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A Comprehensive Study Of Sound In Computer Games


A Comprehensive Study Of Sound In Computer Games
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A Comprehensive Study Of Sound In Computer Games


A Comprehensive Study Of Sound In Computer Games
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Author : Kristine Jorgensen
language : en
Publisher:
Release Date : 2009

A Comprehensive Study Of Sound In Computer Games written by Kristine Jorgensen and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Computer game music categories.




The Oxford Handbook Of Video Game Music And Sound


The Oxford Handbook Of Video Game Music And Sound
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Author : William Gibbons
language : en
Publisher: Oxford University Press
Release Date : 2024

The Oxford Handbook Of Video Game Music And Sound written by William Gibbons and has been published by Oxford University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024 with Computers categories.


Bringing together dozens of leading scholars from across the world to address topics from pinball to the latest in virtual reality, The Oxford Handbook of Video Game Music and Sound is the most comprehensive and multifaceted single-volume source in the rapidly expanding field of game audio research.



The Routledge Companion To Video Game Studies


The Routledge Companion To Video Game Studies
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Author : Mark J.P. Wolf
language : en
Publisher: Taylor & Francis
Release Date : 2023-06-19

The Routledge Companion To Video Game Studies written by Mark J.P. Wolf and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-06-19 with Social Science categories.


A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies. Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the Companion includes comprehensive and interdisciplinary models and approaches for analyzing video games, new perspectives on video games both as an art form and cultural phenomenon, explorations of the technical and creative dimensions of video games, and accounts of the political, social, and cultural dynamics of video games. Brand new to this second edition are chapters examining topics such as preservation; augmented, mixed, and virtual reality; eSports; disability; diversity; and identity, as well as a new section that specifically examines the industrial aspects of video games including digital distribution, game labor, triple-A games, indie games, and globalization. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. A comprehensive overview of the present state of video game studies that will undoubtedly prove invaluable to students, scholars, and game designers alike.



The Routledge Companion To Screen Music And Sound


The Routledge Companion To Screen Music And Sound
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Author : Miguel Mera
language : en
Publisher: Routledge
Release Date : 2017-05-25

The Routledge Companion To Screen Music And Sound written by Miguel Mera and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-05-25 with Music categories.


The Routledge Companion to Screen Music and Sound provides a detailed and comprehensive overview of screen music and sound studies, addressing the ways in which music and sound interact with forms of narrative media such as television, videogames, and film. The inclusive framework of "screen music and sound" allows readers to explore the intersections and connections between various types of media and music and sound, reflecting the current state of scholarship and the future of the field. A diverse range of international scholars have contributed an impressive set of forty-six chapters that move from foundational knowledge to cutting edge topics that highlight new key areas. The companion is thematically organized into five cohesive areas of study: Issues in the Study of Screen Music and Sound—discusses the essential topics of the discipline Historical Approaches—examines periods of historical change or transition Production and Process—focuses on issues of collaboration, institutional politics, and the impact of technology and industrial practices Cultural and Aesthetic Perspectives—contextualizes an aesthetic approach within a wider framework of cultural knowledge Analyses and Methodologies—explores potential methodologies for interrogating screen music and sound Covering a wide range of topic areas drawn from musicology, sound studies, and media studies, The Routledge Companion to Screen Music and Sound provides researchers and students with an effective overview of music’s role in narrative media, as well as new methodological and aesthetic insights.



The Cambridge Companion To Video Game Music


The Cambridge Companion To Video Game Music
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Author : Melanie Fritsch
language : en
Publisher: Cambridge University Press
Release Date : 2021-04-29

The Cambridge Companion To Video Game Music written by Melanie Fritsch and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-04-29 with Computers categories.


A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.



The Oxford Handbook Of Interactive Audio


The Oxford Handbook Of Interactive Audio
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Author : Karen Collins
language : en
Publisher:
Release Date : 2014

The Oxford Handbook Of Interactive Audio written by Karen Collins and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Computers categories.


What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice.



Playing With Sound


Playing With Sound
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Author : Karen Collins
language : en
Publisher: MIT Press
Release Date : 2013-01-11

Playing With Sound written by Karen Collins and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-11 with Games & Activities categories.


An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and interface sounds—both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.



Game Sound


Game Sound
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Author : Karen Collins
language : en
Publisher: MIT Press
Release Date : 2008

Game Sound written by Karen Collins and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.


A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.



Game Sound Technology And Player Interaction


Game Sound Technology And Player Interaction
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Author : Mark Grimshaw
language : en
Publisher: IGI Global
Release Date : 2011

Game Sound Technology And Player Interaction written by Mark Grimshaw and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Games & Activities categories.


"This book researches both how game sound affects a player psychologically, emotionally, and physiologically, and how this relationship itself impacts the design of computer game sound and the development of technology"--



The Dark Side Of Game Play


The Dark Side Of Game Play
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Author : Torill Elvira Mortensen
language : en
Publisher: Routledge
Release Date : 2015-06-05

The Dark Side Of Game Play written by Torill Elvira Mortensen and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-06-05 with Games & Activities categories.


Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?