A Scaleable Network Model For Distributed Virtual Worlds

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A Scaleable Network Model For Distributed Virtual Worlds
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Author : Tapas Kumar Das
language : en
Publisher:
Release Date : 1996
A Scaleable Network Model For Distributed Virtual Worlds written by Tapas Kumar Das and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computer networks categories.
Scientific Engineering For Distributed Java Applications
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Author : Nicolas Guelfi
language : en
Publisher: Springer
Release Date : 2003-07-01
Scientific Engineering For Distributed Java Applications written by Nicolas Guelfi and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-07-01 with Computers categories.
FIDJI 2002 was an international forum for researchers and practitioners in- rested in the advances in, and applications of, software engineering for distri- ted application development. Concerning the technologies, the workshop focused on “Java-related” technologies. It was an opportunity to present and observe the latest research, results, and ideas in these areas. All papers submitted to this workshop were reviewed by at least two members of the International Program Committee. Acceptance was based primarily on the originality and contribution. We selected for these postworkshop proceedings 16 papers amongst 33 submitted, two tutorials, and two keynotes. FIDJI 2002 was aimed at promoting a scienti?c approach to software engin- ring. The scope of the workshop included the following topics: – design of distributed Java applications – Java-related technologies – software and system architecture engineering and development methodo- gies – development methodologies for UML – development methodologies for reliable distributed systems – component-based development methodologies – management of evolutions/iterations in the analysis, design, implementation, and test phases – dependability support during system lifecycle – managing inconsistencies during application development – atomicity and exception handling in system development – software architectures, frameworks, and design patterns for developing d- tributed systems – integration of formal techniques in the development process – formal analysis and grounding of modeling notation and techniques (e. g.
Virtual Worlds
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Author : Jean-Claude Heudin
language : en
Publisher: Springer
Release Date : 2003-06-26
Virtual Worlds written by Jean-Claude Heudin and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-06-26 with Computers categories.
Virtual Worlds 2000 is the second in a series of international scientific conferences on virtual worlds held at the International Institute of Multimedia in Paris La Défense (Pôle Universitaire Léonard de Vinci). The term "virtual worlds" generally refers to virtual reality applications or experi ences. We extend the use of these terms to describe experiments that deal with the idea of synthesizing digital worlds on computers. Thus, virtual worlds could be de fined as the study of computer programs that implement digital worlds. Constructing such complex artificial worlds seems to be extremely difficult to do in any sort of complete and realistic manner. Such a new discipline must benefit from a large amount of work in various fields: virtual reality and advanced computer graphics, artificial life and evolutionary computation, simulation of physical systems, and more. Whereas virtual reality has largely concerned itself with the design of 3D immersive graphical spaces, and artificial life with the simulation of living organisms, the field of virtual worlds, is concerned with the synthesis of digital universes considered as wholes, with their own "physical" and "biological" laws.
Proceedings Of The International Conference On Data Engineering 2015 Daeng 2015
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Author : Jemal H. Abawajy
language : en
Publisher: Springer
Release Date : 2019-08-09
Proceedings Of The International Conference On Data Engineering 2015 Daeng 2015 written by Jemal H. Abawajy and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08-09 with Technology & Engineering categories.
These proceedings gather outstanding research papers presented at the Second International Conference on Data Engineering 2015 (DaEng-2015) and offer a consolidated overview of the latest developments in databases, information retrieval, data mining and knowledge management. The conference brought together researchers and practitioners from academia and industry to address key challenges in these fields, discuss advanced data engineering concepts and form new collaborations. The topics covered include but are not limited to: • Data engineering • Big data • Data and knowledge visualization • Data management • Data mining and warehousing • Data privacy & security • Database theory • Heterogeneous databases • Knowledge discovery in databases • Mobile, grid and cloud computing • Knowledge management • Parallel and distributed data • Temporal data • Web data, services and information engineering • Decision support systems • E-Business engineering and management • E-commerce and e-learning • Geographical information systems • Information management • Information quality and strategy • Information retrieval, integration and visualization • Information security • Information systems and technologies
Technologies For E Learning And Digital Entertainment
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Author : Zhigeng Pan
language : en
Publisher: Springer
Release Date : 2006-03-22
Technologies For E Learning And Digital Entertainment written by Zhigeng Pan and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-03-22 with Computers categories.
