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Conference Proceedings Of The Philosophy Of Computer Games 2008


Conference Proceedings Of The Philosophy Of Computer Games 2008
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Conference Proceedings Of The Philosophy Of Computer Games 2008


Conference Proceedings Of The Philosophy Of Computer Games 2008
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Author : Stephan Günzel
language : en
Publisher: Universitätsverlag Potsdam
Release Date : 2008

Conference Proceedings Of The Philosophy Of Computer Games 2008 written by Stephan Günzel and has been published by Universitätsverlag Potsdam this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computer games categories.




The Philosophy Of Computer Games


The Philosophy Of Computer Games
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Author : John Richard Sageng
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-07-10

The Philosophy Of Computer Games written by John Richard Sageng and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-07-10 with Philosophy categories.


Computer games have become a major cultural and economic force, and a subject of extensive academic interest. Up until now, however, computer games have received relatively little attention from philosophy. Seeking to remedy this, the present collection of newly written papers by philosophers and media researchers addresses a range of philosophical questions related to three issues of crucial importance for understanding the phenomenon of computer games: the nature of gameplay and player experience, the moral evaluability of player and avatar actions, and the reality status of the gaming environment. By doing so, the book aims to establish the philosophy of computer games as an important strand of computer games research, and as a separate field of philosophical inquiry. The book is required reading for anyone with an academic or professional interest in computer games, and will also be of value to readers curious about the philosophical issues raised by contemporary digital culture.



Conference Proceedings Of The Philosophy Of Computer Games 2008


Conference Proceedings Of The Philosophy Of Computer Games 2008
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Author :
language : en
Publisher:
Release Date : 2008

Conference Proceedings Of The Philosophy Of Computer Games 2008 written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computer games categories.




Encyclopedia Of Video Games


Encyclopedia Of Video Games
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Author : Mark J. P. Wolf
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2021-05-24

Encyclopedia Of Video Games written by Mark J. P. Wolf and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-24 with Games & Activities categories.


Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.



Understanding Video Games


Understanding Video Games
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Author : Simon Egenfeldt-Nielsen
language : en
Publisher: Routledge
Release Date : 2013-04-26

Understanding Video Games written by Simon Egenfeldt-Nielsen and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-04-26 with Games & Activities categories.


This expanded and revised second edition of Understanding Video Games provides a comprehensive introduction to the growing field of game studies. Understanding Video Games, 2nd Edition is an essential read for newcomers to video game studies and experienced game scholars alike. This follow-up to the pioneering first edition takes video game studies into the next decade of the twenty-first century, highlighting changes in the game business, advances in video game scholarship, and recent trends in game design and development—including mobile, social, and casual gaming. In Understanding Video Games, 2nd Edition students will: Assess the major theories used to analyze games, such as ludology and narratology Gain familiarity with the commercial and organizational aspects of the game industry Trace the history of video games from Pong to Playstation 3 and beyond Explore the aesthetics of game design Evaluate the cultural position of video games Consider the potential effects of both violent and "serious" games. Extensively illustrated, and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline (including an interactive online version), Understanding Video Games, 2nd Edition is an indispensable resource for anyone interested in examining the ways video games are reshaping entertainment and society.



Beowulf In Contemporary Culture


Beowulf In Contemporary Culture
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Author : David Clark
language : en
Publisher: Cambridge Scholars Publishing
Release Date : 2019-11-29

Beowulf In Contemporary Culture written by David Clark and has been published by Cambridge Scholars Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-29 with Poetry categories.


This collection explores Beowulf’s extensive impact on contemporary culture across a wide range of forms. The last 15 years have seen an intensification of scholarly interest in medievalism and reimaginings of the Middle Ages. However, in spite of the growing prominence of medievalism both in academic discourse and popular culture—and in spite of the position Beowulf itself holds in both areas—no study such as this has yet been undertaken. Beowulf in Contemporary Culture therefore makes a significant contribution both to early medieval studies and to our understanding of Beowulf’s continuing cultural impact. It should inspire further research into this topic and medievalist responses to other aspects of early medieval culture. Topics covered here range from film and television to video games, graphic novels, children’s literature, translations, and versions, along with original responses published here for the first time. The collection not only provides an overview of the positions Beowulf holds in the contemporary imagination, but also demonstrates the range of avenues yet to be explored, or even fully acknowledged, in the study of medievalism.



