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Analysis Of Mission Based Scenarios For Training Soldiers And Small Unit Leaders In Virtual Environments


Analysis Of Mission Based Scenarios For Training Soldiers And Small Unit Leaders In Virtual Environments
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Analysis Of Mission Based Scenarios For Training Soldiers And Small Unit Leaders In Virtual Environments


Analysis Of Mission Based Scenarios For Training Soldiers And Small Unit Leaders In Virtual Environments
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Author : Robert J. Pleban
language : en
Publisher:
Release Date : 2000

Analysis Of Mission Based Scenarios For Training Soldiers And Small Unit Leaders In Virtual Environments written by Robert J. Pleban and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computer simulation categories.


"This report describes a multi-tiered process for generating a set of high payoff tasks that can be cost effectively represented in virtual environments. The tasks were used to guide the development of small unit (squad/team) dismounted Infantry training scenarios which were evaluated at the Dismounted Battlespace Battlelab (DBBL) Land Warrior Test Bed. Scenarios were based on five major tasks, Assault, Move Tactically, Enter Building and Clear a Room, Reconnoiter Area, and React to Contact. Soldiers, working as teams or part of a squad, executed all task-based scenarios through the use of individual combatant simulators. Soldiers indicated that simulations improved their real-world performance on similar tasks. Overall, the simulators were seen as effective for small unit training, e.g., team coordination, communication, decision making. the scenarios which provided the most training value integrated soldiers with computer generated forces to provide live force-on-force capability. The research showed the potential training value of dismounted infantry simulation technologies for soldier and small unit training, particularly cognitive-based activities. Subsequent research will focus on the use of this technology to enhance the decision-making skills of soldiers and small unit leaders."--Stinet.



Research Report


Research Report
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Author :
language : en
Publisher:
Release Date : 2009

Research Report written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Military education categories.




List Of U S Army Research Institute Research And Technical Publications October 1 1999 To September 30 2000


List Of U S Army Research Institute Research And Technical Publications October 1 1999 To September 30 2000
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Author :
language : en
Publisher:
Release Date : 2000

List Of U S Army Research Institute Research And Technical Publications October 1 1999 To September 30 2000 written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Social sciences categories.




A Scenario Generation Package For Assessing And Training Leader Skills


A Scenario Generation Package For Assessing And Training Leader Skills
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Author : Richard L. Wampler
language : en
Publisher:
Release Date : 2004

A Scenario Generation Package For Assessing And Training Leader Skills written by Richard L. Wampler and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Combat categories.




The Psi Handbook Of Virtual Environments For Training And Education


The Psi Handbook Of Virtual Environments For Training And Education
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Author : Joseph V. Cohn
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2008-11-30

The Psi Handbook Of Virtual Environments For Training And Education written by Joseph V. Cohn and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-11-30 with Psychology categories.


The increasingly complex environment of the 21st century demands unprecedented knowledge, skills and abilities for people from all walks of life. One powerful solution that blends the science of learning with the technological advances of computing is Virtual Environments. In the United States alone, the Department of Defense has invested billions of dollars over the past decade to make this field and its developments as effective as possible. This 3-volume work provides, for the first time, comprehensive coverage of the many different domains that must be integrated for Virtual Environments to fully provide effective training and education. The first volume is dedicated to a thorough understanding of learning theory, requirements definition and performance measurement, providing insight into the human-centric specifications the VE must satisfy to succeed. Volume II provides the latest information on VE component technologies, and Volume III offers discussion of an extensive collection of integrated systems presented as VE use-cases, and results of effectiveness evaluation studies. The text includes emerging directions of this evolving technology, from cognitive rehabilitation to the next generation of museum exhibitions. Finally, the handbook offers a glimpse into the future with this fascinating technology. This groundbreaking set will interest students, scholars and researchers in the fields of military science, technology, computer science, business, law enforcement, cognitive psychology, education and health. Topics addressed include guidance and interventions using VE as a teaching tool, what to look for in terms of human-centered systems and components, and current training uses in the Navy, Army, Air Force and Marines. Game-based and long distance training are explained, as are particular challenges such as the emergence of VE sickness. Chapters also highlight the combination of VE and cybernetics, robotics and artificial intelligence.