This book constitutes the refereed proceedings of the First International Conference on E-learning and Games, Edutainment 2006, held in Hangzhou, China in April 2006. The 121 revised full papers and 52 short papers presented together with the abstracts of 3 invited papers and those of the keynote speeches cover a wide range of topics, including e-learning platforms and tools, learning resource management, practice and experience sharing, e-learning standards, and more.
Virtual Worlds
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Author :
language : en
Publisher:
Release Date : 2000
Virtual Worlds written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Artificial intelligence categories.
Intelligent Virtual World Technologies And Applications In Distributed Virtual Environment
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Author : Timothy K Shih
language : en
Publisher: World Scientific
Release Date : 2004-07-21
Intelligent Virtual World Technologies And Applications In Distributed Virtual Environment written by Timothy K Shih and has been published by World Scientific this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-07-21 with Computers categories.
In recent years, we have witnessed an explosive growth in multimedia computing, communication and applications. This revolution is transforming the way people live, work and interact with each other, and is impacting the way business, government services, education, entertainment and health care operate.This important book summarizes recent research topics, focusing on four major areas: (1) intelligent content-based information retrieval and virtual world, (2) quality-of-services of multimedia data, (3) intelligent techniques for distance education, and (4) intelligent agents for e-commerce.This book has been selected for coverage in:• CC / Engineering, Computing & Technology• Index to Scientific Book Contents® (ISBC)
Algorithms And Networking For Computer Games
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Author : Jouni Smed
language : en
Publisher: John Wiley & Sons
Release Date : 2017-06-06
Algorithms And Networking For Computer Games written by Jouni Smed and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-06-06 with Computers categories.
The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data. Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books. Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics Now includes 73 ready-to-use algorithms and 247 illustrative exercises Algorithms and Networking for Computer Games, Second Edition is a must-have resource for advanced undergraduate and graduate students taking computer game related courses, postgraduate researchers in game-related topics, and developers interested in deepening their knowledge of the theoretical underpinnings of computer games and in learning new approaches to game design and programming.
E Business And Telecommunications
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Author : Mohammad S. Obaidat
language : en
Publisher: Springer
Release Date : 2014-09-27
E Business And Telecommunications written by Mohammad S. Obaidat and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-09-27 with Computers categories.
This book constitutes the refereed proceedings of the 10th International Joint Conference on E-Business and Telecommunications, ICETE 2013, held in Reykjavik, Iceland, in July 2013. ICETE is a joint international conference integrating four major areas of knowledge that are divided into six corresponding conferences: International Conference on Data Communication Networking, DCNET; International Conference on E-Business, ICE-B; International Conference on Optical Communication Systems, OPTICS; International Conference on Security and Cryptography, SECRYPT; International Conference on Wireless Information Systems, WINSYS; and International Conference on Signal Processing and Multimedia, SIGMAP. The 24 full papers presented were carefully reviewed and selected from 341 submissions. The papers cover the following key areas of e-business and telecommunications: data communication networking, e-business, optical communication systems, security and cryptography, signal processing and multimedia applications, wireless information networks and systems.
Using A Physical Metaphor To Scale Up Communication In Virtual Worlds
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Author : Daniel Reiter Horn
language : en
Publisher: Stanford University
Release Date : 2011
Using A Physical Metaphor To Scale Up Communication In Virtual Worlds written by Daniel Reiter Horn and has been published by Stanford University this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with categories.
This dissertation argues that application-level messaging in virtual worlds must have five properties to enable scalability while avoiding the undesirable limitations of existing systems: recipient selection, minimum quality of service, graceful degradation, fine-grained multiplexing and high utilization. To address these issues, the Sirikata system architecture, a new virtual world back-end system, was developed that achieves these five properties. Sirikata's key insight is to leverage the geometric nature of virtual worlds by applying a physical metaphor to communication. Object communication follows an inverse square law, behaving similarly to point-source radio transmitters and receivers. The theoretical scalability results are proven, and some valid approximations are investigated. Then an implementation of a message forwarder that supports a large number of objects and prioritizes traffic using such an inverse square falloff is introduced. Evaluations of Sirikata show that it satisfies the stated requirements, performs better than current virtual worlds, and can closely follow the real-world radio communication analogy. Finally, a range of sample application demonstrates the effectiveness of this approach. Each sample application is coded in the world and studied when the system is loaded.