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App Inventor 2 Introduction


App Inventor 2 Introduction
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App Inventor 2


App Inventor 2
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Author : David Wolber
language : en
Publisher: O'Reilly Media
Release Date : 2014-10-23

App Inventor 2 written by David Wolber and has been published by O'Reilly Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-10-23 with Computers categories.


Provides information on how to create apps for Android devices using the App Inventor 2, with step-by-step instructions for a variety of projects, including a text answering machine app and a quiz app.



App Inventor 2 Introduction


App Inventor 2 Introduction
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Author : Edward Mitchell, MS, MBA
language : en
Publisher: Edward Mitchell
Release Date : 2014-05-14

App Inventor 2 Introduction written by Edward Mitchell, MS, MBA and has been published by Edward Mitchell this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-05-14 with Computers categories.


MIT App Inventor 2 is the fast and easy way to create custom Android apps for smart phones or tablets. This guide introduces the basic App Inventor features - you can likely create your first simple app in about an hour, and understand the basic components of App Inventor in a full day. App Inventor 2 is free to use and you can use it for commercial applications too. App Inventor 2: Introduction is targeted at adult learners (high school and up) and shows how to design your app’s user interface with “drag and drop” interface controls to layout your app’s screen design. Then implement the app’s behavior with unique “drag and drop” programming blocks to quickly assemble the program in a graphical interface. This introduction covers the basics of the App Inventor user interface Designer and the Blocks programming editor, plus basic “blocks” programming concepts and tools for arithmetic, text processing, event handling, lists and other features. Updates and additional tutorials are available on the book's web site at appinventor.pevest.com



App Inventor


App Inventor
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Author : David Wolber
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2011-04-27

App Inventor written by David Wolber and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-04-27 with Computers categories.


A guide to using App Inventor to create Android applications presents step-by-step instructions for a variety of projects, including creating location-aware apps, data storage, and decision-making apps.



App Inventor 2 Essentials


App Inventor 2 Essentials
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Author : Felicia Kamriani
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-04-14

App Inventor 2 Essentials written by Felicia Kamriani and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-14 with Computers categories.


A step-by-step introductory guide to mobile app development with App Inventor 2 About This Book Get an introduction to the functionalities of App Inventor 2 and use it to unleash your creativity Learn to navigate the App Inventor platform, develop basic coding skills and become familiar with a blocks based programming language Build your very first mobile app and feel proud of your accomplishment Follow tutorials to expand your app development skills Who This Book Is For App Inventor 2 Essentials is for anyone who wants to learn to make mobile apps for Android devices – no prior coding experience is necessary. What You Will Learn Perform technical setup and navigate the App Inventor platform Utilize the interactive development environment by pairing a mobile device with a computer using Wi-Fi or USB Build three apps: a game, an event app and a raffle app Create the user interface of the app in the Designer and program the code in the Blocks Editor Integrate basic computer science principles along with more complex elements such fusion tables and lists Test and troubleshoot your applications Publish your apps on Google Play Store to reach a wide audience Unleash your creativity for further app development In Detail App Inventor 2 will take you on a journey of mobile app development. We begin by introducing you to the functionalities of App Inventor and giving you an idea about the types of apps you can develop using it. We walk you through the technical set up so you can take advantage of the interactive development environment (live testing). You will get hands-on, practical experience building three different apps using tutorials. Along the way, you will learn computer science principles as well as tips to help you prepare for the creative process of building an app from scratch. By the end of the journey, you will learn how to package an app and deploy it to app markets. App Inventor 2 Essentials prepares you to amass a resource of skills, knowledge and experience to become a mobile app developer Style and approach Every topic in this book is explained in step-by-step and easy-to-follow fashion, accompanied with screenshots of the interface that will make it easier for you to understand the processes.



Become An App Inventor The Official Guide From Mit App Inventor


Become An App Inventor The Official Guide From Mit App Inventor
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Author : Karen Lang
language : en
Publisher: National Geographic Books
Release Date : 2022-02-08

Become An App Inventor The Official Guide From Mit App Inventor written by Karen Lang and has been published by National Geographic Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-02-08 with Young Adult Nonfiction categories.


