An Enchantment Of Digital Archaeology

DOWNLOAD
Download An Enchantment Of Digital Archaeology PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get An Enchantment Of Digital Archaeology book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page
An Enchantment Of Digital Archaeology
DOWNLOAD
Author : Shawn Graham
language : en
Publisher: Berghahn Books
Release Date : 2020-07-01
An Enchantment Of Digital Archaeology written by Shawn Graham and has been published by Berghahn Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-07-01 with Social Science categories.
The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming.
An Enchantment Of Digital Archaeology
DOWNLOAD
Author : Shawn Graham
language : en
Publisher: Berghahn Books
Release Date : 2020-07-01
An Enchantment Of Digital Archaeology written by Shawn Graham and has been published by Berghahn Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-07-01 with Social Science categories.
The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming.
An Enchantment Of Digital Archaeology
DOWNLOAD
Author : Shawn Graham
language : en
Publisher: Berghahn Books
Release Date : 2020-07-01
An Enchantment Of Digital Archaeology written by Shawn Graham and has been published by Berghahn Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-07-01 with Social Science categories.
The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming.
Archaeogaming
DOWNLOAD
Author : Andrew Reinhard
language : en
Publisher: Berghahn Books
Release Date : 2018-06-18
Archaeogaming written by Andrew Reinhard and has been published by Berghahn Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-06-18 with Social Science categories.
A general introduction to archeogaming describing the intersection of archaeology and video games and applying archaeological method and theory into understanding game-spaces. “[T]he author’s clarity of style makes it accessible to all readers, with or without an archaeological background. Moreover, his personal anecdotes and gameplay experiences with different game titles, from which his ideas often develop, make it very enjoyable reading.”—Antiquity Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. From the introduction: Archaeogaming, broadly defined, is the archaeology both in and of digital games... As will be described in the following chapters, digital games are archaeological sites, landscapes, and artifacts, and the game-spaces held within those media can also be understood archaeologically as digital built environments containing their own material culture... Archaeogaming does not limit its study to those video games that are set in the past or that are treated as “historical games,” nor does it focus solely on the exploration and analysis of ruins or of other built environments that appear in the world of the game. Any video game—from Pac-Man to Super Meat Boy—can be studied archaeologically.
Critical Archaeology In The Digital Age
DOWNLOAD
Author : Kevin Garstki
language : en
Publisher: Cotsen Institute of Archaeology Press
Release Date : 2022-02-01
Critical Archaeology In The Digital Age written by Kevin Garstki and has been published by Cotsen Institute of Archaeology Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-02-01 with Social Science categories.
Every part of archaeological practice is intimately tied to digital technologies, but how deeply do we really understand the ways these technologies impact the theoretical trends in archaeology, how these trends affect the adoption of these technologies, or how the use of technology alters our interactions with the human past? This volume suggests a critical approach to archaeology in a digital world, a purposeful and systematic application of digital tools in archaeology. This is a call to pay attention to your digital tools, to be explicit about how you are using them, and to understand how they work and impact your own practice. The chapters in this volume demonstrate how this critical, reflexive approach to archaeology in the digital age can be accomplished, touching on topics that include 3D data, predictive and procedural modelling, digital publishing, digital archiving, public and community engagement, ethics, and global sustainability. The scale and scope of this research demonstrates how necessary it is for all archaeological practitioners to approach this digital age with a critical perspective and to be purposeful in our use of digital technologies.
Communicating The Past In The Digital Age
DOWNLOAD
Author : Sebastian Hageneuer
language : en
Publisher: Ubiquity Press
Release Date : 2020-02-06
Communicating The Past In The Digital Age written by Sebastian Hageneuer and has been published by Ubiquity Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-06 with Social Science categories.
Recent developments in the field of archaeology are not only progressing archaeological fieldwork but also changing the way we practise and present archaeology today. As these digital technologies are being used more and more every day on excavations or in museums, this also means that we must change the way we approach teaching and communicating archaeology as a discipline. The communication of archaeology is an often neglected but ever more important part of the profession. Instead of traditional lectures and museum displays, we can interact with the past in various ways. Students of archaeology today need to learn and understand these technologies, but can on the other hand also profit from them in creative ways of teaching and learning. The same holds true for visitors to a museum. This volume presents the outcome of a two-day international symposium on digital methods in teaching and learning in archaeology held at the University of Cologne in October 2018 addressing exactly this topic. Specialists from around the world share their views on the newest developments in the field of archaeology and the way we teach these with the help of archaeogaming, augmented and virtual reality, 3D reconstruction and many more. Thirteen chapters cover different approaches to teaching and learning archaeology in universities and museums and offer insights into modern-day ways to communicate the past in a digital age.
