[PDF] Art Of Point And Click Adventure Games - eBooks Review

Art Of Point And Click Adventure Games


Art Of Point And Click Adventure Games
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The Crpg Book A Guide To Computer Role Playing Games


The Crpg Book A Guide To Computer Role Playing Games
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Author : Felipe Pepe
language : en
Publisher:
Release Date : 2019-09

The Crpg Book A Guide To Computer Role Playing Games written by Felipe Pepe and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09 with Computer games categories.


Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.



Games


Games
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Author : C. Thi Nguyen
language : en
Publisher:
Release Date : 2020

Games written by C. Thi Nguyen and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020 with Games & Activities categories.


Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.



The Snes Pixel Book


The Snes Pixel Book
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Author : Bitmap Books
language : en
Publisher:
Release Date : 2019-12-02

The Snes Pixel Book written by Bitmap Books and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-12-02 with categories.




The Art Of Point And Click Adventure Games


The Art Of Point And Click Adventure Games
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Author : Bitmap Books
language : en
Publisher:
Release Date : 2019-01-16

The Art Of Point And Click Adventure Games written by Bitmap Books and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-16 with categories.




The Art Of Computer Game Design


The Art Of Computer Game Design
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Author : Linda L Crawford
language : en
Publisher: McGraw-Hill/Glencoe
Release Date : 1984-01-01

The Art Of Computer Game Design written by Linda L Crawford and has been published by McGraw-Hill/Glencoe this book supported file pdf, txt, epub, kindle and other format this book has been release on 1984-01-01 with Computers categories.


Discusses the elements of games, surveys the various types of computer games, and describes the steps in the process of computer game development



The Art Of Point And Click Adventure Games


The Art Of Point And Click Adventure Games
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Author : Bitmap Books
language : en
Publisher: Third Edition
Release Date : 2022-06-30

The Art Of Point And Click Adventure Games written by Bitmap Books and has been published by Third Edition this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-30 with categories.




Art Of Point And Click Adventure Games


Art Of Point And Click Adventure Games
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Author : BITMAP BOOKS.
language : en
Publisher:
Release Date : 2020

Art Of Point And Click Adventure Games written by BITMAP BOOKS. and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020 with categories.




Serious Games


Serious Games
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Author : Mads Haahr
language : en
Publisher: Springer Nature
Release Date : 2023-10-13

Serious Games written by Mads Haahr and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-13 with Computers categories.


This book constitutes the refereed proceedings of the 9th Joint International Conference on Serious Games, JCSG 2023, held in Dublin, Ireland, during October 26–27, 2023. The 18 full papers presented together with 9 short papers and 14 poster papers were carefully reviewed and selected from 53 submissions. They are grouped into the following topics: technology and systems; theoretical and design aspects; health and wellbeing; extended realities; soft and social skills; academic skills; and posters and exhibits.



Starflight How The Pc And Dos Exploded Computer Gaming


Starflight How The Pc And Dos Exploded Computer Gaming
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Author : Jamie Lendino
language : en
Publisher: Steel Gear Press
Release Date : 2022-03-14

Starflight How The Pc And Dos Exploded Computer Gaming written by Jamie Lendino and has been published by Steel Gear Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-03-14 with Computers categories.


No one saw it coming. At its launch in 1981, IBM’s original Personal Computer was an expensive business machine—not a gaming behemoth of the kind you saw from Apple, Atari, Commodore, and Tandy. But by 1990, the PC had trampled all its competitors and become the gaming juggernaut it remains to this day. How did this happen? What did the PC do that the ostensibly superior Commodore Amiga, Atari ST, and Apple IIGS, couldn’t? In Starflight: How the PC and DOS Exploded Computer Gaming 1987–1994, author Jamie Lendino tells the full story, starting with the PC’s humble CGA and monochrome origins, moving through early ill-fated (if influential) failures such as the PCjr and Tandy 1000, and diving deep into the industry-shattering innovations in processing, graphics, sound, software, and distribution that gave the PC (and the gamers who loved it) unprecedented power and reach. Along the way, Lendino explores more than 110 of the PC’s most entertaining and important games, revealing how they paved the way for PC supremacy while also offering players new levels of challenge and fun. From groundbreaking graphic adventures (King’s Quest, The Secret of Monkey Island), innovative role-playing games (Ultima, Might and Magic), and sprawling space combat epics (Wing Commander, X-Wing) to titanic strategy titles (Civilization, X-Com), first-person shooters (Stellar 7, Doom), wide-ranging simulations (Stunts, Falcon 3.0), and hard-driving arcade action games (Arkanoid, Raptor), you’ll discover every detail of how the PC’s games catapulted it into the computer gaming stratosphere. Whether you were there at the time—experiencing first-hand the transition of EGA to VGA and single-voice beeps and boops to sweepingly symphonic Roland MT-32 sound, and discovering historic titles upon their release—or you’re only now discovering the wonders of the era, Starflight: How the PC and DOS Exploded Computer Gaming 1987–1994 is a fresh, dynamic, and impossible-to-put-it-down look at the years when PC gaming—and computer gaming itself—changed forever.



The New Digital Storytelling


The New Digital Storytelling
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Author : Bryan Alexander
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2017-07-20

The New Digital Storytelling written by Bryan Alexander and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-20 with Language Arts & Disciplines categories.


Newly revised and updated, this is the essential guide to state-of-the-art digital storytelling for audiences, creators, and teachers. Written for everyone interested in the communication potential of digital media, including educators, marketers, communication professionals, and community activists, this is the ultimate guide to harnessing technology for storytelling. No other book covers the digital storytelling movement as thoroughly as this updated second edition of a popular work, nor does any incorporate as many technologies, from video to augmented reality, mobile devices to virtual reality. The book combines history, analysis, and practical guidance about digital storytelling. It begins with a history that encompasses an exploration of storytelling itself, as well as a description of narratives using digital tools from the 1980s through 2000. From there, the author dives into modern digital storytelling, offering analysis and guidance regarding the use of digital video, podcasting, social media, gaming, mobile devices, and virtual and augmented reality. The work concludes with practical advice about how to create and share digital stories using the most current tools so even the new would-be storyteller can create their first digital narrative. Of course, the second edition is updated to take into account the many ways the field has advanced since the original book appeared. With many new examples of digital stories, this edition's evidence base is current and fresh. New or transformed technologies are also addressed, including virtual reality; mobile devices that have become mainstream tools for creating, sharing, and experiencing digital stories; and the wide variety of new storytelling apps and services.