With a foreword by Gitanjali Rao, Time Magazine’s inaugural Kid of the Year, this engaging guide from MITeen Press teaches anyone to design and publish their own apps—no experience necessary!—and introduces young app creators from around the world. Have you ever wanted to build your own mobile apps? App Inventor, a free and revolutionary online program from MIT, lets you do just that. With the help of this companion guide chock-full of colorful graphics and easy-to-follow instructions, readers can learn how to create six different apps, including a working piano, a maze game, and even their own chat app to communicate with friends—then use what they’ve learned to build apps of their own imagination. User-friendly code blocks that snap together allow even beginners to quickly create working apps. Readers will also learn about young inventors already using their own apps to make a difference in their communities, such as the girls from Moldova whose app helps alert residents when local well water is contaminated. Or the boys from Malden, Massachusetts, whose app lets users geotag potholes to alert city hall when repairs are needed. With this inspiring guide, curious young dreamers can become real inventors with real-world impact.



Hello App Inventor


Hello App Inventor
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Author : Paula Beer
language : en
Publisher: Simon and Schuster
Release Date : 2014-10-26

Hello App Inventor written by Paula Beer and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-10-26 with Computers categories.


Summary Hello App Inventor! introduces creative young readers to the world of mobile programming—no experience required! Featuring more than 30 fun invent-it-yourself projects, this full-color, fun-to-read book starts with the building blocks you need to create a few practice apps. Then you'll learn the skills you need to bring your own app ideas to life. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book Have you ever wondered how apps are made? Do you have a great idea for an app that you want to make reality? This book can teach you how to create apps for any Android device, even if you have never programmed before. With App Inventor, if you can imagine it, you can create it. Using this free, friendly tool, you can decide what you want your app to do and then click together colorful jigsaw-puzzle blocks to make it happen. App Inventor turns your project into an Android app that you can test on your computer, run on your phone, share with your friends, and even sell in the Google Play store. Hello App Inventor! introduces young readers to the world of mobile programming. It assumes no previous experience. Featuring more than 30 invent-it-yourself projects, this book starts with basic apps and gradually builds the skills you need to bring your own ideas to life. We've provided the graphics and sounds to get you started right away. And a special Learning Points feature connects the example you're following to important computing concepts you'll use in any programming language. App Inventor is developed and maintained by MIT. What's Inside Covers MIT App Inventor 2 How to create animated characters, games, experiments, magic tricks, and a Zombie Alarm clock Use advanced phone features like: Movement sensors Touch screen interaction GPS Camera Text Web connectivity About the Authors Paula Beerand Carl Simmons are professional educators and authors who spend most of their time training new teachers and introducing children to programming. Table of Contents Getting to know App Inventor Designing the user interface Using the screen: layouts and the canvas Fling, touch, and drag: user interaction with the touch screen Variables, decisions, and procedures Lists and loops Clocks and timers Animation Position sensors Barcodes and scanners Using speech and storing data on your phone Web-enabled apps Location-aware apps From idea to app Publishing and beyond



Machine Learning For Kids


Machine Learning For Kids
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Author : Dale Lane
language : en
Publisher: No Starch Press
Release Date : 2021-02-09

Machine Learning For Kids written by Dale Lane and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-02-09 with Computers categories.


A hands-on, application-based introduction to machine learning and artificial intelligence (AI). Create compelling AI-powered games and applications using the Scratch programming language. AI Made Easy with 13 Projects Machine learning (also known as ML) is one of the building blocks of AI, or artificial intelligence. AI is based on the idea that computers can learn on their own, with your help. Machine Learning for Kids will introduce you to machine learning, painlessly. With this book and its free, Scratch-based companion website, you’ll see how easy it is to add machine learning to your own projects. You don’t even need to know how to code! Step by easy step, you’ll discover how machine learning systems can be taught to recognize text, images, numbers, and sounds, and how to train your models to improve them. You’ll turn your models into 13 fun computer games and apps, including: A Rock, Paper, Scissors game that recognizes your hand shapes A computer character that reacts to insults and compliments An interactive virtual assistant (like Siri or Alexa) A movie recommendation app An AI version of Pac-Man There’s no experience required and step-by-step instructions make sure that anyone can follow along! No Experience Necessary! Ages 12+



Computational Thinking Education


Computational Thinking Education
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Author : Siu-Cheung Kong
language : en
Publisher: Springer
Release Date : 2019-07-04

Computational Thinking Education written by Siu-Cheung Kong and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-07-04 with Education categories.


