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8 Bit Apocalypse


8 Bit Apocalypse
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8 Bit Apocalypse


8 Bit Apocalypse
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Author : Alex Rubens
language : en
Publisher: Abrams
Release Date : 2019-09-10

8 Bit Apocalypse written by Alex Rubens and has been published by Abrams this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-10 with Social Science categories.


Before Call of Duty, before World of Warcraft, before even Super Mario Bros., the video game industry exploded in the late 1970s with the advent of the video arcade. Leading the charge was Atari Inc., the creator of, among others, the iconic game Missile Command. The first game to double as a commentary on culture, Missile Command put the players’ fingers on “the button,†? making them responsible for the fate of civilization in a no-win scenario, all for the price of a quarter. The game was marvel of modern culture, helping usher in both the age of the video game and the video game lifestyle. Its groundbreaking implications inspired a fanatical culture that persists to this day.As fascinating as the cultural reaction to Missile Command were the programmers behind it. Before the era of massive development teams and worship of figures like Steve Jobs, Atari was manufacturing arcade machines designed, written, and coded by individual designers. As earnings from their games entered the millions, these creators were celebrated as geniuses in their time; once dismissed as nerds and fanatics, they were now being interviewed for major publications, and partied like Wall Street traders. However, the toll on these programmers was high: developers worked 120-hour weeks, often opting to stay in the office for days on end while under a deadline. Missile Command creator David Theurer threw himself particularly fervently into his work, prompting not only declining health and a suffering relationship with his family, but frequent nightmares about nuclear annihilation. To truly tell the story from the inside, tech insider and writer Alex Rubens has interviewed numerous major figures from this time: Nolan Bushnell, founder of Atari; David Theurer, the creator of Missile Command; and Phil Klemmer, writer for the NBC series Chuck, who wrote an entire episode for the show about Missile Command and its mythical “kill screen.†? Taking readers back to the days of TaB cola, dot matrix printers, and digging through the couch for just one more quarter, Alex Rubens combines his knowledge of the tech industry and experience as a gaming journalist to conjure the wild silicon frontier of the 8-bit ’80s. 8-Bit Apocalypse: The Untold Story of Atari's Missile Command offers the first in-depth, personal history of an era for which fans have a lot of nostalgia.



Breakout


Breakout
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Author : Jamie Lendino
language : en
Publisher: Steel Gear Press
Release Date : 2023-08-17

Breakout written by Jamie Lendino and has been published by Steel Gear Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08-17 with Games & Activities categories.


Atari 8-bit computers are the first machines that truly bridged the divide between video game players and home computer enthusiasts. The Atari 400 and 800 signaled the start of a new era in computing. Breakout: How Atari 8-Bit Computers Defined a Generation is the first book to cover what made Atari's groundbreaking computer line great: its excellent graphics and sound, flexible programming environment, and wide support from the burgeoning home computer community. For those of us coming of gaming age in the 80s, Atari games were simply amazing—and you'll find out what made these titles so much fun to play. Breakout also explores the Atari 8-bit platform as it stands today, with a robust enthusiast and modding community, the increasing value of Atari computers and peripherals, and how to get started with one now or get your old one running again. With fully revised and updated sections on emulation, mods, and add-ons, plus new community sites, podcasts, and detailed write-ups of 170 Atari 8-bit games (60 more than before), this second edition of Breakout is a must-buy for every vintage computer or gaming enthusiast.



Playing With Reality


Playing With Reality
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Author : Alex Humphreys
language : en
Publisher: Renard Press Ltd
Release Date : 2022

Playing With Reality written by Alex Humphreys and has been published by Renard Press Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022 with Games & Activities categories.


What was it that got you through the Covid-19 pandemic? For some it was long walks; others turned to home baking. For millions it was video games, a booming industry which exploded in popularity over the pandemic years. Confined to our homes and with the lines of reality becoming blurred as everyday life shifted to screens, perhaps it was no wonder that so many of us were desperate to be transported to different worlds. In Playing with Reality: Gaming in a Pandemic, journalist and presenter Alex Humphreys, a passionate gamer herself, investigates this extraordinary boom in the gaming industry. Charting its rise, Alex interviews players and developers, sharing a glimpse of what was going on behind closed doors as studios closed and games were finished from home. Playing with Reality explores exactly what it was that made gaming a lifeline for so many, and what the future holds as we look to the metaverse. Alexandra brilliantly chronicles the boundless creativity of an industry persevering through unprecedented times. Aaryn Flynn



Field Guide To The Apocalypse


Field Guide To The Apocalypse
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Author : Meg Marco
language : en
Publisher: Simon and Schuster
Release Date : 2009-12-01

Field Guide To The Apocalypse written by Meg Marco and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-12-01 with Social Science categories.


the end is near Surviving the apocalypse is one thing. Enjoying life after most of civilization is wiped out -- that's entirely different. Maybe you can outrun an avalanche, or escape a burning building, but can you really cut it after the unthinkable happens? Can you, for example, deal with damn dirty apes, convert your car to run on bathtub gin, or synthesize a species-saving vaccine from your own mucus? No? Obviously, it's not going to be as easy as you thought to come out of Armageddon as the new ruling king of the world. Any chump off the street could be lucky enough to have the immunity to survive the all-of-humanity-killing disease, or be the one dude who happens to make it through a meteor strike. But not everyone will know what clothes to wear to intimidate, or what kind of vehicle you want to be driving in the postapocalyptic wasteland. Not everyone will have the sense to discern whether their food is, in fact, people. You can survive the apocalypse without this book. But the apocalypse isn't the problem: It's what happens afterward. You against the other people left in the world. You'd better be prepared.