Gender Trouble And Current Archaeological Debates
DOWNLOAD
Author : Uroš Matić
language : en
Publisher: Springer Nature
Release Date : 2024-10-28
Gender Trouble And Current Archaeological Debates written by Uroš Matić and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-10-28 with Social Science categories.
This volume challenges the status quo by addressing a selection of intensely discussed themes in contemporary archaeological practice from a gender perspective. It aims to demonstrate that gender is intrinsic to archaeology and that gender archaeology can enrich our studies, irrespective of the discipline’s possible future directions and so-called paradigm shifts. The scholarly contributions commissioned for this volume critically discuss and reflect on a wide range of concepts, ideas, principles and theories presently applied in archaeology within the framework of gender. The chapters included in the first part deal with themes in world archaeology that have little or no focus on gender, such as the Third Science Revolution (e.g. ancient DNA, stable isotopes analyses, big data), posthumanism (e.g. new materialism, symmetrical archaeology and the ontological turn) and digital archaeology and heritage. The second part focuses on themes in which gender archaeology has made serious advances (intersectionality, social inequality, violence, mobility). The third part deals with themes crucial for contemporary archaeology and society, namely, gender education, gender representation in museum exhibitions and the future of gender archaeology. The volume concludes with a coda chapter that critically assesses the preceding contributions and the volume as a whole. The book offers a gender-balanced and inclusive authorship consisting of both well-established and early career researchers closely connected to the EAA, whose professionally, culturally and geographically diverse backgrounds and experiences enrich the viewpoints discussed in the chapters. The targeted audience is archaeologists from all theoretical and scientific backgrounds at all stages of their career. Chapter 2 “Sex, Gender and the Third Science Revolution” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
The Routledge Handbook Of Archaeology And The Media In The 21st Century
DOWNLOAD
Author : Lorna-Jane Richardson
language : en
Publisher: Taylor & Francis
Release Date : 2024-06-20
The Routledge Handbook Of Archaeology And The Media In The 21st Century written by Lorna-Jane Richardson and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-06-20 with Social Science categories.
The Routledge Handbook of Archaeology and the Media in the 21st Century presents diverse international perspectives on what it means to be an archaeologist and to conduct archaeological research in the age of digital and mobile media. This volume analyses the present‐day use of new and old media by professional and academic archaeology for leisure, academic study and/or public engagement, and attempts to provide a broad survey of the use of media in a wider global archaeological context. It features work on traditional paper media, radio, podcasting, film, television, contemporary art, photography, video games, mobile technology, 3D image capture, digitization and social media. Themes explored include archaeology and traditional media, archaeology in a digital age, archaeology in a post‐truth era and the future of archaeology. Such comprehensive coverage has not been seen before, and the focus on 21st‐century concerns and media consumption practices provides an innovative and original approach. The Routledge Handbook of Archaeology and the Media in the 21st Century updates the interdisciplinary field of media studies in archaeology and will appeal to students and researchers in multiple fields including contemporary, public, digital, and media archaeology, and heritage studies and management. Television and film producers, writers and presenters of cultural heritage will also benefit from the many entanglements shared here between archaeology and the contemporary media landscape.
Archaeology Of Entanglement
DOWNLOAD
Author : Lindsay Der
language : en
Publisher: Left Coast Press
Release Date : 2016
Archaeology Of Entanglement written by Lindsay Der and has been published by Left Coast Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with Nature categories.
Entanglement theory posits that the interrelationship of humans and objects is a delimiting characteristic of human history and culture. Here, leading archaeological theorists apply this concept to a broad range of topics, including archaeological science, heritage and theory itself.
Machine Created Culture
DOWNLOAD
Author : Andrew Reinhard
language : en
Publisher: Berghahn Books
Release Date : 2024-07-01
Machine Created Culture written by Andrew Reinhard and has been published by Berghahn Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-07-01 with Social Science categories.
Archaeology can be weird and fun, especially the digital kind. Readers of archaeology, media studies, and game studies are introduced to the wild-and-wooly side of digital archaeology: artifacts, sites, and landscapes contained within—and supporting—interactive digital built environments. Follow your guide, the reluctant digital archaeologist Charlie, to disappear into the weeds of post-landscapes, non-place cultural spaces, persistent digital spaces, software citizenship, machine-created culture, digital drift, technofossils, quantum archaeology, archaeological time, singularities, complexity and retrocausality, noise, and more. These bite-sized chapters offer new ways of interpreting humanity’s blossoming digitalia, an archaeology done at the source of creation, use, and abandonment of our electronic selves.