Virtual Reality Usability Design

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Virtual Reality Usability Design
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Author : David Gerhard
language : en
Publisher: CRC Press
Release Date : 2022-12-30
Virtual Reality Usability Design written by David Gerhard and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-12-30 with Computers categories.
The development of effective and usable software for spatial computing platforms like virtual reality (VR) requires an understanding of how these devices create new possibilities (and new perils) when it comes to interactions between humans and computers. Virtual Reality Usability Design provides readers with an understanding of the techniques and technologies required to design engaging and effective VR applications. The book covers both the mechanics of how human senses and the mind experience immersive virtual environments, as well as how to leverage these mechanics to create human-focused virtual experiences. Deeply rooted in principles of human perception and computational interaction, the current and future limitations of these replacements are also considered. Full of real-world examples, this book is an indispensable guide for any practising VR developer interested in making efficient and effective interfaces. Meanwhile, explorations of concrete theory in their practical application will be useful for VR students and researchers alike.
Multimedia And Virtual Reality
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Author : Alistair Sutcliffe
language : en
Publisher: Psychology Press
Release Date : 2003-02-26
Multimedia And Virtual Reality written by Alistair Sutcliffe and has been published by Psychology Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-02-26 with Computers categories.
This book is primarily a summary of research done over 10 years in multimedia and virtual reality, which fits within a wider interest of exploiting psychological theory to improve the process of designing interactive systems. The subject matter lies firmly within the field of HCI, with some cross-referencing to software engineering. Extending Sutcliffe's views on the design process to more complex interfaces that have evolved in recent years, this book: *introduces the background to multisensory user interfaces and surveys the design issues and previous HCI research in these areas; *explains the basic psychology for design of multisensory user interfaces, including the Interactive Cognitive Subsystems cognitive model; *describes elaborations of Norman's models of action for multimedia and VR, relates these models to the ICS cognitive model, and explains how the models can be applied to predict the design features necessary for successful interaction; *provides a design process from requirements, user and domain analysis, to design of representation in media or virtual worlds and facilities for user interaction therein; *covers usability evaluation for multisensory interfaces by extending existing well-known HCI approaches of heuristic evaluation and observational usability testing; and *presents two special application areas for multisensory interfaces: educational applications and virtual prototyping for design refinement.
Virtual Augmented And Mixed Reality Design And Interaction
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Author : Jessie Y. C. Chen
language : en
Publisher: Springer Nature
Release Date : 2020-07-10
Virtual Augmented And Mixed Reality Design And Interaction written by Jessie Y. C. Chen and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-07-10 with Computers categories.
The 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, which was due to be held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark. The conference was held virtually due to the COVID-19 pandemic. A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 71 papers included in these HCI 2020 proceedings were organized in topical sections as follows: Part I: design and user experience in VAMR; gestures and haptic interaction in VAMR; cognitive, psychological and health aspects in VAMR; robots in VAMR. Part II: VAMR for training, guidance and assistance in industry and business; learning, narrative, storytelling and cultural applications of VAMR; VAMR for health, well-being and medicine.
A Practical Introduction To Virtual Reality
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Author : Lori Rebenitsch
language : en
Publisher: Elsevier
Release Date : 2024-10-08
A Practical Introduction To Virtual Reality written by Lori Rebenitsch and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-10-08 with Computers categories.
Fundamentals of VR Development is written for the undergraduate computer science student taking a course in virtual reality. This tutorial-based text is organized so that by the end of the semester students will have created their first VR game, including sound and various interactions. The materials are written from the position of the student and the student's professor as opposed to the professional with prior graphics experience. Beginning with an introductory chapter covering the ten universal basics necessary for VR coding, the book moves on to such topics as putting together a VR set-up, creating Heads Up displays, building scene trees, learning how to import 3D models and animations, lighting and audio, and more, until by the end of the book, students will have a final project game ready for beta testing and publishing! - Provides a complete course package, leading to the actual development of a publishable final project game - Presents the first virtual reality textbook that combines tools and underlying fundamentals - Minimizes required starting time for professors and educators
Augmented Reality Virtual Reality And Computer Graphics
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Author : Lucio Tommaso De Paolis
language : en
Publisher: Springer Nature
Release Date : 2021-09-15
Augmented Reality Virtual Reality And Computer Graphics written by Lucio Tommaso De Paolis and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-15 with Computers categories.
This book constitutes the refereed proceedings of the 8th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2021, held in Italy, in September 2021. Due to COVID-19 pandemic the conference was held virtually. The 38 full and 14 short papers were carefully reviewed and selected from 69 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, applications in cultural heritage, in medicine, in education, and in industry.
Virtual And Augmented Reality Methods In Neuroscience And Neuropathology
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Author : Valerio Rizzo
language : en
Publisher: Frontiers Media SA
Release Date : 2020-12-30
Virtual And Augmented Reality Methods In Neuroscience And Neuropathology written by Valerio Rizzo and has been published by Frontiers Media SA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-12-30 with Science categories.
