Ai In Museums


Ai In Museums
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Ai In Museums


Ai In Museums
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Author : Sonja Thiel
language : en
Publisher: transcript Verlag
Release Date : 2023-12-31

Ai In Museums written by Sonja Thiel and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-12-31 with Art categories.


Artificial intelligence is becoming an increasingly important topic in the cultural sector. While museums have long focused on building digital object databases, the existing data can now become a field of application for machine learning, deep learning and foundation model approaches. This goes hand in hand with new artistic practices, curation tools, visitor analytics, chatbots, automatic translations and tailor-made text generation. With a decidedly interdisciplinary approach, the volume brings together a wide range of critical reflections, practical perspectives and concrete applications of artificial intelligence in museums, and provides an overview of the current state of the debate.



Virtual And Augmented Reality In Education Art And Museums


Virtual And Augmented Reality In Education Art And Museums
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Author : Giuliana Guazzaroni
language : en
Publisher:
Release Date : 2019-11

Virtual And Augmented Reality In Education Art And Museums written by Giuliana Guazzaroni and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11 with Museums categories.


"This book explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education"--



Ai


Ai
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Author : Mark Fisher
language : en
Publisher:
Release Date : 2019

Ai written by Mark Fisher and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019 with Art and technology categories.


Key features include Margaret Atwood’s essay ‘Are Humans Necessary?’ tracing the history of robots in literature and culture; a fictional piece written by the late cultural theorist Mark Fisher in collaboration co-curator Suzanne Livingston; xenopoet Amy Ireland and computer generated 3D poems/ ‘modules’ that pose a challenge to the limitations of human language and Demis Hassabis, co-founder of Google DeepMind, and professional Go player, Fan Hui, describe how their experience of the Alpha Go program changed their perceptions of human vs artificial intelligence.



Peach Intelligent Interfaces For Museum Visits


Peach Intelligent Interfaces For Museum Visits
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Author : Oliviero Stock
language : en
Publisher: Springer
Release Date : 2007-04-24

Peach Intelligent Interfaces For Museum Visits written by Oliviero Stock and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-04-24 with Social Science categories.


Personal Experience with Active Cultural Heritage, PEACH, is a large, interdisciplinary development project that explores the use of novel technologies for physical museum visits. This book represents a coherent survey of the relevant technologies and environment, and will benefit AI researchers engaged with interface design, and practitioners in the area of cultural heritage support and marketing. No other book has comparable technical insight and breadth.



Data Analytics For Cultural Heritage


Data Analytics For Cultural Heritage
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Author : Abdelhak Belhi
language : en
Publisher: Springer Nature
Release Date : 2021-03-25

Data Analytics For Cultural Heritage written by Abdelhak Belhi and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-25 with Technology & Engineering categories.


This book considers the challenges related to the effective implementation of artificial intelligence (AI) and machine learning (ML) technologies to the cultural heritage digitization process. Particular focus is placed on improvements to the data acquisition stage, as well as the data enrichment and curation stages, using advanced artificial intelligence techniques and tools. An emphasis is placed on recent applications related to deep learning for visual recognition, generative models, natural language processing, and super resolution. The book is a valuable reference for researchers working in the multidisciplinary field of cultural heritage and AI, as well as professional experts in the art and culture domains, such as museums, libraries, and historic sites and buildings. Reports on techniques and methods that leverage AI and machine learning and their impact on the digitization of cultural heritage; Addresses challenges of improving data acquisition, enrichment and management processes; Highlights contributions from international researchers from diverse fields and subject areas.



Artificial Intelligence For Cultural Heritage


Artificial Intelligence For Cultural Heritage
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Author : Luciana Bordoni
language : en
Publisher: Cambridge Scholars Publishing
Release Date : 2016-06-22

Artificial Intelligence For Cultural Heritage written by Luciana Bordoni and has been published by Cambridge Scholars Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-06-22 with Social Science categories.


Artificial Intelligence and Cultural Heritage represent a combination that for several years has interested both scientific and cultural institutions regarding the potential of possible interactions and aggregations among the various players in these areas. This volume defines roles and provides connections where research and new technologies can suggest routes and competitive solutions that integrate tourism and culture with business and the market. The volume is multidisciplinary, presenting and discussing a variety of new ideas, resulting from the integration of different scientific approaches. The papers brought together here deal with topics including the representation of cultural history, semantic digital archives, the use of analytic tools to support visitor interpretation, augmented reality, and robotics. As such, this book represents the detailed investigation of methodological and applicative aspects that the continued proliferation of computer applications in the cultural heritage field demands.



