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A Modern Approach To Intelligent Animation


A Modern Approach To Intelligent Animation
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A Modern Approach To Intelligent Animation


A Modern Approach To Intelligent Animation
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Author : Yueting Zhuang
language : en
Publisher: Springer Science & Business Media
Release Date : 2008-10-11

A Modern Approach To Intelligent Animation written by Yueting Zhuang and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-10-11 with Computers categories.


Part of the new series, Advanced Topics in Science and Technology in China, this book discusses concepts, theory, and core technologies of intelligent theory and human animation, including video based human animation, and intelligent technology of motion data management and reusing. It introduces systems developed to demonstrate the technologies of video based animation. Each chapter is independent. Lively pictures and demos will be presented to make the theory and technologies more understandable. For researchers, this is a reference book and an update on the current status of human animation. For professionals, this is a guide for application development using human animation technologies. Yueting Zhuang received his PhD in Computer Science from Zhejiang University (1998). From 1997 to 1998, he was a visiting scholar at Beckman Institute, U. of Illinois, Urbana-Champaign. Now he is a full professor of the College of Computer Science at Zhejiang University. His research area is intelligent animation, multimedia technologies. Yunhe Pan was the President of Zhejiang University from 1995 to 2006. Now he is the Vice-President of the Chinese Academy of Engineering. His current research area includes intelligent human animation, digital library, and other related topics.



A Modern Approach To Intelligent Animation


A Modern Approach To Intelligent Animation
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Author : 庄越挺
language : en
Publisher:
Release Date : 2008

A Modern Approach To Intelligent Animation written by 庄越挺 and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computer animation categories.


Introduces systems developed to demonstrate the technologies of video based animation. Lively pictures and demos will be presented to make the theory and technologies more understandable.



Modern Approaches In Applied Intelligence


Modern Approaches In Applied Intelligence
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Author : Kishan G. Mehrotra
language : en
Publisher: Springer
Release Date : 2011-06-28

Modern Approaches In Applied Intelligence written by Kishan G. Mehrotra and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-06-28 with Computers categories.


The two volume set LNAI 6703 and LNAI 6704 constitutes the thoroughly refereed conference proceedings of the 24th International Conference on Industrial Engineering and Other Applications of Applied Intelligent Systems, IEA/AIE 2011, held in Syracuse, NY, USA, in June/July 2011. The total of 92 papers selected for the proceedings were carefully reviewed and selected from 206 submissions. The papers cover a wide number of topics including feature extraction, discretization, clustering, classification, diagnosis, data refinement, neural networks, genetic algorithms, learning classifier systems, Bayesian and probabilistic methods, image processing, robotics, navigation, optimization, scheduling, routing, game theory and agents, cognition, emotion, and beliefs.



Intelligent Virtual Agents


Intelligent Virtual Agents
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Author : Willem-Paul Brinkman
language : en
Publisher: Springer
Release Date : 2015-07-31

Intelligent Virtual Agents written by Willem-Paul Brinkman and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-31 with Computers categories.


This book constitutes the proceedings of the 15th International Conference on Intelligent Virtual Agents, IVA 2015, held in Delft, The Netherlands, in August 2015. The 11 full papers, 22 short papers, and 21 demo and poster papers accepted were carefully reviewed and selected from 70 submissions. Constructing and studying intelligent virtual agents requires knowledge , theories, methods, and tools from a wide range of fields such as computer science, psychology, cognitive sciences, communication, linguistics, interactive media, human-computer interaction, and artificial intelligence. The papers are organized in topical sections such as adaptive dialogue and user modeling; cognitive, affective and social models; nonverbal behavior and gestures; pedagogical agents in health and training; tools and frameworks; turn-taking; virtual agent perception studies.



Issues Trends Of Information Technology Management In Contemporary Organizations


Issues Trends Of Information Technology Management In Contemporary Organizations
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Author : Information Resources Management Association. International Conference
language : en
Publisher: IGI Global
Release Date : 2002-01-01

Issues Trends Of Information Technology Management In Contemporary Organizations written by Information Resources Management Association. International Conference and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-01-01 with Computers categories.


As the field of information technology continues to grow and expand, it impacts more and more organizations worldwide. The leaders within these organizations are challenged on a continuous basis to develop and implement programs that successfully apply information technology applications. This is a collection of unique perspectives on the issues surrounding IT in organizations and the ways in which these issues are addressed. This valuable book is a compilation of the latest research in the area of IT utilization and management.



Artificial Intelligence And Soft Computing


Artificial Intelligence And Soft Computing
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Author : Leszek Rutkowski
language : en
Publisher: Springer
Release Date : 2017-06-01

Artificial Intelligence And Soft Computing written by Leszek Rutkowski and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-06-01 with Computers categories.