Research Product U S Army Research Institute For The Behavioral And Social Sciences


Research Product U S Army Research Institute For The Behavioral And Social Sciences
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Author :
language : en
Publisher:
Release Date : 2004

Research Product U S Army Research Institute For The Behavioral And Social Sciences written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Military intelligence categories.




Simulating Night Vision Goggle Effects In A Virtual Environment


Simulating Night Vision Goggle Effects In A Virtual Environment
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Author : Robert J. Pleban
language : en
Publisher:
Release Date : 2002

Simulating Night Vision Goggle Effects In A Virtual Environment written by Robert J. Pleban and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Night vision categories.


"This research examined the capabilities of virtual environments to simulate night vision goggle (NVG) effects. Different solutions for simulating NVG images were assessed. Two conditions simulated NVGs but used different software approaches. Two additional conditions simulated unaided night environments that required soldiers to wear NVGs. Four-man infantry teams conducted urban operation missions under each condition. Objective assessments were obtained on the number of events correctly detected and the average time required to detect an event. Subjective assessments of task difficulty and image fidelity were also made. No significant differences were found across night conditions for either event detection or time. Significant differences in task difficulty ratings occurred for movement, visual detection, and maintaining situation awareness. In general, tasks were more difficult to perform while wearing the NVGs compared to simulated versions of NVG images. Soldiers also ranked the conditions involving actual NVGs as more realistic. The unique contribution of virtual environments for night operations training may be at the entry level. However, specific image fidelity issues associated with the use of NVGs in simulated unaided night environments must be addressed if this approach is to be used as an effective training medium."--Stinet.



Technical Report


Technical Report
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Author :
language : en
Publisher:
Release Date : 2002

Technical Report written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Military research categories.




Assessing Decision Making Skills In Virtual Environments


Assessing Decision Making Skills In Virtual Environments
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Author : Michael T. Gately
language : en
Publisher:
Release Date : 2002

Assessing Decision Making Skills In Virtual Environments written by Michael T. Gately and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computer simulation categories.


"Members of small dismounted units will face growing responsibilities and increasing challenges in combined arms combat and contingency operations on the battlefield of the future. Many of these missions will take place in urban settings. Training for military operations on urbanized terrain is limited by time, cost, and safety factors. Virtual environment technologies have the potential to provide the Army with a training capability to meet these new demands. An automated training and after action review support tool (Virtual Soldier Skills Assessor - ViSSA) is described. The ViSSA system will allow trainers to effectively assess soldier and small unit leader tactical and decision-making skills in virtual urban environments. The system tracks mission-related factors linked to soldier decisions, movements, fire, radio, traffic, and contact with virtual entities and trigger lines under an intricate web of overlays designed to capture and store these specific pieces of data during a training scenario. The system provides automated output displays for an effective after-action review following the virtual exercise."--DTIC.



A Scenario Generation Package For Assessing And Training Leader Skills


A Scenario Generation Package For Assessing And Training Leader Skills
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Author : Richard L. Wampler
language : en
Publisher:
Release Date : 2004

A Scenario Generation Package For Assessing And Training Leader Skills written by Richard L. Wampler and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Combat categories.


This report documents the development of a scenario tool set with variable factors that can be used to assess or train leader skills as the Army transitions to the Future Force. The components of the tool set can be tailored to produce 45 basic scenarios. Each scenario can be altered by injecting events to create more exercise conditions. All source documents needed for leader planning are available, to include supplemental map boards; each can be modified to conform to the desired exercise requirements. A User's Manual containing a step-by-step guide and a specific example of how to use the scenario tool set is available to assist evaluators and trainers. Use of these scenarios requires advanced planning to select the modules, components, and incidents to create the desired situation. The scenarios and resulting exercise vignettes, administered in a constructive or virtual simulation, will provide a realistic representation of expected battlefield events to allow leader skills to be assessed or trained. The scenario tool set can be used to train leader skills or research the impact on leaders of changes in organizations or technological capabilities. It can also be used for generating standardized scenarios for analysis purposes.