Developing Virtual Reality Applications

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Developing Virtual Reality Applications
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Author : Alan B. Craig
language : en
Publisher: Morgan Kaufmann
Release Date : 2009-06-02
Developing Virtual Reality Applications written by Alan B. Craig and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-06-02 with Computers categories.
Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current,unique, and foundational VR applications in a multitude of fields, such as business, science, medicine, art, entertainment, and public safety among others.An insider's view of what works, what doesn't work, and why, Developing Virtual Reality Applications explores core technical information and background theory as well as the evolution of key applications from their genesis to their most current form. Developmental techniques are cross-referenced between different applications linking information to describe overall VR trends and fundamental best practices. This synergy, coupled with the most up to date research being conducted, provides a hands-on guide for building applications, and an enhanced, panoramic view of VR development. Developing Virtual Reality Applications is an indispensable one-stop reference for anyone working in this burgeoning field. - Dozens of detailed application descriptions provide practical ideas for VR development in ALL areas of interest! - Development techniques are cross referenced between different application areas, providing fundamental best practices!
Developing Virtual Reality Applications
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Author : David Kabala
language : en
Publisher:
Release Date : 2011
Developing Virtual Reality Applications written by David Kabala and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with categories.
Complete Virtual Reality And Augmented Reality Development With Unity
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Author : Jesse Glover
language : en
Publisher: Packt Publishing Ltd
Release Date : 2019-04-17
Complete Virtual Reality And Augmented Reality Development With Unity written by Jesse Glover and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-04-17 with Computers categories.
This Learning Path makes you an expert developer of AR and VR applications by teaching you everything - from the basic principles of AR application development to developing immersive and fun VR applications using Unity 3D and Unity 2018.
Production Methods
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Author : Kim H. Madsen
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06
Production Methods written by Kim H. Madsen and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.
Kim Halskov Madsen Up until a few decades ago, business administration and science were the primary areas in which computers were applied, but terms like pervasive computing reflect that interactive computing power is becoming an embedded part of people's every day environment, not only office buildings and private homes but also art and cul At one of the frontiers of multimedia applications computers are used as tural events. part of experimental theatre, puppet theatre, musical performances, museums, entertainment, and learning. In some of these domains, people interact with the computers using a mouse, keyboard and a 17-inch monitor, but present-day inter faces take a variety of forms, including motion-capture technology and displays of up to several metres in height and width. The trend of applying computer technologies in the domain of art and culture has been one of the pivots of a Danish research project, Staging of Virtual Inhabited 3D Spaces. The results of the project are presented in a series of four volumes, of which this book is the last one. The three other publications are: Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds; Virtual Space: The Spatiality of Virtual Inhabited 3D Worlds; and 3D Applications: Applications with Virtual Inhabited 3D Worlds.
Virtual Reality Usability Design
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Author : David Gerhard
language : en
Publisher: CRC Press
Release Date : 2022-12-30
Virtual Reality Usability Design written by David Gerhard and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-12-30 with Computers categories.
The development of effective and usable software for spatial computing platforms like virtual reality (VR) requires an understanding of how these devices create new possibilities (and new perils) when it comes to interactions between humans and computers. Virtual Reality Usability Design provides readers with an understanding of the techniques and technologies required to design engaging and effective VR applications. The book covers both the mechanics of how human senses and the mind experience immersive virtual environments, as well as how to leverage these mechanics to create human-focused virtual experiences. Deeply rooted in principles of human perception and computational interaction, the current and future limitations of these replacements are also considered. Full of real-world examples, this book is an indispensable guide for any practising VR developer interested in making efficient and effective interfaces. Meanwhile, explorations of concrete theory in their practical application will be useful for VR students and researchers alike.
Xr Development With Unity
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Author : Anna Braun
language : en
Publisher: Packt Publishing Ltd
Release Date : 2023-11-30
Xr Development With Unity written by Anna Braun and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-11-30 with Computers categories.
Create VR, AR, and MR experiences with the help of step-by-step tutorials on VR and AR simulators, interactivity, sound and visual effects, along with advanced XR techniques such as multiplayer integration Key Features Create impressive XR projects without the need to own expensive VR headsets Explore Unity XR features and techniques such as hand-tracking and plane detection using the XR Interaction Toolkit and AR Foundation Bring your XR projects to life with step-by-step explanations along with practical examples Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionThe drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way. This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities. By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.What you will learn Get started with Unity by building your own 3D project Explore the XR Interaction Toolkit and AR Foundation, as well as test XR applications on your PC Find out how to deploy XR projects on different platforms Build interactive XR apps with increasing degrees of complexity by leveraging C# scripting Create a fully immersive VR drum scene by using Unity's audio and particle systems Add advanced XR techniques such as hand-tracking, gaze-tracking, and multiplayer capabilities to your XR apps Who this book is for This book is for students, developers, researchers, and professionals with a background in computer science. Business analysts, PMs, and other management professionals and executives will also benefit from this book. If you have basic knowledge of programming and are looking to gain expertise in creating virtual reality and augmented reality applications in Unity, then this book is for you. While having experience as a VR game player with basic programming knowledge can enhance your understanding of the content, it is not a prerequisite.
