Asking Questions About Video Games


Asking Questions About Video Games
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Asking Questions About Video Games


Asking Questions About Video Games
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Author : Marie Powell
language : en
Publisher: Cherry Lake
Release Date : 2015-08-01

Asking Questions About Video Games written by Marie Powell and has been published by Cherry Lake this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-01 with Juvenile Nonfiction categories.


The world of gaming has changed a lot since the days of Pong and PacMan. Asking Questions about Video Games gives young readers a look at the technology behind today's games, the messages they send, and what they say about our values as a culture. Case studies prompt inquiry, further thinking, and close examination of specific issues. Additional text features and search tools, including a glossary and an index, help students locate information and learn new words.



Frequently Asked Questions About Wii And Video Game Injuries And Fitness


Frequently Asked Questions About Wii And Video Game Injuries And Fitness
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Author : Jeanne Nagle
language : en
Publisher: The Rosen Publishing Group, Inc
Release Date : 2009-08-15

Frequently Asked Questions About Wii And Video Game Injuries And Fitness written by Jeanne Nagle and has been published by The Rosen Publishing Group, Inc this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-08-15 with Juvenile Nonfiction categories.


Who would ever have imagined that the typically sedentary pleasures of video games would become responsible for sparking a growing trend towards movement-based and fitness-oriented home entertainment programs? With the introduction of Nintendo's Wii and other, similar game systems, Americans are suddenly hoisting themselves off their couches, grabbing a console, and getting heart-healthy workouts--all while remaining in front of their TV screens and having a blast. Early reports indicate the health benefits of these activity- and fitness-based video games are considerable. Yet there have also been reports of certain kinds of injuries peculiar to Wii and similar game systems. This book sorts out the reality from the hype and shows how you can minimize the likelihood of injury while maximizing your fitness—and fun—levels. Includes some common myths and facts about video game fitness and injuries and ten great questions to ask a doctor.



Frequently Asked Questions About Online Gaming Addiction


Frequently Asked Questions About Online Gaming Addiction
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Author : Holly Cefrey
language : en
Publisher: The Rosen Publishing Group, Inc
Release Date : 2010-01-15

Frequently Asked Questions About Online Gaming Addiction written by Holly Cefrey and has been published by The Rosen Publishing Group, Inc this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-01-15 with Juvenile Nonfiction categories.


Online gaming addiction is a hidden problem among young people because the distress signs are not clear. What may look like normal play may, in fact, be a festering addiction that can take young people away from friends, family, and school. This book outlines the problem signs and the steps to recovery.



The Playstation Dreamworld


The Playstation Dreamworld
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Author : Alfie Bown
language : en
Publisher: John Wiley & Sons
Release Date : 2017-10-16

The Playstation Dreamworld written by Alfie Bown and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-16 with Social Science categories.


From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is – to borrow a phrase from Slavoj Zizek – the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace – a powerful arena for constructing our desires – or else the dreamworld will fall entirely into the hands of dominant and reactionary forces. While cyberspace is increasingly dominated by corporate organization, gaming, at its most subversive, can nevertheless produce radical forms of enjoyment which threaten the capitalist norms that are created and endlessly repeated in our daily relationships with mobile phones, videogames, computers and other forms of technological entertainment. Far from being a book solely for dedicated gamers, this book dissects the structure of our relationships to all technological entertainment at a time when entertainment has become ubiquitous. We can no longer escape our fantasies but rather live inside their digital reality.



Frequently Asked Questions About Online Gaming Addiction


Frequently Asked Questions About Online Gaming Addiction
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Author : Holly Cefrey
language : en
Publisher: The Rosen Publishing Group, Inc
Release Date : 2010-01-15

Frequently Asked Questions About Online Gaming Addiction written by Holly Cefrey and has been published by The Rosen Publishing Group, Inc this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-01-15 with Juvenile Nonfiction categories.


Discusses online gaming addiction, including its signs and symptoms, why it can be dangerous, and how to keep it under control.



