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4 Great Games


4 Great Games
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4 Great Games


4 Great Games
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Author : A. L. Hosking
language : en
Publisher:
Release Date : 1998

4 Great Games written by A. L. Hosking and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Chess categories.




Seven Games A Human History


Seven Games A Human History
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Author : Oliver Roeder
language : en
Publisher: W. W. Norton & Company
Release Date : 2022-01-25

Seven Games A Human History written by Oliver Roeder and has been published by W. W. Norton & Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-01-25 with History categories.


A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.



Great Games Local Rules


Great Games Local Rules
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Author : Alexander Cooley
language : en
Publisher:
Release Date : 2012

Great Games Local Rules written by Alexander Cooley and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Political Science categories.


The struggle between Russia and Great Britain over Central Asia in the nineteenth century was the original "great game." But in the past quarter century, a new "great game" has emerged, pitting America against a newly aggressive Russia and a resource-hungry China, all struggling for influence over one of the volatile areas in the world: the long border region stretching from Iran through Pakistan to Kashmir. In Great Games, Local Rules, Alexander Cooley, one of America's most respected Central Asia experts, explores the dynamics of the new competition over the region since 9/11. All three great powers are pursuing important goals: basing rights for the US, access to natural resources for the Chinese, and increased political influence for the Russians. But Central Asian governments have proven themselves powerful forces in their own right, establishing local rules that serve to fend off foreign involvement, enrich themselves and reinforce their sovereign authority. Cooley's careful and surprising explanation of how small states interact with great powers in this vital region greatly advances our understanding of how world politics actually works in this contemporary era.



Video Games Are Good For You


Video Games Are Good For You
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Author : Daniel Mauleon
language : en
Publisher:
Release Date : 2019-08

Video Games Are Good For You written by Daniel Mauleon and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08 with Juvenile Nonfiction categories.


In the past video games have gotten a bad rep for having a negative effect on players. But many studies have proven the opposite! From improved hand-eye coordination and better eyesight to increased socializing and fitness, discover the many ways video games are good for you.



Games


Games
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Author : Ace McCloud
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2016-08-16

Games written by Ace McCloud and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-08-16 with categories.


Great Games For Family, Friends, Children & Yourself! Get More FUN In Your Life! In this book you will discover an incredible variety of games that will bring hours upon hours of joy into your life & those you care about! People have been playing games to keep themselves entertained for centuries. While many people think that game-playing is just for children, it is just as important for adults too, as it helps relieve stress and tension from everyday life. This book has exciting and fun games for all age groups and social circles. Get ready to enjoy some of the best games of all time as well as some new games that you can play with your children, family, friends and even by yourself. Life is so much more enjoyable when you actively incorporate enjoyable games into it! Here Is A Preview Of What You'll Discover... A Variety Of Games That Anyone Can Play With Little Or No Money Lots Of Games That Children Love! Games That Everyone In The Family Will Enjoy Games That Are Great To Play With Friends Games That You Can Play On Your Own How To Stimulate Your Creativity & Social Skills With Games Some of the Best Classic Games Of All Time Much, much more! What are you waiting for? If you are still reading this you are obviously motivated to get all the benefits this book has to offer. Stop thinking and take ACTION. Buy It Now



Best Ever


Best Ever
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Author : Vacation Fun
language : en
Publisher:
Release Date : 2019-11-22

Best Ever written by Vacation Fun and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-22 with categories.


4-in-a-row is a game for two players. This 6" x 9" "4 in a row" Game for outside / playground, featuring a total of 110 pages, is perfect for adults, kids for summer vacations. The front cover consists of artistic, trendy, original, funny and colorful background. Essential game idea for all ages for summer vacations. Easy fit in a purse, tote and messenger bag to play in restaurants, planes, trains, car trips, waiting rooms, picnics, home. It is the goal of the game to connect four of your tokens in a line. All directions (vertical, horizontal, diagonal) are allowed. Players take turns putting one of their tokens into one of the seven slots. A token falls down as far as possible within a slot. The player with the red tokens begins. The game ends immediately when one player connects four stones.



