An Artistic Approach To Virtual Reality

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An Artistic Approach To Virtual Reality
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Author : Cyane Tornatzky
language : en
Publisher: CRC Press
Release Date : 2023-10-25
An Artistic Approach To Virtual Reality written by Cyane Tornatzky and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-25 with Computers categories.
A special quality about the medium of virtual reality is its immersive nature, allowing users to disengage from the physical world around them in order to fully interact with a digital environment. An Artistic Approach to Virtual Reality traces the lineage of artist/technologists who have worked with virtual reality in its infancy to the interactive virtual work of contemporary artists such as Laurie Anderson. Interlaced within a survey of artists whose works fit in the boundary of the interactive virtual medium, this book teases out what qualifies as interactive virtual artworks. The authors discuss the theories behind basic mechanics required to enter the virtual reality space and investigate theories around visual and embodied conceptual space. Key Features: Explores theoretical and practical aspects of using virtual reality for artistic practice Includes examples and discussion of virtual reality artworks from award-winning artists Discusses topics relevant to virtual reality that are pertinent and persist throughout hardware and software changes Provides historical and contemporary discussion of virtual reality artistic works.
Exploring Digital Ethnography
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Author : Natalie Underberg-Goode
language : en
Publisher: Taylor & Francis
Release Date : 2025-07-24
Exploring Digital Ethnography written by Natalie Underberg-Goode and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-07-24 with Social Science categories.
Exploring Digital Ethnography: From Principles to Practice places digital ethnography within the context of the production of multimedia, multisensory “research-creation” pieces using a variety of methods, tools, and techniques. This book provides new insights into how digital tools and concepts can facilitate the deliberation process, while they can also be used to materialize knowledge in new ways that engage with audiences in more dynamic formats. Drawing on a series of case studies on digital and interactive storytelling, digital photography and video, fictional worldbuilding, autoethnographic cartooning, and more, it demonstrates the potential of digital tools and concepts to reach new audiences and to illustrate new approaches to solving problems. The case studies presented draw, in part, on multiple elements of participatory digital archive and museum work, itself part of the larger field of participatory visual and digital methods. Exploring Digital Ethnography: From Principles to Practice will equip readers with new ways of producing knowledge, solving problems, engaging student learning, and communicating with the public. It will be a valuable text for researchers, educators, and students in digital ethnography and anthropology, as well as related fields.
Augmented And Virtual Reality In The Metaverse
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Author : Vladimir Geroimenko
language : en
Publisher: Springer Nature
Release Date : 2024-05-11
Augmented And Virtual Reality In The Metaverse written by Vladimir Geroimenko and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-11 with Computers categories.
This is the first research monograph to explore augmented and virtual reality in the context of the emerging metaverse, and their impact on the future of education, culture, art, society, heritage, healthcare, and other areas. It reveals how the two metaverse-enabling technologies are changing the world we live in by changing the educational experience, by influencing art, culture, and society, and by engaging artificial intelligence and other advanced technologies. Dealing with a wide range of topics, it includes: possible metaverses for education; designing simulations and effective learning environments in the educational metaverse; immersive collaborative learning; storytelling and cinematic virtual reality in metaverses; immersion and sensory enrichment in the metaverse; archaeology of perception in metaverse environments; integrating AI and Large Language Models with immersive technologies; AR-enabled X-ray vision in immersive environments; metaverse-based approaches in urban planning; and many others. Written by a team of 46 researchers, practitioners, and artists from 11 countries world-wide (Australia, China, Estonia, Germany, Greece, Italy, Norway, Romania, Serbia, Spain, and USA), it offers readers an international perspective. Intended as a starting point for exploring augmented and virtual reality in the metaverse context, this book will be essential reading not only for researchers, practitioners, technology developers, and artists, but also for students (graduates and undergraduates), and for anyone interested in the emerging fields of “metaverse augmented reality” and “metaverse virtual reality”.
Augmented Reality Art
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Author : Vladimir Geroimenko
language : en
Publisher: Springer Nature
Release Date : 2022-05-16
Augmented Reality Art written by Vladimir Geroimenko and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-16 with Computers categories.
This is the third edition of the first ever book to explore the exciting field of augmented reality art and its enabling technologies. The new edition has been thoroughly revised and updated, with 9 new chapters included. As well as investigating augmented reality as a novel artistic medium, the book covers cultural, social, spatial and cognitive facets of augmented reality art. It has been written by a virtual team of 33 researchers and artists from 11 countries who are pioneering in the new form of art, and contains numerous colour illustrations showing both classic and recent augmented reality artworks. Intended as a starting point for exploring this new fascinating area of research and creative practice, it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art.
Smart Graphics
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Author : Andreas Butz
language : en
Publisher: Springer
Release Date : 2004-05-03
Smart Graphics written by Andreas Butz and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-05-03 with Computers categories.