Working With Video Gamers And Games In Therapy


Working With Video Gamers And Games In Therapy
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Author : Anthony M. Bean
language : en
Publisher: Routledge
Release Date : 2018-06-18

Working With Video Gamers And Games In Therapy written by Anthony M. Bean and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-06-18 with Psychology categories.


Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that games play in psychological experiences and mental health. Chapters examine the factors that compel individual gamers to select and identify with particular games and characters, as well as the different play styles, genres, and archetypes common in video games. For clinicians looking to understand their clients’ relationships with video games or to use games as a therapeutic resource in their own practice, this is a thoughtful, comprehensive, and timely resource.



Conference Proceedings Of The Philosophy Of Computer Games 2008


Conference Proceedings Of The Philosophy Of Computer Games 2008
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Author : Stephan Günzel
language : en
Publisher: Universitätsverlag Potsdam
Release Date : 2009

Conference Proceedings Of The Philosophy Of Computer Games 2008 written by Stephan Günzel and has been published by Universitätsverlag Potsdam this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Computer games categories.


This first volume of the DIGAREC Series holds the proceedings of the conference The Philosophy of Computer Gamesʺ, held at the University of Potsdam from May 8-10, 2008. The contributions of the conference address three fields of computer game research that are philosophically relevant and, likewise, to which philosophical reflection is crucial. These are: ethics and politics, the action-space of games, and the magic circle. All three topics are interlinked and constitute the paradigmatic object of computer games: Whereas the first describes computer games on the outside, looking at the cultural effects of games as well as on moral practices acted out with them, the second describes computer games on the inside, i.e. how they are constituted as a medium. The latter finally discusses the way in which a border between these two realms, games and non-games, persists or is already transgressed in respect to a general performativity.



Video Games In Psychotherapy


Video Games In Psychotherapy
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Author : Robert Rice
language : en
Publisher: Taylor & Francis
Release Date : 2022-08-22

Video Games In Psychotherapy written by Robert Rice and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-08-22 with Games & Activities categories.


Video Games in Psychotherapy provides the reader with a practical session-by-session framework for using video games, interactive media, and gaming metaphors to help make the process of psychotherapy more engaging for today’s youth. Using concepts from narrative, collaborative, cognitive behavioral, and other evidenced-based approaches to psychotherapy, the book gives examples of possible therapist questions, responses, and activities involving language and concepts that are appealing to young gamers. Addressing issues with psychophysiological self-regulation, anxiety disorders, and autism spectrum disorders, among others, this book uses multiple case examples to demonstrate each idea and is written in a way that is understandable for all mental health providers, regardless of their own familiarity with gaming. A review of over 40 popular video games with specific ideas for their use in psychotherapy is provided, allowing mental health providers to easily individualize therapy based on client goals and gaming preferences. Concepts for individual and group psychotherapy using games and interactive media, ranging from Pac Man to virtual reality, are also covered. Providing the reader with useful templates, worksheets, and other therapy resources, this book is a must-have for mental health providers working with children, adolescents, and transition-age youth.



Do Kids Need Video Game Ratings


Do Kids Need Video Game Ratings
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Author : Carolyn Williams-Noren
language : en
Publisher: Norwood House Press
Release Date : 2018-07-02

Do Kids Need Video Game Ratings written by Carolyn Williams-Noren and has been published by Norwood House Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-02 with Juvenile Nonfiction categories.


There are many opinions about whether kids need video game ratings. Important questions include: Do video games cause violence? Are video games bad for kids? Do video game ratings work? By looking at each question from two sides, readers can see how opinions can influence people’s thinking.



A Multimodal Approach To Video Games And The Player Experience


A Multimodal Approach To Video Games And The Player Experience
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Author : Weimin Toh
language : en
Publisher: Routledge
Release Date : 2018-10-10

A Multimodal Approach To Video Games And The Player Experience written by Weimin Toh and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-10 with Language Arts & Disciplines categories.


This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players’ experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model’s principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media.