The Proceedings Of 2024 International Conference On Artificial Intelligence And Autonomous Transportation
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Author : Limin Jia
language : en
Publisher: Springer Nature
Release Date : 2025-05-01
The Proceedings Of 2024 International Conference On Artificial Intelligence And Autonomous Transportation written by Limin Jia and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-05-01 with Technology & Engineering categories.
This book reflects the latest research trends, methods and experimental results in the field of Artificial Intelligence and Autonomous Transportation, which covers abundant state-of-the-art research theories and ideas. As a vital research area that is highly relevant to current developments in a number of technological domains, the topics covered include Autonomous Transportation Systems, Autonomous Transportation Management and Control Technology, Autonomous Transportation Equipment Technology, Vehicular Networking and Information Security, Emerging Technologies and Future Mobility, Intelligent water transportation technology, Cross-Domain Transportation Technology, and so on. The goal of the proceedings is to provide a major interdisciplinary forum for researchers, engineers, academics, and industry professionals to present the most innovative research and development in the field of Artificial Intelligence and Autonomous Transportation. Engineers and researchers from academia, industry, and government will also explore an insight view of the solutions that combine ideas from multiple disciplines in this area. The volumes serve as an excellent reference work for researchers and graduate students working in the areas of rail transportation, electrical engineering, and information technology.
Understanding Virtual Reality
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Author : William R. Sherman
language : en
Publisher: Morgan Kaufmann
Release Date : 2018-11-08
Understanding Virtual Reality written by William R. Sherman and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-08 with Computers categories.
Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. - Features substantive, illuminating coverage designed for technical or business readers and the classroom - Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields - Provides (via a companion website) additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system - Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software, and a new glossary with pictures
Learning Virtual Reality
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Author : Tony Parisi
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2015-10-26
Learning Virtual Reality written by Tony Parisi and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-26 with Computers categories.
Annotation Get an introduction to the technologies, tools, and techniques for programming virtual reality on the latest generation of desktop and mobile VR hardware. With this hands-on guide, you'll learn essential development and production concepts, including UI design, stereo rendering, 3D input, and programming VR applications for native desktop, mobile and the web. You don't have to be a game development wizard or have 3D graphics experience to get started. If you have basic programming skills and some familiarity with mobile development, this book will help you gain a working knowledge of virtual reality through clear and simple examples.
Virtual Reality Empires Building New Worlds In The Digital Age
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Author : Pasquale De Marco
language : en
Publisher: Pasquale De Marco
Release Date : 2025-05-15
Virtual Reality Empires Building New Worlds In The Digital Age written by Pasquale De Marco and has been published by Pasquale De Marco this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-05-15 with Technology & Engineering categories.
In the ever-evolving landscape of virtual reality, Virtual Reality Empires: Building New Worlds in the Digital Age emerges as an indispensable guide for aspiring VR developers, artists, and enthusiasts alike. This comprehensive book empowers you to transcend the boundaries of the physical world and create your own virtual realms, offering limitless possibilities for exploration, creativity, and engagement. With a focus on VRML, the language of virtual worlds, this book provides a solid foundation for understanding the underlying principles of VR development. Through step-by-step tutorials and in-depth explanations, you'll master the art of crafting immersive experiences, designing interactive environments, and bringing virtual worlds to life. But this book goes beyond technical know-how. It delves into the creative aspects of VR development, inspiring you to unleash your imagination and push the boundaries of what's possible. Discover how to weave compelling narratives, incorporate multimedia elements, and create realistic avatars that enhance the user experience. Furthermore, this book explores the diverse applications of VR across various industries, from education and healthcare to entertainment and business. Learn how VR can revolutionize learning, provide innovative healthcare solutions, offer immersive entertainment experiences, and transform business processes. With a glimpse into the future of VR, this book unveils the emerging technologies and trends that are shaping the next generation of virtual experiences. It also addresses the ethical considerations and challenges involved in VR development, ensuring that you navigate this rapidly evolving field with responsibility and foresight. Whether you're a seasoned developer seeking to expand your skillset or a newcomer eager to embark on a journey into the world of VR, Virtual Reality Empires is your ultimate guide to building virtual empires and leaving your mark on the digital frontier. If you like this book, write a review on google books!