A Practical Introduction To Virtual Reality

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A Practical Introduction To Virtual Reality
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Author : Lori Rebenitsch
language : en
Publisher: Elsevier
Release Date : 2024-10-08
A Practical Introduction To Virtual Reality written by Lori Rebenitsch and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-10-08 with Computers categories.
Fundamentals of VR Development is written for the undergraduate computer science student taking a course in virtual reality. This tutorial-based text is organized so that by the end of the semester students will have created their first VR game, including sound and various interactions. The materials are written from the position of the student and the student's professor as opposed to the professional with prior graphics experience. Beginning with an introductory chapter covering the ten universal basics necessary for VR coding, the book moves on to such topics as putting together a VR set-up, creating Heads Up displays, building scene trees, learning how to import 3D models and animations, lighting and audio, and more, until by the end of the book, students will have a final project game ready for beta testing and publishing! - Provides a complete course package, leading to the actual development of a publishable final project game - Presents the first virtual reality textbook that combines tools and underlying fundamentals - Minimizes required starting time for professors and educators
Multislice Ct A Practical Guide
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Author : B. Marincek
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06
Multislice Ct A Practical Guide written by B. Marincek and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Medical categories.
Until recently, CT scanner performance was limited by a series of compromises. With single-detector scanners, one cannot select thin collimation and still maintain the required extent of volumetric coverage. Slow scans cause motion artifacts that impair image quality. The introduction of multidetector CT technology, however, has revolutionized the field. Currently multidetector, multislice CT scanners acquire up to four channels of data from interweaving spirals. The minimum gantry rotation period is as low as half of a second. This increased scan speed allows for thinner collimation and thus higher longitudinal or z-axis resolution in comparison with single-detector CT. The improved image quality with multidetector technology leads to new applications of CT, particularly in cardiac, vascular, and abdominal imaging. On-going clinical studies are evaluating the suitability of this new imaging tool for non-invasive screening and diagnosis of coronary artery disease. A particular advantage to the increased scan speed in vascular imaging is the ability to cut intra venous contrast dosage and still maintain peak enhancement CT throughout the entire acquisition. Thin-section, multiphasic acquisition during optimal arterial-phase and venous-phase enhan cement significantly improves the accuracy for small lesion and vessel detection, and enhances overall classification of abdominal neoplasms. On the other hand, the increasingly large volume data sets force to new ways of looking at, presenting, storing, and trans ferring images. Networking and two- and three dimensional data processing are the key words.
Proceedings Of The Sixth International Conference On Language Literature Culture And Education Icollite 2022
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Author : Nuria Haristiani
language : en
Publisher: Springer Nature
Release Date : 2023-02-10
Proceedings Of The Sixth International Conference On Language Literature Culture And Education Icollite 2022 written by Nuria Haristiani and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-02-10 with Education categories.
This is an open access book. The rapid advancement of technology has created new civilization in this digital era which affects almost all aspects of life including language, literature, culture, and education. The digital era brings opportunities as well as challenges that people have to deal with. Thus, some adjustments need to be done in order to keep up with those changes. Studies on language, literature, culture, and education need to be continuously conducted and developed to revitalize those aspects in facing the dynamic changes of the digital era. In relation to this, Faculty of Language and Literature Education, Universitas Pendidikan Indonesia (FPBS UPI) hosts this year’s International Conference on Language, Literature and Culture (ICOLLITE) with the theme “Revitalization of Language, Literature, Culture, and Education in the Digital Era” as a forum for experts and professionals to share their research, ideas, and experiences on this issue. Presenters and participants are welcome to discuss and disseminate current issues and offer solutions to the challenges of our time. Discussions on current trends in digital literacies are expected to pave way to learn from each other for betterment as one big society of humankinds, regardless of their social, economic, and cultural backgrounds.
Complete Virtual Reality And Augmented Reality Development With Unity
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Author : Jesse Glover
language : en
Publisher: Packt Publishing Ltd
Release Date : 2019-04-17
Complete Virtual Reality And Augmented Reality Development With Unity written by Jesse Glover and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-04-17 with Computers categories.
This Learning Path makes you an expert developer of AR and VR applications by teaching you everything - from the basic principles of AR application development to developing immersive and fun VR applications using Unity 3D and Unity 2018.
Research Handbook On The Law Of Virtual And Augmented Reality
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Author : Woodrow Barfield
language : en
Publisher: Edward Elgar Publishing
Release Date : 2018-12-28
Research Handbook On The Law Of Virtual And Augmented Reality written by Woodrow Barfield and has been published by Edward Elgar Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-28 with Computers categories.
Virtual and augmented reality raise significant questions for law and policy. When should virtual world activities or augmented reality images count as protected First Amendment ‘speech’, and when are they instead a nuisance or trespass? When does copying them infringe intellectual property laws? When should a person (or computer) face legal consequences for allegedly harmful virtual acts? The Research Handbook on the Law of Virtual and Augmented Reality addresses these questions and others, drawing upon free speech doctrine, criminal law, issues of data protection and privacy, legal rights for increasingly intelligent avatars, and issues of jurisdiction within virtual and augmented reality worlds.
