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Advances In Modelling Animation And Rendering


Advances In Modelling Animation And Rendering
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Advances In Modelling Animation And Rendering


Advances In Modelling Animation And Rendering
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Author : John Vince
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

Advances In Modelling Animation And Rendering written by John Vince and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.


"Advances in computer technology and developments such as the Internet provide a constant momentum to design new techniques and algorithms to support computer graphics. Modelling, animation and rendering remain principal topics in the filed of computer graphics and continue to attract researchers around the world." This volume contains the papers presented at Computer Graphics International 2002, in July, at the University of Bradford, UK. These papers represent original research in computer graphics from around the world and cover areas such as: - Real-time computer animation - Image based rendering - Non photo-realistic rendering - Virtual reality - Avatars - Geometric and solid modelling - Computational geometry - Physically based modelling - Graphics hardware architecture - Data visualisation - Data compression The focus is on the commercial application and industrial use of computer graphics and digital media systems.



Advances In Modelling Animation And Rendering


Advances In Modelling Animation And Rendering
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Author : John Vince
language : en
Publisher: Springer Science & Business Media
Release Date : 2002-06-27

Advances In Modelling Animation And Rendering written by John Vince and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-06-27 with Computers categories.


"Advances in computer technology and developments such as the Internet provide a constant momentum to design new techniques and algorithms to support computer graphics. Modelling, animation and rendering remain principal topics in the filed of computer graphics and continue to attract researchers around the world." This volume contains the papers presented at Computer Graphics International 2002, in July, at the University of Bradford, UK. These papers represent original research in computer graphics from around the world and cover areas such as: - Real-time computer animation - Image based rendering - Non photo-realistic rendering - Virtual reality - Avatars - Geometric and solid modelling - Computational geometry - Physically based modelling - Graphics hardware architecture - Data visualisation - Data compression The focus is on the commercial application and industrial use of computer graphics and digital media systems.



Advances In Modelling Animation And Rendering


Advances In Modelling Animation And Rendering
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Author : John Vince
language : en
Publisher: Springer
Release Date : 2012-05-15

Advances In Modelling Animation And Rendering written by John Vince and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05-15 with Computers categories.


"Advances in computer technology and developments such as the Internet provide a constant momentum to design new techniques and algorithms to support computer graphics. Modelling, animation and rendering remain principal topics in the filed of computer graphics and continue to attract researchers around the world." This volume contains the papers presented at Computer Graphics International 2002, in July, at the University of Bradford, UK. These papers represent original research in computer graphics from around the world and cover areas such as: - Real-time computer animation - Image based rendering - Non photo-realistic rendering - Virtual reality - Avatars - Geometric and solid modelling - Computational geometry - Physically based modelling - Graphics hardware architecture - Data visualisation - Data compression The focus is on the commercial application and industrial use of computer graphics and digital media systems.



Handbook Of Virtual Humans


Handbook Of Virtual Humans
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Author : Nadia Magnenat-Thalmann
language : en
Publisher: John Wiley & Sons
Release Date : 2005-10-31

Handbook Of Virtual Humans written by Nadia Magnenat-Thalmann and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-10-31 with Computers categories.


Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans. Written by a team of current and former researchers at MIRALab, University of Geneva or VRlab, EPFL, this book is the definitive guide to the area. Explains the concept of avatars and autonomous virtual actors and the main techniques to create and animate them (body and face). Presents the concepts of behavioural animation, crowd simulation, intercommunication between virtual humans, and interaction between real humans and autonomous virtual humans Addresses the advanced topics of hair representation and cloth animation with applications in fashion design Discusses the standards for Virtual Humans, such as MPEG-4 Face Animation and MPEG-4 Body Animation.



Advances In Computer Graphics


Advances In Computer Graphics
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Author : Hans-Peter Seidel
language : en
Publisher: Springer
Release Date : 2006-09-29

Advances In Computer Graphics written by Hans-Peter Seidel and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-09-29 with Computers categories.