The two-volume set LNAI 10245 and LNAI 10246 constitutes the refereed proceedings of the 16th International Conference on Artificial Intelligence and Soft Computing, ICAISC 2017, held in Zakopane, Poland in June 2017. The 133 revised full papers presented were carefully reviewed and selected from 274 submissions. The papers included in the second volume are organized in the following five parts: data mining; artificial intelligence in modeling, simulation and control; various problems of artificial intelligence; special session: advances in single-objective continuous parameter optimization with nature-inspired algorithms; special session: stream data mining.



Licensing Of Intellectual Property


Licensing Of Intellectual Property
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Author : Jay Dratler
language : en
Publisher: Law Journal Press
Release Date : 2024-07-28

Licensing Of Intellectual Property written by Jay Dratler and has been published by Law Journal Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-07-28 with Law categories.


This book is the definitive treatise in the field. It provides in-depth coverage of not only standard contract provisions, but also the intellectual property, antitrust, misuse, and more.



Practical C Game Programming With Data Structures And Algorithms


Practical C Game Programming With Data Structures And Algorithms
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Author : Zhenyu George Li
language : en
Publisher: Packt Publishing Ltd
Release Date : 2025-06-30

Practical C Game Programming With Data Structures And Algorithms written by Zhenyu George Li and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-30 with Computers categories.


Explore expert techniques in C++ to tackle performance bottlenecks, AI logic, and rendering issues for smoother, smarter, and scalable game development Key Features Solve real-world game dev problems with expert C++ data structures and algorithms Learn through practical, executable code instead of abstract theory or pseudocode Build responsive, high-performance games with advanced rendering and AI techniques Print or Kindle purchase includes a free PDF eBook Book Description Game development demands performance-driven solutions—from rendering complex 3D scenes to managing AI behavior and handling animations. This hands-on book guides you in solving these challenges using high-performance C++ data structures and algorithms. The authors distill their decades of combined industry experience to help you apply practical C++ techniques to create smooth, scalable, and intelligent games. Instead of pseudocode or abstract theory, you’ll work with real, executable examples that translate directly to your projects. Demos in this book have been developed based on raylib library, providing accessible and efficient foundations for learning. Opening with a structured overview of algorithmic thinking in C++ game development, the book covers advanced algorithms and their applications in real-world game scenarios. You’ll implement data structures that optimize game functionality, solve algorithmic problems efficiently, and enhance gameplay with robust AI and rendering techniques. In addition, the key focus is collision detection, 2D/3D rendering, animation, camera controls, and machine learning-driven AI, all through practical, executable C++ code. By the end of this book, you’ll be able to confidently apply advanced C++ techniques to develop efficient, scalable, and feature-rich gameplay systems for modern games. What you will learn Apply data structures and algorithms to solve real game development problems Apply rendering techniques, such as shader, lighting, soft shadow, particles, and quad-tree terrain Build dynamic camera systems like third-person, rail, top-down, and split-screen views Animate skeletal characters using interpolation and inverse kinematics Implement NPC AI with FSM, behavior tree, A* pathfinding, and steering Explore ML with neural networks in a hands-on AI turret defense project Performance and memory optimization using techniques like object pooling and LOD Who this book is for This book is for experienced game programmers, technical artists, and developers looking to refine their skills through real-world C++ solutions. A foundational understanding of C++, data structures, and core game development principles will be beneficial. Whether you want to deepen your expertise or are looking for a reliable reference guide, this book will be your trusted companion in building better games.



Teknika Jurnal Sains Dan Teknologi Vol 17 2 Tahun 2021


Teknika Jurnal Sains Dan Teknologi Vol 17 2 Tahun 2021
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Author :
language : en
Publisher: Teknika: Jurnal Sains dan Teknologi
Release Date : 2021-11-30

Teknika Jurnal Sains Dan Teknologi Vol 17 2 Tahun 2021 written by and has been published by Teknika: Jurnal Sains dan Teknologi this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-30 with Technology & Engineering categories.


Teknika: Jurnal Sains dan Teknologi Volume 17, Number 2, 2021



The Legal Status Of Video Games Comparative Analysis In National Approaches


The Legal Status Of Video Games Comparative Analysis In National Approaches
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Author : World Intellectual Property Organization
language : en
Publisher: WIPO
Release Date : 2017-05-11

The Legal Status Of Video Games Comparative Analysis In National Approaches written by World Intellectual Property Organization and has been published by WIPO this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-05-11 with Law categories.


This report analyzes the classification that each country has adopted for video games, and provides, in the final section, a tentative classification of these complex works, considering their nature, the elements they are made of and the creative process.