The Supernatural Revamped


The Supernatural Revamped
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Author : Barbara Brodman
language : en
Publisher: Bloomsbury Publishing PLC
Release Date : 2016-04-20

The Supernatural Revamped written by Barbara Brodman and has been published by Bloomsbury Publishing PLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-20 with Literary Criticism categories.


This book is the logical continuation of a series of collected essays examining the origins and evolution of myths and legends of the supernatural in Western and non-Western tradition and popular culture. The first two volumes of the series, The Universal Vampire: Origins and Evolution of a Legend (Fairleigh Dickinson University Press, 2013) and Images of the Modern Vampire: The Hip and the Atavistic. (Fairleigh Dickinson University Press, 2013) focused on the vampire legend. The essays in this collection expand that scope to include a multicultural and multigeneric discussion of a pantheon of supernatural creatures who interact and cross species-specific boundaries with ease. Angels and demons are discussed from the perspective of supernatural allegory, angelic ethics and supernatural heredity and genetics. Fairies, sorcerers, witches and werewolves are viewed from the perspectives of popular nightmare tales, depictions of race and ethnicity, popular public discourse and cinematic imagery. Discussions of the “undead and still dead” include images of death messengers and draugar, zombies and vampires in literature, popular media and Japanese anime.



Gold Digger 203


Gold Digger 203
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Author : Fred Perry
language : en
Publisher: Antarctic Press
Release Date :

Gold Digger 203 written by Fred Perry and has been published by Antarctic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on with Juvenile Fiction categories.


Under the influence of Portia's Ooshoosh pheromones, Nez decides to leave for Ooshoosh Island to get hitched! Gina catches wind of Portia's man-jacking and pursues. Unfortunately, the island borderlands are right in the middle of a zilla-migration season, so Gina has to sneak her way past a herd of giant monsters and avoid their predators before Nez can say "I do!"



Vintage Game Consoles


Vintage Game Consoles
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Author : Bill Loguidice
language : en
Publisher: CRC Press
Release Date : 2014-02-24

Vintage Game Consoles written by Bill Loguidice and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-24 with Computers categories.


Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun! Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.



Game Sound


Game Sound
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Author : Karen Collins
language : en
Publisher: MIT Press
Release Date : 2008

Game Sound written by Karen Collins and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.


A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.



The Apocalypse Of Ezra Ii Esdras Iii Xiv


The Apocalypse Of Ezra Ii Esdras Iii Xiv
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Author : G. H. Box
language : en
Publisher: Wipf and Stock Publishers
Release Date : 2021-10-27

The Apocalypse Of Ezra Ii Esdras Iii Xiv written by G. H. Box and has been published by Wipf and Stock Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-10-27 with Religion categories.




Fight Magic Items


Fight Magic Items
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Author : Aidan Moher
language : en
Publisher: Hachette UK
Release Date : 2022-10-04

Fight Magic Items written by Aidan Moher and has been published by Hachette UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-10-04 with Games & Activities categories.


Take a journey through the history of Japanese role-playing games—from the creators who built it, the games that defined it, and the stories that transformed pop culture and continue to capture the imaginations of millions of fans to this day. The Japanese roleplaying game (JRPG) genre is one that is known for bold, unforgettable characters; rich stories, and some of the most iconic and beloved games in the industry. Inspired by early western RPGs and introducing technology and artistic styles that pushed the boundaries of what video games could be, this genre is responsible for creating some of the most complex, bold, and beloved games in history—and it has the fanbase to prove it. In Fight, Magic, Items, Aidan Moher guides readers through the fascinating history of JRPGs, exploring the technical challenges, distinct narrative and artistic visions, and creative rivalries that fueled the creation of countless iconic games and their quest to become the best, not only in Japan, but in North America, too. Moher starts with the origin stories of two classic Nintendo titles, Final Fantasy and Dragon Quest, and immerses readers in the world of JRPGs, following the interconnected history from through the lens of their creators and their stories full of hope, risk, and pixels, from the tiny teams and almost impossible schedules that built the foundations of the Final Fantasy and Dragon Quest franchises; Reiko Kodama pushing the narrative and genre boundaries with Phantasy Star; the unexpected team up between Horii and Sakaguchi to create Chrono Trigger; or the unique mashup of classic Disney with Final Fantasy coolness in Kingdom Hearts. Filled with firsthand interviews and behind-the-scenes looks into the development, reception, and influence of JRPGs, Fight, Magic, Items captures the evolution of the genre and why it continues to grab us, decades after those first iconic pixelated games released.