Analog Game Studies Volume Iv

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Analog Game Studies Volume Iv
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Author : Evan Torner
language : en
Publisher: Lulu.com
Release Date :
Analog Game Studies Volume Iv written by Evan Torner and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.
Analog Game Studies Volume I
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Author : Aaron Trammell
language : en
Publisher: Lulu.com
Release Date : 2016-06-21
Analog Game Studies Volume I written by Aaron Trammell and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-06-21 with Education categories.
Analog Game Studiesis a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more.Analog Game Studieswas founded to reserve a space for scholarship on analog games in the wider field of game studies."
Board Games As Media
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Author : Paul Booth
language : en
Publisher: Bloomsbury Academic
Release Date : 2021-01-14
Board Games As Media written by Paul Booth and has been published by Bloomsbury Academic this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-14 with Games & Activities categories.
Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.
Tabletop
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Author : Drew Davidson
language : en
Publisher: Lulu.com
Release Date : 2011
Tabletop written by Drew Davidson and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Education categories.
In this volume, people of diverse backgrounds talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms. Some have chosen to write about their design process, others about games they admire, others about the culture of tabletop games and their fans. The results are various and individual, but all cast some light on what is a multivarious and fascinating set of game styles.
Analog Game Studies Volume Ii
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Author : Aaron Trammell
language : en
Publisher: Lulu.com
Release Date : 2017-05-05
Analog Game Studies Volume Ii written by Aaron Trammell and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-05-05 with Education categories.
Analog Game Studies is a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more. Analog Game Studies was founded to reserve a space for scholarship on analog games in the wider field of game studies.
Role Playing Game Studies
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Author : Sebastian Deterding
language : en
Publisher: Routledge
Release Date : 2018-04-17
Role Playing Game Studies written by Sebastian Deterding and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-17 with Games & Activities categories.
This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.
How To Play Video Games
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Author : Matthew Thomas Payne
language : en
Publisher: NYU Press
Release Date : 2019-03-26
How To Play Video Games written by Matthew Thomas Payne and has been published by NYU Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-26 with Games & Activities categories.
Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.
Analog Game Studies Volume Iii
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Author : Evan Torner
language : en
Publisher: Lulu.com
Release Date : 2019-02-05
Analog Game Studies Volume Iii written by Evan Torner and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-05 with Education categories.
Analog Game Studies is a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more. Analog Game Studies was founded to reserve a space for scholarship on analog games in the wider field of game studies.
Games Game Design Game Studies
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Author : Gundolf S. Freyermuth
language : en
Publisher: Transcript Publishing
Release Date : 2015
Games Game Design Game Studies written by Gundolf S. Freyermuth and has been published by Transcript Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with Computer games categories.
How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop? Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuths introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.
Playing Nature
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Author : Alenda Y. Chang
language : en
Publisher: U of Minnesota Press
Release Date : 2019-12-31
Playing Nature written by Alenda Y. Chang and has been published by U of Minnesota Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-12-31 with Games & Activities categories.
A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious—like help us save the planet? As one of the signature issues of the twenty-first century, ecological deterioration is seemingly everywhere, but it is rarely considered via the realm of interactive digital play. In Playing Nature, Alenda Y. Chang offers groundbreaking methods for exploring this vital overlap. Arguing that games need to be understood as part of a cultural response to the growing ecological crisis, Playing Nature seeds conversations around key environmental science concepts and terms. Chang suggests several ways to rethink existing game taxonomies and theories of agency while revealing surprising fundamental similarities between game play and scientific work. Gracefully reconciling new media theory with environmental criticism, Playing Nature examines an exciting range of games and related art forms, including historical and contemporary analog and digital games, alternate- and augmented-reality games, museum exhibitions, film, and science fiction. Chang puts her surprising ideas into conversation with leading media studies and environmental humanities scholars like Alexander Galloway, Donna Haraway, and Ursula Heise, ultimately exploring manifold ecological futures—not all of them dystopian.