This is the refereed proceedings of the 24th Computer Graphics International Conference, CGI 2006. The 38 revised full papers and 37 revised short papers presented were carefully reviewed. The papers are organized in topical sections on rendering and texture, efficient modeling and deformation, digital geometry processing, shape matching and shape analysis, face, virtual reality, motion and image, as well as CAGD.



Advances In Representation


Advances In Representation
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Author : Andrea Giordano
language : en
Publisher: Springer Nature
Release Date : 2024-08-05

Advances In Representation written by Andrea Giordano and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-08-05 with Technology & Engineering categories.


This book presents contributions which discuss the impact of eXtended Reality (XR) and Artificial Intelligence (AI) technologies considered jointly in the fields of Cultural Heritage and Innovative Design. The rapid development of technologies, tools and devices requires a (controlled) expansion of the theoretical content and application areas, as well as careful monitoring of the disciplines that can be involved, starting with the AI-XR pair. XR, an acronym for extended reality, has emerged in recent years as a concept encompassing AR, VR (virtual reality), and MR (mixed reality), offering new ways of interacting with the real. In this sense, the fields of application open to the worlds of tangible and intangible cultural heritage, architectural, environmental, infrastructural and product design, and education, as a place for advanced training and as a tool for educational enhancement.



Advanced Methods Techniques And Applications In Modeling And Simulation


Advanced Methods Techniques And Applications In Modeling And Simulation
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Author : Jong-Hyun Kim
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-10-19

Advanced Methods Techniques And Applications In Modeling And Simulation written by Jong-Hyun Kim and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-19 with Computers categories.


This book is a compilation of research accomplishments in the fields of modeling, simulation, and their applications, as presented at AsiaSim 2011 (Asia Simulation Conference 2011). The conference, held in Seoul, Korea, November 16–18, was organized by ASIASIM (Federation of Asian Simulation Societies), KSS (Korea Society for Simulation), CASS (Chinese Association for System Simulation), and JSST (Japan Society for Simulation Technology). AsiaSim 2011 provided a forum for scientists, academicians, and professionals from the Asia-Pacific region and other parts of the world to share their latest exciting research findings in modeling and simulation methodologies, techniques, and their tools and applications in military, communication network, industry, and general engineering problems.



Advanced Methods In Computer Graphics


Advanced Methods In Computer Graphics
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Author : Ramakrishnan Mukundan
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-02-10

Advanced Methods In Computer Graphics written by Ramakrishnan Mukundan and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-02-10 with Computers categories.


This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.



The Complete Guide To Digital 3d Design


The Complete Guide To Digital 3d Design
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Author : Simon Danaher
language : en
Publisher: The Ilex Press Ltd
Release Date : 2004

The Complete Guide To Digital 3d Design written by Simon Danaher and has been published by The Ilex Press Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


Used in everything from architecture through advertising to animated movies, digital 3D graphics has become one of the key areas for 21st century design. This work is a one-stop guide to the 3D landscape, examining the tools, skills and applications at the newest frontier of design.



The Future Of Metaverse In The Virtual Era And Physical World


The Future Of Metaverse In The Virtual Era And Physical World
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Author : Aboul Ella Hassanien
language : en
Publisher: Springer Nature
Release Date : 2023-05-16

The Future Of Metaverse In The Virtual Era And Physical World written by Aboul Ella Hassanien and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-05-16 with Computers categories.


This book is divided into three parts. The first part discusses the Metaverse's basics, development, and optional applications such as 3D virtual dressing room-based user-friendly Metaverse, the use of Metaverse in the healthcare and environment sectors as well as the ethics of the Metaverse and digital virtual environments. Part two presents some chapters that discuss emerging technologies in the Metaverse world including IoT, digital twining, and artificial intelligence and shows its impact on climate change. The third part contains chapters discussing cybersecurity in the Metaverse including blockchain technology opportunities and applications and the threat of the digital humanities in the Metaverse. The book is suitable for students and academics aiming to build up their background on the Future of the Metaverse in the Virtual Era and Physical World.