Advanced Java Game Programming


Advanced Java Game Programming
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Advanced Java Game Programming


Advanced Java Game Programming
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Author : David Wallace Croft
language : en
Publisher: Apress
Release Date : 2004-04-01

Advanced Java Game Programming written by David Wallace Croft and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-04-01 with Computers categories.


Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library—a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games.



Java Game Development With Libgdx


Java Game Development With Libgdx
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Author : Lee Stemkoski
language : en
Publisher: Apress
Release Date : 2018-01-17

Java Game Development With Libgdx written by Lee Stemkoski and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-17 with Computers categories.


Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added. What You Will Learn Create 12 complete video game projects Master advanced Java programming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game development Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content Integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers Who This Book Is For The target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.



Java Game Programming


Java Game Programming
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Author : Neos Thanh
language : en
Publisher: Neos Thanh
Release Date : 2021-08-13

Java Game Programming written by Neos Thanh and has been published by Neos Thanh this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-13 with Computers categories.


This book brings for you all of knowledge you need to start game programming from beginning by JAVA language. Just 4 LESSONS, you can analysis easily a game include: - actor, action, game scenarios - resources(image, sound, animation...). - handle thread and data synchronization There are many examples & case studies for practice of programming. Let's enjoy!



Introduction To Java Through Game Development


Introduction To Java Through Game Development
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Author : Victor G. Brusca
language : en
Publisher:
Release Date : 2023

Introduction To Java Through Game Development written by Victor G. Brusca and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023 with categories.


Interested in learning how to program with Java? Let's face it, the best way to learn to program is by writing programs. This can be a daunting proposition with the specter of hours of simple command line example programs hanging over your head. Fear not! Now you can learn to program in Java in a fun way by working on video games. With this book, you'll get to work with three Java game projects and have access to the complete game code for each project, including a full Java game engine. After completing Introduction to Java through Game Development, you'll be proficient in Java programming, having worked with the language's fundamental aspects throughout the text, and will be ready to further your Java and game programming expertise with confidence. You will: Master the fundamentals of the Java programming language Use different data structures like arrays, lists, stacks, and queues Understand game programming basics including the main game loop Gain experience working with three different game projects via the book's coding challenges Work with the 2D game engine that powers the book's included games and learn to create your own new game projects Understand advanced Java topics like classes, encapsulation, inheritance, and polymorphism Work with exceptions and how to use debugging techniques to trace through code Sharpen your skills with over a dozen coding challenges that test your abilities with a development task on a real game project.



Black Art Of Java Game Programming


Black Art Of Java Game Programming
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Author : Joel Fan
language : en
Publisher:
Release Date : 1996

Black Art Of Java Game Programming written by Joel Fan and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Java (Computer program language) categories.


CD-ROM includes: Source code, examples and projects for the tutorial chapters. -- Games from the Game Gallery section of the book. -- The Java Developer's Kit (JDK) version 1.0.2 for Macintosh, Solaris, Windows 95, and windows NT. -- All the materials on the CD-ROM in ZIP or TAR format.



Java Game Programming


Java Game Programming
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Author : Andrew Ngo
language : en
Publisher:
Release Date : 2018-05-15

Java Game Programming written by Andrew Ngo and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-15 with categories.


Do you want to know about Java Game Programming? Do you want to build a game like: Tank 90, Pikachu, Snack, combat, Bomberman,...Very very easy and comprehensive, from beginner to advanced with practical guide, step by step. This book will show you how to start a mini game via 4 parts:- Introduce about Game programming- 2D Graphics: Draw any shape, Affine Transform- Animation and Collision detection- Multi-thread and game states- Playing soundSo, that's amazing, let takes this book and start your game with JAVA language programming.



Advanced Do It Yourself Java Games


Advanced Do It Yourself Java Games
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Author : Annette Godtland
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2016-08-16

Advanced Do It Yourself Java Games written by Annette Godtland and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-08-16 with categories.


Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games is the third book of the Do-It-Yourself Java Games series. The previous book in the series, More Do-It-Yourself Java Games, taught event-driven programming. Those games started with an initial window, then waited for the program user to take an action. The games in this book require the same kind of event-driven user interfaces, but add threads to perform automated, simultaneous activity, whether the user takes an action or not. You'll learn more advanced programming techniques as you create 8 new games with sound and animation. You'll learn to use abstract classes, interfaces, state-driven programming, and the model/view/controller design. This book assumes you either have experience creating event-driven user interfaces with Java Swing or you have read the second book, More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming. The Do-It-Yourself Java Games series of books uses a unique "discovery learning" approach to teach computer programming: learn Java programming techniques more by doing Java programming than by reading about them. Through extensive use of fill-in blanks, with easy one-click access to answers, you will be guided to write complete programs yourself, starting with the first lesson. You'll create puzzle and game programs and discover how, when, and why Java programs are written the way they are.



Programming Fundamentals Using Java


Programming Fundamentals Using Java
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Author : William McAllister
language : en
Publisher: Mercury Learning and Information
Release Date : 2021-03-25

Programming Fundamentals Using Java written by William McAllister and has been published by Mercury Learning and Information this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-25 with Computers categories.


Designed as a Java-based textbook for beginning programmers, this book uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. The new edition includes updating the GUI interface chapters from Swingbased to FXbased programs. The game programming is incorporated into the text in a way that does not compromise the amount ofmaterial traditionally covered in a basic programming or advanced Javaprogramming course, and permits instructors who are notfamiliar with game programming and computer graphic concepts to realize the pedagogical advantages of using game programming. The book assumes the reader has no prior programming experience. The companion files are available to eBook customers by emailing the publisher info@merclearning.com with proof of purchase. FEATURES: Features content in compliancewith the latest ACM/IEEE computer science curriculum guidelines Introduces the basic programmingconcepts such as strings, loops, arrays, graphics, functions, classes, etc Includes updating the GUI interface chapters (Chapters 11 and 12) from Swingbased to FXbased Contains material on programming of mobile applications and several simulations that graphically depict unseen runtime processes 4 color throughoutwith game demos on the companion files Instructor's resources availableupon adoption



Physics For Game Programmers


Physics For Game Programmers
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Author : Grant Palmer
language : en
Publisher: Apress
Release Date : 2008-11-01

Physics For Game Programmers written by Grant Palmer and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-11-01 with Computers categories.


*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics *Ideal for all budding games programmers, with example code in Java, C#, and C *Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET *Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer.



Killer Game Programming In Java


Killer Game Programming In Java
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Author : Andrew Davison
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2005-05-20

Killer Game Programming In Java written by Andrew Davison and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-05-20 with Computers categories.


Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.