This eBook is a collection of articles from a Frontiers Research Topic. Frontiers Research Topics are very popular trademarks of the Frontiers Journals Series: they are collections of at least ten articles, all centered on a particular subject. With their unique mix of varied contributions from Original Research to Review Articles, Frontiers Research Topics unify the most influential researchers, the latest key findings and historical advances in a hot research area! Find out more on how to host your own Frontiers Research Topic or contribute to one as an author by contacting the Frontiers Editorial Office: frontiersin.org/about/contact.
Virtual Augmented And Mixed Reality
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Author : Jessie Y. C. Chen
language : en
Publisher: Springer Nature
Release Date : 2025-05-30
Virtual Augmented And Mixed Reality written by Jessie Y. C. Chen and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-05-30 with Computers categories.
This three-volume set, LNCS 15788-15790, constitutes the refereed proceedings of the 17th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22–27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings were carefully reviewed and selected from 7972 submissions. The papers presented in these three volumes are organized in the following topical sections:: Part I: Designing and Developing Virtual Environments; UX in Virtual Environments Part II: VR, Culture, Art and Entertainment; Social Interaction and Wellbeing in Virtual Environments Part III: VR Games; Virtual Environments for Learning, Training and Professional Development; Multimodal Interaction in Virtual Environments
Universal Design In Video Games
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Author : Adam Palmquist
language : en
Publisher: Springer Nature
Release Date : 2024-04-22
Universal Design In Video Games written by Adam Palmquist and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-22 with Computers categories.
As participation in game related activities increases around the world and across a larger part of the population, it is obvious that games are not just an entertainment medium for children or young people. Games can be used to accomplish different purposes for different groups of people in society. Developing a universal designed game involves more than adding a cast of diverse characters. Games with universal design, at their core, are experiences that are designed from the ground up to be accessible to everyone – through mechanics, options, and user experience. This book explains the meaning and need for universal design in video games and sheds light on important disciplines. Researchers define a universal designed game as a video game that actively welcomes all players. When players connect authentically with a video game, they’re much more likely to engage with the content. Conversely, when players can’t physically play a game, or don’t see characters that look like them, they feel isolated and miss out on beneficial opportunities to learn and collaborate. Universal design maximizes the impact of playing games, for instance, by ensuring that they’re accessible, empowering and representative for every participant.
The Ultimate Virtual Reality And Augmented Reality Game Development Guide
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Author : Barrett Williams
language : en
Publisher: Barrett Williams
Release Date : 2025-02-12
The Ultimate Virtual Reality And Augmented Reality Game Development Guide written by Barrett Williams and has been published by Barrett Williams this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-02-12 with Technology & Engineering categories.
Dive into the exhilarating world of immersive gaming with "The Ultimate Virtual Reality and Augmented Reality Game Development Guide." This comprehensive eBook is your gateway to mastering the dynamic landscapes of VR and AR, tailored for aspiring developers and seasoned professionals alike who are ready to shape the future of gaming. Explore the journey of gaming from its humble pixelated origins to the complex, captivating universes we now experience. Discover how VR and AR are revolutionizing the industry and understand the technological magic behind these innovations. Whether you're fascinated by the dazzling mechanics of VR or intrigued by the incredible real-world integrations of AR, this guide demystifies the key differences that set these technologies apart. Craft unforgettable experiences as you delve into the psychology of presence, harness the power of storytelling in virtual spaces, and design narratives that captivate players. Equip yourself with essential tools of the trade, from cutting-edge development platforms to vital software and hardware recommendations. Transform ideas into reality with a detailed, step-by-step approach to creating virtual worlds and layered augmented environments. Learn how to build 3D dimensions, integrate immersive soundscapes, and innovate with location-based gaming. Design user-centered interfaces that prioritize comfort and engagement, and enhance interactivity with techniques like hand tracking and haptic feedback. Learn the art of narrative flow, blending storytelling with player freedom to leave a memorable impact. Iterate and refine your creations through prototyping and rigorous user testing, ensuring peak performance and fluid gameplay. Understand how to foster community through multiplayer features and shared experiences, and learn innovative monetization strategies to maximize your game's potential. Finally, look ahead to the future of VR and AR gaming, exploring emerging trends and ethical challenges that the industry faces. With this guide, you're not just designing games—you're creating the next frontier of digital reality.
Human Factors In Product Design
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Author : W. Green
language : en
Publisher: CRC Press
Release Date : 1999-08-19
Human Factors In Product Design written by W. Green and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999-08-19 with Technology & Engineering categories.
Manufacturers are becoming more aware of human factors in product design as a major competitive issue. In many product areas, manufacturers have reached a technology ceiling, which simply means that it is increasingly difficult to get ahead of the competition in terms of, for example, functionality, technical reliability or manufacturing costs. As