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Archaeogaming


Archaeogaming
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Archaeogaming


Archaeogaming
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Author : Andrew Reinhard
language : en
Publisher: Berghahn Books
Release Date : 2018-06-18

Archaeogaming written by Andrew Reinhard and has been published by Berghahn Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-06-18 with Social Science categories.


Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. This book serves as a general introduction to "archaeogaming"; it describes the intersection of archaeology and video games and applies archaeological method and theory into understanding game-spaces as both site and artifact.



Practical Archaeogaming


Practical Archaeogaming
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Author : Andrew Reinhard
language : en
Publisher: Berghahn Books
Release Date : 2024-05-03

Practical Archaeogaming written by Andrew Reinhard and has been published by Berghahn Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-03 with Social Science categories.


As a sequel to Archaeogaming: an Introduction to Archaeology in and of Video Games, the author focuses on the practical and applied side of the discipline, collecting recent digital fieldwork together in one place for the first time to share new methods in treating interactive digital built environments as sites for archaeological investigation. Fully executed examples of practical and applied archaeogaming include the necessity of a rapid archaeology of digital built environments, the creation of a Harris matrix for software stratigraphy, the ethnographic work behind a human civilization trapped in an unstable digital landscape, how to conduct photogrammetry and GIS mapping in procedurally generated space, and how to transform digital artifacts into printed three-dimensional objects. Additionally, the results of the 2014 Atari excavation in Alamogordo, New Mexico are summarized for the first time.



Practical Archaeogaming


Practical Archaeogaming
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Author : Dr. Andrew Reinhard
language : en
Publisher: Berghahn Books
Release Date : 2024-05-03

Practical Archaeogaming written by Dr. Andrew Reinhard and has been published by Berghahn Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-03 with Social Science categories.


As a sequel to Archaeogaming: an Introduction to Archaeology in and of Video Games, the author focuses on the practical and applied side of the discipline, collecting recent digital fieldwork together in one place for the first time to share new methods in treating interactive digital built environments as sites for archaeological investigation. Fully executed examples of practical and applied archaeogaming include the necessity of a rapid archaeology of digital built environments, the creation of a Harris matrix for software stratigraphy, the ethnographic work behind a human civilization trapped in an unstable digital landscape, how to conduct photogrammetry and GIS mapping in procedurally generated space, and how to transform digital artifacts into printed three-dimensional objects. Additionally, the results of the 2014 Atari excavation in Alamogordo, New Mexico are summarized for the first time.



An Enchantment Of Digital Archaeology


An Enchantment Of Digital Archaeology
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Author : Shawn Graham
language : en
Publisher: Berghahn Books
Release Date : 2020-07-01

An Enchantment Of Digital Archaeology written by Shawn Graham and has been published by Berghahn Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-07-01 with Social Science categories.


The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming.



Communicating The Past In The Digital Age


Communicating The Past In The Digital Age
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Author : Sebastian Hageneuer
language : en
Publisher:
Release Date : 2020-10-09

Communicating The Past In The Digital Age written by Sebastian Hageneuer and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-09 with Social Science categories.


"Recent developments in the field of archaeology are not only progressing archaeological fieldwork but also changing the way we practise and present archaeology today. As these digital technologies are being used more and more every day on excavations or in museums, this also means that we must change the way we approach teaching and communicating archaeology as a discipline. This volume presents the outcome of a two-day international symposium on digital methods in teaching and learning in archaeology held at the University of Cologne in October 2018. Specialists from around the world share their views on the newest developments in the field of archaeology and the way we teach these with the help of archaeogaming, augmented and virtual reality, 3D reconstruction and many more. " This work was published by Saint Philip Street Press pursuant to a Creative Commons license permitting commercial use. All rights not granted by the work's license are retained by the author or authors.



Communicating The Past In The Digital Age


Communicating The Past In The Digital Age
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Author : Sebastian Hageneuer
language : en
Publisher:
Release Date : 2020

Communicating The Past In The Digital Age written by Sebastian Hageneuer and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020 with Archaeology categories.