Games


Games
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Author : Ace McCloud
language : en
Publisher: CreateSpace
Release Date : 2014-12-08

Games written by Ace McCloud and has been published by CreateSpace this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-08 with categories.


Great Games For Family, Friends, Children & Yourself! Get More FUN In Your Life! In this book you will discover an incredible variety of games that will bring hours upon hours of joy into your life & those you care about! People have been playing games to keep themselves entertained for centuries. While many people think that game-playing is just for children, it is just as important for adults too, as it helps relieve stress and tension from everyday life. This book has exciting and fun games for all age groups and social circles. Get ready to enjoy some of the best games of all time as well as some new games that you can play with your children, family, friends and even by yourself. Life is so much more enjoyable when you actively incorporate enjoyable games into it! Here Is A Preview Of What You'll Discover... A Variety Of Games That Anyone Can Play With Little Or No MoneyLots Of Games That Children Love! Games That Everyone In The Family Will EnjoyGames That Are Great To Play With FriendsGames That You Can Play On Your OwnHow To Stimulate Your Creativity & Social Skills With GamesSome of the Best Classic Games Of All TimeMuch, much more! What are you waiting for? If you are still reading this you are obviously motivated to get all the benefits this book has to offer. Stop thinking and take ACTION. Get Your Copy Right Now!"



Practical Android 4 Games Development


Practical Android 4 Games Development
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Author : Jerome DiMarzio
language : en
Publisher: Apress
Release Date : 2012-01-24

Practical Android 4 Games Development written by Jerome DiMarzio and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-24 with Computers categories.


Practical Android 4 Games Development continues your journey to becoming a hands-on Android game apps developer. This title guides you through the process of designing and developing game apps that work on both smartphones and tablets, thanks to the new Android SDK 4.0 which merges the User Interface and Experience APIs and more. The author, J.F. DiMarzio, has written eight books, including Android: A Programmer's Guide—the first Android book approved by Google—recently updated and translated for sale in Japan. He has an easy-to-read, concise, and logical writing style that is well suited for teaching complex technologies like the Java-based Android. From 2D-based casual games to 3D OpenGL-based first-person shooters, you find that learning how to create games on the fastest growing mobile platform has never been easier. Create 2D and 3D games for Android 4.0 phones and tablets such and the Motorola Xoom Build your own reusable “black box” for game development Easy-to-follow examples make creating the sample games a hands-on experience



Pc World


Pc World
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Author :
language : en
Publisher:
Release Date : 1992-10

Pc World written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992-10 with Computer programs categories.




Making Games For Impact


Making Games For Impact
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Author : Kurt Squire
language : en
Publisher: MIT Press
Release Date : 2021-10-26

Making Games For Impact written by Kurt Squire and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-10-26 with Education categories.


Designing games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game. Digital games for learning are now commonplace, used in settings that range from K–12 education to advanced medical training. In this book, Kurt Squire examines the ways that games make an impact on learning, investigating how designers and developers incorporate authentic social impact goals, build a team, and work with experts in order to make games that are effective and marketable. Because there is no one design process for making games for impact—specific processes arise in response to local needs and conditions—Squire presents a series of case studies that range from a small, playable game created by a few programmers and an artist to a multimillion-dollar project with funders, outside experts, and external constraints. These cases, drawn from the Games + Learning + Society Center at the University of Wisconsin–Madison, show designers tackling such key issues as choosing platforms, using data analytics to guide development, and designing for new markets. Although not a how-to guide, the book offers developers, researchers, and students real-world lessons in greenlighting a project, scaling up design teams, game-based assessment, and more. The final chapter examines the commercial development of an impact game in detail, describing the creation of an astronomy game, At Play in the Cosmos, that ships with an introductory college textbook.