The Atlas Of Ai


The Atlas Of Ai
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Author : Kate Crawford
language : en
Publisher: Yale University Press
Release Date : 2021-04-06

The Atlas Of Ai written by Kate Crawford and has been published by Yale University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-04-06 with Computers categories.


The hidden costs of artificial intelligence, from natural resources and labor to privacy and freedom What happens when artificial intelligence saturates political life and depletes the planet? How is AI shaping our understanding of ourselves and our societies? In this book Kate Crawford reveals how this planetary network is fueling a shift toward undemocratic governance and increased inequality. Drawing on more than a decade of research, award-winning science, and technology, Crawford reveals how AI is a technology of extraction: from the energy and minerals needed to build and sustain its infrastructure, to the exploited workers behind "automated" services, to the data AI collects from us. Rather than taking a narrow focus on code and algorithms, Crawford offers us a political and a material perspective on what it takes to make artificial intelligence and where it goes wrong. While technical systems present a veneer of objectivity, they are always systems of power. This is an urgent account of what is at stake as technology companies use artificial intelligence to reshape the world.



Humanizing The Digital Unproceedings From The Mcn 2018 Conference


Humanizing The Digital Unproceedings From The Mcn 2018 Conference
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Author : Isabella Bruno
language : en
Publisher: Independently Published
Release Date : 2019-03-23

Humanizing The Digital Unproceedings From The Mcn 2018 Conference written by Isabella Bruno and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-23 with Business & Economics categories.


MCN's 2018 conference, Humanizing the Digital, explored how museums can use technology to foster human connection and dialogue, advance accessibility and inclusion, and champion inquiry and knowledge. After witnessing the presentations and rich conversations that arose from them, a group of practitioners came together to explore how best to capture and disseminate the learnings that occurred at the conference. The outcome was a decision to solicit and publish a book inspired by the conference and its ideas. Humanizing the Digital: Unproceedings from the MCN 2018 Conference contains 17 conference-inspired responses to the state of museum technology in 2018, including essays, reflections, case studies, conversations, and an experimental in-book zine. The topics explore areas as diverse as calm technology, Artificial Intelligence, Augmented Reality, visitor-centered communication, interpretation and programming, empathy, inclusion and slow change.NOTE: All profits from books purchased directly from the publishers will go towards the MCN scholarship program, which helps new people attend the MCN conference. We encourage attentive online shopping choices, as purchases from other sellers will decrease contributions to support the MCN community.



Museums And Digital Culture


Museums And Digital Culture
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Author : Tula Giannini
language : en
Publisher: Springer
Release Date : 2019-05-06

Museums And Digital Culture written by Tula Giannini and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-05-06 with Computers categories.


This book explores how digital culture is transforming museums in the 21st century. Offering a corpus of new evidence for readers to explore, the authors trace the digital evolution of the museum and that of their audiences, now fully immersed in digital life, from the Internet to home and work. In a world where life in code and digits has redefined human information behavior and dominates daily activity and communication, ubiquitous use of digital tools and technology is radically changing the social contexts and purposes of museum exhibitions and collections, the work of museum professionals and the expectations of visitors, real and virtual. Moving beyond their walls, with local and global communities, museums are evolving into highly dynamic, socially aware and relevant institutions as their connections to the global digital ecosystem are strengthened. As they adopt a visitor-centered model and design visitor experiences, their priorities shift to engage audiences, convey digital collections, and tell stories through exhibitions. This is all part of crafting a dynamic and innovative museum identity of the future, made whole by seamless integration with digital culture, digital thinking, aesthetics, seeing and hearing, where visitors are welcomed participants. The international and interdisciplinary chapter contributors include digital artists, academics, and museum professionals. In themed parts the chapters present varied evidence-based research and case studies on museum theory, philosophy, collections, exhibitions, libraries, digital art and digital future, to bring new insights and perspectives, designed to inspire readers. Enjoy the journey!



Virtual And Augmented Reality In Education Art And Museums


Virtual And Augmented Reality In Education Art And Museums
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Author : Guazzaroni, Giuliana
language : en
Publisher: IGI Global
Release Date : 2019-11-22

Virtual And Augmented Reality In Education Art And Museums written by Guazzaroni, Giuliana and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-22 with Computers categories.


Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.