Recent developments in the field of archaeology are not only progressing archaeological fieldwork but also changing the way we practise and present archaeology today. As these digital technologies are being used more and more every day on excavations or in museums, this also means that we must change the way we approach teaching and communicating archaeology as a discipline. This volume presents the outcome of a two-day international symposium on digital methods in teaching and learning in archaeology held at the University of Cologne in October 2018. Specialists from around the world share their views on the newest developments in the field of archaeology and the way we teach these with the help of archaeogaming, augmented and virtual reality, 3D reconstruction and many more.



Archaeogaming


Archaeogaming
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Author : ANDREW. REINHARD
language : es
Publisher:
Release Date : 2020-08-31

Archaeogaming written by ANDREW. REINHARD and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-08-31 with categories.


Video games are an example of material objects, resources and spaces that people use to define their culture. They also serve as archaeological sites in their traditional sense of place. Places where evidence of past activity is preserved and archaeological methodology can be applied. This book serves as a general introduction to archaeogaming: it describes the intersection between archaeology and video games, and applies archaeological theory and method to understand video games as sites as well as artifacts. It is also history, sociology and ontology; and everything that is necessary to define a culture, that of videogames, that is no longer emerging, but has been completely established in the humanity of the Anthropocene and late capitalism. What makes its valuation and cataloging more necessary as digital heritage.



Communicating The Past In The Digital Age


Communicating The Past In The Digital Age
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Author : Sebastian Hageneuer
language : en
Publisher: Ubiquity Press
Release Date : 2020-02-06

Communicating The Past In The Digital Age written by Sebastian Hageneuer and has been published by Ubiquity Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-06 with Social Science categories.


Recent developments in the field of archaeology are not only progressing archaeological fieldwork but also changing the way we practise and present archaeology today. As these digital technologies are being used more and more every day on excavations or in museums, this also means that we must change the way we approach teaching and communicating archaeology as a discipline. The communication of archaeology is an often neglected but ever more important part of the profession. Instead of traditional lectures and museum displays, we can interact with the past in various ways. Students of archaeology today need to learn and understand these technologies, but can on the other hand also profit from them in creative ways of teaching and learning. The same holds true for visitors to a museum. This volume presents the outcome of a two-day international symposium on digital methods in teaching and learning in archaeology held at the University of Cologne in October 2018 addressing exactly this topic. Specialists from around the world share their views on the newest developments in the field of archaeology and the way we teach these with the help of archaeogaming, augmented and virtual reality, 3D reconstruction and many more. Thirteen chapters cover different approaches to teaching and learning archaeology in universities and museums and offer insights into modern-day ways to communicate the past in a digital age.



The Routledge Handbook Of Archaeology And The Media In The 21st Century


The Routledge Handbook Of Archaeology And The Media In The 21st Century
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Author : Lorna-Jane Richardson
language : en
Publisher: Taylor & Francis
Release Date : 2024-06-20

The Routledge Handbook Of Archaeology And The Media In The 21st Century written by Lorna-Jane Richardson and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-06-20 with Social Science categories.


The Routledge Handbook of Archaeology and the Media in the 21st Century presents diverse international perspectives on what it means to be an archaeologist and to conduct archaeological research in the age of digital and mobile media. This volume analyses the present‐day use of new and old media by professional and academic archaeology for leisure, academic study and/or public engagement, and attempts to provide a broad survey of the use of media in a wider global archaeological context. It features work on traditional paper media, radio, podcasting, film, television, contemporary art, photography, video games, mobile technology, 3D image capture, digitization and social media. Themes explored include archaeology and traditional media, archaeology in a digital age, archaeology in a post‐truth era and the future of archaeology. Such comprehensive coverage has not been seen before, and the focus on 21st‐century concerns and media consumption practices provides an innovative and original approach. The Routledge Handbook of Archaeology and the Media in the 21st Century updates the interdisciplinary field of media studies in archaeology and will appeal to students and researchers in multiple fields including contemporary, public, digital, and media archaeology, and heritage studies and management. Television and film producers, writers and presenters of cultural heritage will also benefit from the many entanglements shared here between archaeology and the contemporary media landscape.



Communicating The Past In The Digital Age


Communicating The Past In The Digital Age
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Author : Sebastian Hageneuer
language : en
Publisher:
Release Date : 2020-02-06

Communicating The Past In The Digital Age written by Sebastian Hageneuer and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-06 with Social Science categories.