface, tools, and modifers to modeling exercises that demonstrate the creation of an interior, a basic character, and a suit of armor, this book provides readers with a guide to getting the most out of Max. Learn how to model objects using a variety of low-poly and high-poly techniques; use texture maps to vary the look of objects; create and adjust lights in your scenes; unwrap models to generate UVW coordinates; generate normal maps for use in real-time simulations and game development; composite images with background plates.
Essential Cg Lighting Techniques With 3ds Max
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Author : Darren Brooker
language : en
Publisher: Taylor & Francis
Release Date : 2012-12-12
Essential Cg Lighting Techniques With 3ds Max written by Darren Brooker and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-12 with Computers categories.
Certified by Autodesk, Darren Brooker's new edition teaches the production techniques behind real-world work. The tutorials take you from the fundamentals of lighting, right through to advanced techniques.
Design Patterns
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Author : Christopher G. Lasater
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2006-10
Design Patterns written by Christopher G. Lasater and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-10 with Computers categories.
Design Patterns demonstrates how software developers can improve the performance, maintainability, portability, and scalability of their code through the use of the Gang of Four design patterns. After a discussion of patterns methodology, reasons for using design patterns, the book delves into each of the 23 patterns. Each pattern section gives a detailed description of the pattern, refactored from either Boolean logic or simpler, less-maintainable code that you might encounter in the real world, and shows readers how to use the pattern in their code. The text walks readers through making the move from current code to the pattern, lists the benefits of using the pattern, and shows how the pattern performs after the refactoring effort, with a goal throughout of providing practical implementations.
Kelly L Murdock S Autodesk 3ds Max 2015 Complete Reference Guide
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Author : Kelly L. Murdock
language : en
Publisher: SDC Publications
Release Date : 2014-10
Kelly L Murdock S Autodesk 3ds Max 2015 Complete Reference Guide written by Kelly L. Murdock and has been published by SDC Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-10 with Computers categories.
Kelly L. Murdock's Autodesk 3ds Max 2015 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels. The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users, will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. Over 150 tutorials – complete with before and after files – help users at all levels build real world skills.
Rpg Programming With Xna Game Studio 3 0
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Author : Jim Perry
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2009-06-19
Rpg Programming With Xna Game Studio 3 0 written by Jim Perry and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-06-19 with Computers categories.
RPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoft’s XNA Game Studio 3.0. The book examines the history of the genre and takes a piece-by-piece approach to producing a 2D tile-based game, demonstrating how to create the various components that make up an RPG and implement them using C# and XNA Game Studio 3.0. By the end of the book, readers will have built a complete toolset that can be used to create data for their own RPGs. Learn how to: * Creating the characters and monsters that populate RPG worlds * Add stats and skills to allow game entities to perform actions * Populate the game world with items and treasures. Construct a conversation editor to add another degree of interaction * Create a multiple-step quest system to give players goals to research during gameplay * Creating a tile engine for displaying the world Populating the game world with items and treasure * Implementing a sound and music system * Adding multiplayer support
Essential Lightwave V9
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Author : Steve Warner
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2007-06-29
Essential Lightwave V9 written by Steve Warner and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-06-29 with Computers categories.
Includes companion DVD with trial versions of LightWave v9.2! Essential LightWave v9 offers an unparalleled guide to LightWave 3D. Written to help users quickly take control of the software, this book is filled with easy-to-understand explanations, time-saving tips and tricks, and detailed tutorials on nearly every aspect of the software, including the new features in LightWave v9.2! Key features: learn to model, light, surface animate, and render within the first seven chapters!; master the LightWave v9 Node Editor for advanced surfacing, texturing, and deformations; learn to model with polygons, Catmull-Clark/Subpatch SubDs, and splines; uncover the secrets of distortion-free UV mapping and high-quality texturing; learn to seamlessly composite 3D objects with real-world images; create professional-quality character animation using FK, IK, and IK Booster; enhance your animations with expressions, particle effects, and dynamics; set up a render farm to rip through complex rendering tasks.
Autodesk 3ds Max 2013 Essentials
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Author : Dariush Derakhshani
language : en
Publisher: John Wiley & Sons
Release Date : 2012-05-03
Autodesk 3ds Max 2013 Essentials written by Dariush Derakhshani and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05-03 with Computers categories.
A four-color, task-based Autodesk Official Training Guide covering the core features of 3ds Max Beginning users of this popular 3D animation and effects software will find everything they need for a thorough understanding of the software's key features and functions in this colorful guide. The authors break down the complexities of learning 3D software and get you going right away with interesting, job-related projects. You'll learn the basics of modeling, texturing, animating, lighting, visualization, and visual effects with 3ds Max, exploring the methods and why they are used as they are. An Official Training Guide endorsed by Autodesk and ideal for those new to 3D software Written by CG professionals, featuring hands-on, real-world projects that offer realistic, job-related professional challenges Teaches the basics of modeling, texturing, animating, lighting, visualization, and visual effects, explaining the entire program to help you learn about the entire production pipeline Covers everything a beginner needs to know for a solid foundation in 3ds Max, with illustrated tutorials and full-color screen shots Companion website features starting and ending files for the exercises and additional learning tutorials available for download Autodesk 3ds Max Essentials is the ideal beginner's guide to the exciting world of 3D software.
3ds Max 8 Maxscript Essentials
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Author : Autodesk
language : en
Publisher: Taylor & Francis
Release Date : 2013-05-02
3ds Max 8 Maxscript Essentials written by Autodesk and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-05-02 with Computers categories.
Write your own MAXScript functions and utilities to create custom tools and UI elements, and automate repetitive tasks. Demonstrated techniques include the creation of objects, arrays, collections, control structures, parametric objects, and the construction of UI elements. The companion CD-ROM contains media files that allow you to practice the techniques with real-world examples demonstrating how you can use then in a production environment.