Advanced Graphics Programming Using C C

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Advanced Graphics Programming Using Opengl
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Author : Tom McReynolds
language : en
Publisher: Elsevier
Release Date : 2005-02-17
Advanced Graphics Programming Using Opengl written by Tom McReynolds and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-02-17 with Computers categories.
Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques—beyond those learned in introductory computer graphics texts—is not as easy to come by as inexpensive hardware. This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniques—those that don't require esoteric hardware or custom graphics libraries—that are written in a comprehensive style and do useful things. It covers graphics that are not covered well in your old graphics textbook. But it also goes further, teaching you how to apply those techniques in real world applications, filling real world needs. - Emphasizes the algorithmic side of computer graphics, with a practical application focus, and provides usable techniques for real world problems. - Serves as an introduction to the techniques that are hard to obtain outside of an intensive computer graphics work environment. - Sophisticated and novel programming techniques are implemented in C using the OpenGL library, including coverage of color and lighting; texture mapping; blending and compositing; antialiasing; image processing; special effects; natural phenomena; artistic and non-photorealistic techniques, and many others.
Practical C Charts And Graphics Second Edition
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Author : Jack Xu
language : en
Publisher: UniCAD
Release Date : 2019-08-10
Practical C Charts And Graphics Second Edition written by Jack Xu and has been published by UniCAD this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08-10 with Computers categories.
The book "Practical C# Charts and Graphics (Second Edition) - Advanced Chart and Graphics Programming for Real-World .NET Applications" provides all the tools you need to create professional C# chart and graphics applications for .NET developers. The book "Practical C# Charts and Graphics " is a perfect guide to learning all the basics for creating your advanced chart and graphics applications in C#. The book clearly explains practical chart and graphics methods and their underlying algorithms. The book contains: - Overview of GDI+ graphics capabilities and mathematical basics of computer charting and graphics - Step-by-step procedures to create a variety of 2D and 3D charts and graphics with complete ready-to-run C# code for each application. - Powerful 2D and 3D chart packages and user controls that can be directly used in your C# applications or can be easily modified to create your own sophisticated chart and graphics packages. - Detailed procedures to embed JavaScript charting library into your WIndows Forms applications. - Introductions to embed Gincker Graphics into your C# applications and demonstration how to use Gincker Graphics to create a variety charts and graphics without the need to write a single line of code.
Advanced Methods In Computer Graphics
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Author : Ramakrishnan Mukundan
language : en
Publisher: Springer
Release Date : 2014-04-13
Advanced Methods In Computer Graphics written by Ramakrishnan Mukundan and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-04-13 with Computers categories.
This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.
Introduction To C Programming And Graphics
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Author : Constantine Pozrikidis
language : en
Publisher: Springer Science & Business Media
Release Date : 2007-06-06
Introduction To C Programming And Graphics written by Constantine Pozrikidis and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-06-06 with Computers categories.
This book offers a venue for rapidly learning the language of C++ by concisely revealing its grammar, syntax and main features, and by explaining the key ideas behind object oriented programming (OOP) with emphasis on scientific computing. The book reviews elemental concepts of computers and computing, describes the primary features of C++, illustrates the use of pointers and user-defined functions, analyzes the construction of classes, and discusses graphics programming based on VOGLE and OpenGL. In short, the book is a basic, concise introduction to C++ programming for everyone from students to scientists and engineers seeking a quick grasp of key topics.
Graphics Programming In C
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Author : Roger T. Stevens
language : en
Publisher:
Release Date : 1990
Graphics Programming In C written by Roger T. Stevens and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1990 with C (Computer program language) categories.
Journal Of Object Oriented Programming
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Author :
language : en
Publisher:
Release Date : 1995
Journal Of Object Oriented Programming written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Object-oriented programming (Computer science) categories.
Infoworld
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Author :
language : en
Publisher:
Release Date : 1990-06-04
Infoworld written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1990-06-04 with categories.
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
3d Graphics For Game Programming
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Author : JungHyun Han
language : en
Publisher: CRC Press
Release Date : 2011-02-17
3d Graphics For Game Programming written by JungHyun Han and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-02-17 with Computers categories.
Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experie
Advanced Graphics On Vga And Xga Cards Using Borland C
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Author : Ian O. Angell
language : en
Publisher:
Release Date : 1992
Advanced Graphics On Vga And Xga Cards Using Borland C written by Ian O. Angell and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992 with Computers categories.
2d Graphics Programming For Games
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Author : John Pile,Jr.
language : en
Publisher: CRC Press
Release Date : 2013-05-20
2d Graphics Programming For Games written by John Pile,Jr. and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-05-20 with Computers categories.
The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D. 2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that can be easily applied to many game platforms, including iOS, Android, Xbox 360, and the PlayStation Suite. The author presents examples not only from video games but also from art and animated film. The book helps new programmers learn the concepts and techniques used to produce appealing 2D graphics. It starts with the basics and then covers topics pertaining to motion and depth, such as cel animation, tiling, and layering. The text also describes advanced graphics, including the use of particle systems, shaders, and splines. Code samples in the text and online allow readers to see a particular line of code in action or as it relates to the code around it. In addition, challenges and suggested projects encourage readers to work through problems, experiment with solutions, and tinker with code. Full of practical tools and tricks, this color book gives novices in-depth guidance on making professional, high-quality graphics for games. It also improves the relationship between programmers and artists by explaining how certain art and design challenges can be solved with a programmatic solution.