Unity Virtual Reality Projects
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Author : Jonathan Linowes
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-05-24
Unity Virtual Reality Projects written by Jonathan Linowes and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-24 with Computers categories.
If you are interested in Virtual Reality, want to learn how it works, and want to create your own VR experiences, this book is for you. We walk you through a series of tutorials and in-depth discussions using the Unity game engine.
Unity 2020 Virtual Reality Projects
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Author : Jonathan Linowes
language : en
Publisher: Packt Publishing Ltd
Release Date : 2020-07-30
Unity 2020 Virtual Reality Projects written by Jonathan Linowes and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-07-30 with Computers categories.
Explore the latest features of Unity and build VR experiences including first-person interactions, audio fireball games, 360-degree media, art gallery tours, and VR storytelling Key Features Discover step-by-step instructions and best practices to begin your VR development journey Explore Unity features such as URP rendering, XR Interaction Toolkit, and ProBuilder Build impressive VR-based apps and games that can be experienced using modern devices like Oculus Rift and Oculus Quest Book DescriptionThis third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences.What you will learn Understand the current state of virtual reality and VR consumer products Get started with Unity by building a simple diorama scene using Unity Editor and imported assets Configure your Unity VR projects to run on VR platforms such as Oculus, SteamVR, and Windows immersive MR Design and build a VR storytelling animation with a soundtrack and timelines Implement an audio fireball game using game physics and particle systems Use various software patterns to design Unity events and interactable components Discover best practices for lighting, rendering, and post-processing Who this book is for Whether you're a non-programmer unfamiliar with 3D computer graphics or experienced in both but new to virtual reality, if you're interested in building your own VR games or applications, this Unity book is for you. Any experience in Unity will be useful but is not necessary.
Teaching The Humanities Online A Practical Guide To The Virtual Classroom
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Author : Steven J. Hoffman
language : en
Publisher: Routledge
Release Date : 2010-12-15
Teaching The Humanities Online A Practical Guide To The Virtual Classroom written by Steven J. Hoffman and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-12-15 with Business & Economics categories.
This practical guide is essential for anyone new to or intimidated by online instruction. Drawing on the expertise of teachers of the humanities who have deep experiences in the online environment, this work explores a variety of areas within the online teaching experience. It discusses the differences between online and face-to-face learning environments and assesses and evaluates best practices in developing and teaching online courses. This volume is not really about the technology, but instead focuses on the ways in which available technologies can be used to enhance teaching in both synchronous and asynchronous forums, and as such it will still be worth the read many years from now—even in the face of rapid technological change. Contributions from faculty members teaching in art education, communication, English, history, social studies education, and interdisciplinary studies departments, as well as directors of writing centers and online education and distance learning programs are included. Essays in this volume will assist instructors, faculty members, and administrators new to the online experience, but who want to learn more about making the transition to online teaching, in navigating this transition gracefully.
Virtual Reality Interventions For Patients Under Palliative Care
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Author : Olive K. L. Woo
language : en
Publisher: Taylor & Francis
Release Date : 2025-06-23
Virtual Reality Interventions For Patients Under Palliative Care written by Olive K. L. Woo and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-23 with Medical categories.
Virtual Reality Interventions for Patients under Palliative Care is a groundbreaking guide that empowers healthcare professionals to transform end-of-life care with the innovative use of virtual reality (VR). This book equips clinicians with the knowledge and skills they need to seamlessly integrate state-of-the-art VR technology into palliative care, addressing a wide range of patient needs, from pain management to wish fulfillment. The book’s special features include evidence-based VR interventions, practical implementation strategies, assessment tools, case studies, clinical tips, and suggested scripts for engagement, preparation, and assessment. Grounded in robust research, theory, and practical expertise, this guidebook is a must-read for any researcher or professional who wants to enhance the quality of life for terminally ill patients and their families through VR technology, which offers a novel and transformative approach that sets it apart from traditional palliative care practices.
Digitally Enabling Learning By Doing In Vocational Education
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Author : Selena Chan
language : en
Publisher: Springer Nature
Release Date : 2021-07-01
Digitally Enabling Learning By Doing In Vocational Education written by Selena Chan and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-01 with Education categories.
This book introduces, rationalizes and describes some ways to circumvent the challenges of providing ‘hands-on’ learning when programmes with practice-based focuses have to be offered via distance learning. It presents a framework to help deconstruct the many aspects of ‘learning to become’ a professional or practitioner. Then, it demarcates the skills, knowledge and attributes towards ensuring learners are prepared for the exigencies of the future of work. The book details the types of pedagogical approaches, including project/inquiry/problem-based learning, which help assist learners to learn both the competencies and capabilities required. It introduces technology-enhanced learning (TEL) platforms and tools supporting ‘education 4.0’, and presents a series of contemporary research studies on the integration of TEL, which are augmented and updated to allow for the challenges of provisioning opportunities for ‘learning by doing’ through distance learning. Finally, the book proposes recommendations to help ensure that institutions are better prepared for the sustainable shift to distance learning.