Advanced Graphics Programming C And C
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Advanced Graphics Programming In C And C
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Author : Roger T. Stevens
language : en
Publisher:
Release Date : 1991
Advanced Graphics Programming In C And C written by Roger T. Stevens and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1991 with C (Computer program language) categories.
Advanced Graphics Programming C And C
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Author : Roger T. Stevens
language : en
Publisher:
Release Date : 1993
Advanced Graphics Programming C And C written by Roger T. Stevens and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with C (Computer program language) categories.
Advanced Graphics Programming In C & C++ Is Packed With Example And Sample Program. And Because It Contains All Of The Source Code, You Can Easily Modify The Function To Suit Your Specific Needs. The Listings Are Also Available On Disk In Ms/Pc-Dos Format And Require An Ibm Pc Or Compatible With A Vga Card, A Vga Monitor, And Borland C++
Advanced Graphics Programming Using Opengl
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Author : Tom McReynolds
language : en
Publisher: Elsevier
Release Date : 2005-02-17
Advanced Graphics Programming Using Opengl written by Tom McReynolds and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-02-17 with Computers categories.
Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques—beyond those learned in introductory computer graphics texts—is not as easy to come by as inexpensive hardware. This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniques—those that don’t require esoteric hardware or custom graphics libraries—that are written in a comprehensive style and do useful things. It covers graphics that are not covered well in your old graphics textbook. But it also goes further, teaching you how to apply those techniques in real world applications, filling real world needs. Emphasizes the algorithmic side of computer graphics, with a practical application focus, and provides usable techniques for real world problems. Serves as an introduction to the techniques that are hard to obtain outside of an intensive computer graphics work environment. Sophisticated and novel programming techniques are implemented in C using the OpenGL library, including coverage of color and lighting; texture mapping; blending and compositing; antialiasing; image processing; special effects; natural phenomena; artistic and non-photorealistic techniques, and many others.
Object Oriented Graphics Programming In C
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Author : Roger T. Stevens
language : en
Publisher: Academic Press
Release Date : 2014-05-10
Object Oriented Graphics Programming In C written by Roger T. Stevens and has been published by Academic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-05-10 with Computers categories.
Object-Oriented Graphics Programming in C++ provides programmers with the information needed to produce realistic pictures on a PC monitor screen. The book is comprised of 20 chapters that discuss the aspects of graphics programming in C++. The book starts with a short introduction discussing the purpose of the book. It also includes the basic concepts of programming in C++ and the basic hardware requirement. Subsequent chapters cover related topics in C++ programming such as the various display modes; displaying TGA files, and the vector class. The text also tackles subjects on the processing of objects; how the ray tracing process works; how to put the program together and compile and run it; and animation. Computer programmers will find the book very useful.
Advanced Graphics Programming Using C C
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Author : Loren Heiny
language : en
Publisher: Wiley
Release Date : 1993-05-03
Advanced Graphics Programming Using C C written by Loren Heiny and has been published by Wiley this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993-05-03 with Computers categories.
A source for advanced PC graphics topics currently being used in a wide variety of fields. Stresses a hands-on approach, providing numerous program examples written in C and applicable to any C compiler with correct, ready-to-use and well-described code. Covers ray tracing, used to create realistic 3-D graphics. Includes information on graphical file formats and manipulating digital images. Also focuses on printing screens and images.
Advanced Graphics In C
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Author : Nelson Johnson
language : en
Publisher: Osborne Publishing
Release Date : 1987
Advanced Graphics In C written by Nelson Johnson and has been published by Osborne Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 1987 with Computers categories.
Graphics programming. Graphics software design. GRAPHIQ: a prototypical application. Graphics algorithms. Transformations. Edit mode. Text mode. Printing and plotting. Menu design. Locators. Parallel and serial interfacing. Maintenance modes. Graphics documentation. Using the compiler. Linking the toolkit. GRAPHIQ source code listing. GRAPHIQ command syntax. Optimizing using assembler. Making commands accessible. Television graphics.
The C Graphics Programming Handbook
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Author : Roger T. Stevens
language : en
Publisher: Academic Press
Release Date : 1996
The C Graphics Programming Handbook written by Roger T. Stevens and has been published by Academic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computers categories.
Providing the tools and techniques necessary for developing a customized set of graphics routines, this text covers everything from drawing circles to creating smooth curves and modelling solids. The focus is on VGA and super VGA cards and how to use them to produce quality images. Summary sections explain how to use the code with Microsoft's Visual C++ compiler. Accompanying the book is a CD-ROM for Windows which includes code for quick implementation by beginners and faster algorithms for advanced programmers.
Advanced Graphics Programming In C C By Roger T
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Author : Roger T. Stevens
language : en
Publisher:
Release Date : 1991
Advanced Graphics Programming In C C By Roger T written by Roger T. Stevens and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1991 with categories.
Learn C Programming From Scratch
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Author : Mohammad Saleem Mir
language : en
Publisher: BPB Publications
Release Date : 2024-01-09
Learn C Programming From Scratch written by Mohammad Saleem Mir and has been published by BPB Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-09 with Computers categories.
Unlock the power of C programming to embark on an epic journey of programming expertise with our comprehensive C programming book KEY FEATURES ● Get a solid foundation of C programming by learning the basic principles, including data types, variables, operators, and control structures. ● Hands-on practice approach for C, including numerous examples, exercises, and practical projects. ● Gain problem solving skills by tackling challenging problems and projects. DESCRIPTION C works as the building block for tons of computer programs and systems. “Learn C Programming from Scratch” is your ultimate handbook to harness the power of C. This guide gives you the information and skills you need to confidently dive into the world of programming. This beginner-friendly book takes you on a step-by-step journey through the fundamentals of C, starting with basic syntax and control flow and gradually building your skills to tackle more complex concepts like functions, arrays, and pointers. Each chapter is packed with clear explanations, real-world examples, and practical exercises to solidify your understanding. You will learn not only what the code does but also why it works the way it does, empowering you to solve problems confidently and efficiently. This book goes beyond syntax with a problem solving mindset crucial for programming success. Through this book, you will learn to tackle real-world challenges, translate them into efficient C code, and implement precise solutions. WHAT YOU WILL LEARN ● Learn C programming from scratch by starting with the basics and progressing to more advanced topics. ● Explore real-world applications and projects with hands-on coding, from system programming to embedded systems and game development. ● Gain problem solving and algorithmic thinking by solving a wide range of programming challenges using C. ● Develop efficient and optimized code with improved performance and efficient memory management. ● Acquire cross-platform and future-proof skills that are transferable to other programming languages and platforms. WHO THIS BOOK IS FOR This C programming book is an invaluable resource for beginners and aspiring programmers who want to build a strong foundation in programming. Its clear and concise explanations, coupled with practical examples, make it perfect for those with little to no programming experience. TABLE OF CONTENTS 1. Programming Methodology 2. C Programming Fundamentals 3. Control Statements 4. Functions 5. Arrays 6. Pointers 7. Structures and Unions 8. File Handling 9. C Preprocessors 10. C Graphics
The Pc Graphics Handbook
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Author : Julio Sanchez
language : en
Publisher: CRC Press
Release Date : 2003-02-26
The Pc Graphics Handbook written by Julio Sanchez and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-02-26 with Computers categories.
The PC Graphics Handbook serves advanced C++ programmers dealing with the specifics of PC graphics hardware and software. Discussions address: 2D and 3D graphics programming for Windows and DOS Device-independent graphics Mathematics for computer graphics Graphics algorithms and procedural oper