Violent Games


Violent Games
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Author : Gareth Schott
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2016-07-28

Violent Games written by Gareth Schott and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-07-28 with Games & Activities categories.


It was over a decade ago that experimental psychologists and media-effects researchers declared the debate on the effects of violent video gaming as “essentially over,” referring to the way violence in videogames increases aggressive thoughts, feelings and behaviors in players. Despite the decisive tone of this statement, neither the presence nor popularity of digital games has since diminished, with games continuing to attract new generations of players to experience its technological advancements in the narration of violence and its techniques of depiction. Drawing on new insights achieved from research located at an intersection between humanities, social and computer sciences, Gareth Schott's addition to the Approaches in Digital Game Studies series interrogates the nature and meaning of the “violence” encountered and experienced by game players. In focusing on the various ways "violence" is mediated by both the rule system and the semiotic layer of games, the aim is to draw out the distinctiveness of games' exploitation of violence or violent themes. An important if not canonical text in the debates about video games and violence, Violent Games constitutes an essential book for those wishing to make sense of the experience offered by games as technological, aesthetic, and communicational phenomena in the context of issues of media regulation and the classification of game content “as” violence.



Practices Of Speculation


Practices Of Speculation
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Author : Jeanne Cortiel
language : en
Publisher: transcript Verlag
Release Date : 2020-12-07

Practices Of Speculation written by Jeanne Cortiel and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-12-07 with Social Science categories.


This volume offers innovative ways to think about speculation at a time when anticipation of catastrophe in an apocalyptic mode is the order of the day and shapes public discourse on a global scale. It maps an interdisciplinary field of investigation: the chapters interrogate hegemonic ways of shaping the present through investments in the future, while also looking at speculative practices that reveal transformative potential. The twelve contributions explore concrete instances of envisioning the open unknown and affirmative speculative potentials in history, literature, comics, computer games, mold research, ecosystem science and artistic practice.



A Play Of Bodies


A Play Of Bodies
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Author : Brendan Keogh
language : en
Publisher: MIT Press
Release Date : 2018-04-06

A Play Of Bodies written by Brendan Keogh and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-06 with Games & Activities categories.


An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other. Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal engagement goes both ways; as we touch the videogame, it touches back, augmenting the very senses with which we perceive. Keogh investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception constitutes, and becomes constituted by, the phenomenon of videogame play. In short, how do we perceive videogames? Keogh works toward formulating a phenomenology of videogame experience, focusing on what happens in the embodied engagement between the playing body and the videogame, and anchoring his analysis in an eclectic series of games that range from mainstream to niche titles. Considering smartphone videogames, he proposes a notion of co-attentiveness to understand how players can feel present in a virtual world without forgetting that they are touching a screen in the actual world. He discusses the somatic basis of videogame play, whether games involve vigorous physical movement or quietly sitting on a couch with a controller; the sometimes overlooked visual and audible pleasures of videogame experience; and modes of temporality represented by character death, failure, and repetition. Finally, he considers two metaphorical characters: the “hacker,” representing the hegemonic, masculine gamers concerned with control and configuration; and the “cyborg,” less concerned with control than with embodiment and incorporation.



The Pokemon Go Phenomenon


The Pokemon Go Phenomenon
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Author : Jamie Henthorn
language : en
Publisher: McFarland
Release Date : 2019-05-10

The Pokemon Go Phenomenon written by Jamie Henthorn and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-05-10 with Games & Activities categories.


Pokemon Go is not just play--the game has had an impact on public spaces, social circles and technology, suggesting new ways of experiencing our world. This collection of new essays explores what Pokemon Go can tell us about how and why we play. Covering a range of topics from mobile hardware and classroom applications to social conflict and urban planning, the contributors approach Pokemon Go from both practical and theoretical angles, anticipating the impact play will have on our digitally augmented world.