The International Symposium on Smart Graphics 2004 was held on May 23-25, 2004 in Ban?, Canada. It was the ?fth event in a series which originally started in 2000 as a AAAI Spring Symposium. In response to the overwhelming success of the 2000 symposium, its organizers decided to turn it into a self-contained event in 2001. With the support of IBM, the ?rst two InternationalSymposia on Smart Graphics were held at the T. J. Watson Research Center in Hawthorne, NY in 2001 and 2002. The 2003 symposium moved to the European Media Lab in Heidelberg to underline the international character of the Smart Graphics enterprise and its community. The 2004 symposium particularly emphasized the contribution of arts and design to the interdisciplinary ?eld of Smart Graphics andwasthereforeheldattheBan?CentreinAlberta,Canada,aninternationally recognized center of creative excellence. The core idea behind these symposia is to bring together researchers and practitioners from the ?eld of computer graphics, arti?cial intelligence, cog- tive psychology and the ?ne arts. Each of these disciplines contributes to what we mean by the term "Smart Graphics": the intelligent process of creating - pressive and esthetic graphical presentations. While artists and designers have been creatingcommunicativegraphicsfor centuries,arti?cialintelligencefocuses on automating this process by means of the computer. While computer graphics providesthetoolsforcreatinggraphicalpresentationsinthe?rstplace,cognitive sciences contribute the rules and models of perception necessary for the design of e?ective graphics.
Developing Virtual Reality Applications
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Author : Alan B. Craig
language : en
Publisher: Morgan Kaufmann
Release Date : 2009-06-02
Developing Virtual Reality Applications written by Alan B. Craig and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-06-02 with Computers categories.
Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current,unique, and foundational VR applications in a multitude of fields, such as business, science, medicine, art, entertainment, and public safety among others.An insider's view of what works, what doesn't work, and why, Developing Virtual Reality Applications explores core technical information and background theory as well as the evolution of key applications from their genesis to their most current form. Developmental techniques are cross-referenced between different applications linking information to describe overall VR trends and fundamental best practices. This synergy, coupled with the most up to date research being conducted, provides a hands-on guide for building applications, and an enhanced, panoramic view of VR development. Developing Virtual Reality Applications is an indispensable one-stop reference for anyone working in this burgeoning field. - Dozens of detailed application descriptions provide practical ideas for VR development in ALL areas of interest! - Development techniques are cross referenced between different application areas, providing fundamental best practices!
Virtual Images
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Author : Lars C. Grabbe
language : en
Publisher: Büchner-Verlag
Release Date : 2021-12-08
Virtual Images written by Lars C. Grabbe and has been published by Büchner-Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-08 with Social Science categories.
Common boundaries between the physical reality and rising digital media technologies are fading. The age of hyper-reality becomes an age of hyper-aesthetics. Immersive media as well as image technologies – like virtual reality – enable a completely novel form of interaction and corporeal relation to and with the virtual image structures. ›VR Images‹ contributes to the wide range of the hyper-aesthetic image discourse to connect the concept of dynamic virtual images with the approaches in modern media theory, philosophy, perceptual theory, aesthetics, computer graphics, art history and techno-art as well as the complex range of image science. Shared goal is a critical discussion of the specific epistemology of aesthetic and scientific approaches to VR. This volume discusses the relation of images and technological evolution in the context of virtual reality within the perspective of an autonomous image science.
Artistic Practices And Archaeological Research
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Author : Dragoş Gheorghiu
language : en
Publisher: Archaeopress Publishing Ltd
Release Date : 2019-02-28
Artistic Practices And Archaeological Research written by Dragoş Gheorghiu and has been published by Archaeopress Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-28 with Social Science categories.
This volume – which has come about through a collaborative venture between Dragos Gheorghiu (archaeologist and professional visual artist) and Theodor Barth (anthropologist) – aims at expanding the field of archaeological research with an anthropological understanding of practices that include artistic methods.
Human Factors In Augmented Reality Environments
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Author : Weidong Huang
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-09-19
Human Factors In Augmented Reality Environments written by Weidong Huang and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-19 with Computers categories.
Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a “good” system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies. Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experience obtained from developing, deploying or evaluating AR systems. The contributors for this cutting-edge volume are well-established researchers from diverse disciplines including psychologists, artists, engineers and scientists. Human Factors in Augmented Reality Environments is designed for a professional audience composed of practitioners and researchers working in the field of AR and human-computer interaction. Advanced-level students in computer science and engineering will also find this book useful as a secondary text or reference.
Swarm Systems In Art And Architecture
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Author : Mahsoo Salimi
language : en
Publisher: Springer Nature
Release Date : 2021-10-19
Swarm Systems In Art And Architecture written by Mahsoo Salimi and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-10-19 with Computers categories.
This book presents the recent computational developments inspired by swarms in art known as swarm art and discusses applying swarm intelligence concepts in architecture. Non-human art is a great leap in the evolution of contemporary art, removing the requirement of an artist’s production from the creative process. Furthermore, it is a critical declaration in opposition to the anthropomorphic vision which is so destructive for all other life forms and the planet’s ecology. When accepted and integrated into human culture, non-human art done by artificial systems or machines boosts creativity and stimulates innovative fusions. We analyze 120 swarm systems with unique and diverse conceptual contexts, agent design, and audience engagement that can be utilized as inspiration for future projects or to design new swarm algorithms by artists, architects, or computer scientists.