This This book is open access under a CC BY 4.0 license.This book offers a comprehensive guide, covering every important aspect of computational thinking education. It provides an in-depth discussion of computational thinking, including the notion of perceiving computational thinking practices as ways of mapping models from the abstraction of data and process structures to natural phenomena. Further, it explores how computational thinking education is implemented in different regions, and how computational thinking is being integrated into subject learning in K-12 education. In closing, it discusses computational thinking from the perspective of STEM education, the use of video games to teach computational thinking, and how computational thinking is helping to transform the quality of the workforce in the textile and apparel industry.



App Inventor 2 Advanced Concepts


App Inventor 2 Advanced Concepts
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Author : Edward Mitchell, MS, MBA
language : en
Publisher: Edward Mitchell
Release Date : 2015-09-01

App Inventor 2 Advanced Concepts written by Edward Mitchell, MS, MBA and has been published by Edward Mitchell this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-01 with Computers categories.


MIT App Inventor 2 is a fast and simple way to create custom Android apps for smart phones or tablets. Volume 2 in the series introduces debugging methods, explains additional controls not covered in Volume 1, introduces “agile” methods for developing a real world app, and provides sample code for using the TinyDB database. This App Inventor 2 series is targeted at adult learners (high school and up). App Inventor 2 provides a simplified “drag and drop” interface to layout your app’s screen design. Then implement the app’s behavior with “drag and drop” programming blocks to quickly assemble a program in a graphical interface. Volume 1 of this series covered the basics of the App Inventor user interface Designer and the Blocks programming editor, plus basic “blocks” programming concepts and tools for arithmetic, text processing, event handling, lists and other features. Volume 2 builds upon Volume 1 to provide tips on debugging programs when the apps work incorrectly, how to us hidden editing features, and how to install your own apps on to your phone or tablet for general use. Code samples are provided for using the Notifier component for general use or for debugging, for user interface control tricks such as buttons that change color continuously or implementing the missing “radio buttons” component, using ListPicker and Spinner for list selections, and using the WebViewer to display web pages in your app. The book includes a large section on designing and building a sample real world application and finishes with a chapter on using the TinyDB database. Chapters Introduction Chapter 1 - App Inventor Tips Chapter 2 - Debugging App Inventor Programs Chapter 3 - User Interface Control Tricks Chapter 4 - Designing and Building a Real World Application Chapter 5 - Tip Calculator Version 2 Chapter 6 - Tip Calculator Version 3 Chapter 7 - Tip Calculator Version 4 Chapter 8 - Tip Calculator Version 5 Chapter 9 – Using the TinyDB database



Android Apps With App Inventor


Android Apps With App Inventor
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Author : Jörg H. Kloss
language : en
Publisher: Addison-Wesley
Release Date : 2012-02-22

Android Apps With App Inventor written by Jörg H. Kloss and has been published by Addison-Wesley this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-02-22 with Computers categories.


Wi>Android Apps with App Inventor provides hands-on walkthroughs that cover every area of App Inventor development, including the Google and MIT versions of App Inventor. Kloss begins with the absolute basics of program structure, syntax, flow, and function, and then demonstrates simple ways to solve today’s most common mobile development problems. Along the way, you’ll build a dozen real Android apps, from games and geotrackers to navigation systems and news tickers. By the time you’re done, you’ll be comfortable implementing advanced apps and mashups integrating realtime multimedia data from all kinds of Web services with the communication and sensor-based features of your smartphone. Topics covered include Installing and configuring App Inventor Building modern, attractive mobile user interfaces Controlling Android media hardware, including the camera Saving data locally with TinyDB, or in the cloud with TinyWebDB Streamlining and automating phone, text, and email communications Tracking orientation, acceleration, and geoposition Integrating text-to-speech and speech-to-text in your apps Controlling other apps and Web services with ActivityStarter Building mobile mashups by exchanging data with Web APIs Testing your apps for diverse hardware with the Android Emulator Example apps, including multimedia center, online vocabulary trainer, finger painting, squash game, compass, geocacher, navigator, stock market ticker, and many more This book will empower you to explore, experiment, build your skills and confidence, and start writing professional-quality Android apps—for yourself, and for everyone else! Companion files for this title can be found at informit.com/title/9780321812704